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forked from mirrors/0ad

New Linux/BSD build flow.

Getting and building libraries is now clearly separated from preparing
workspaces.
Some disk space is automatically reclaimed and cleanup is streamlined.
This commit is contained in:
Itms
2024-08-20 18:57:00 +02:00
parent 17ae3b224d
commit 5c1195f66a
5 changed files with 155 additions and 131 deletions
+4 -2
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@@ -2,8 +2,10 @@ This directory holds libraries that are used by the game.
Libraries are downloaded by running the correct script for your platform.
osx/ contains a script for download and building required libraries on OS X.
source/ contains bundled source, when the game requires a specific library
version that may not be available in package managers.
build-source-libs.sh downloads and builds a checkout of source libraries
that we bundle, when the game requires a specific library version
that may not be available in package managers.
get-windows-libs.bat downloads a checkout of headers and precompiled
libraries that we bundle for Windows builds.
+116
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@@ -0,0 +1,116 @@
#!/bin/sh
die()
{
echo ERROR: $*
exit 1
}
# SVN revision to checkout for source-libs
# Update this line when you commit an update to source-libs
source_svnrev="28083"
if [ "`uname -s`" = "Darwin" ]; then
echo 'This script should not be used on macOS: use build-osx-libs.sh instead.'
exit 1
fi
cd "$(dirname $0)"
# Now in libraries/ (where we assume this script resides)
# Check for whitespace in absolute path; this will cause problems in the
# SpiderMonkey build and maybe elsewhere, so we just forbid it
# Use perl as an alternative to readlink -f, which isn't available on BSD
SCRIPTPATH=`perl -MCwd -e 'print Cwd::abs_path shift' "$0"`
case "$SCRIPTPATH" in
*\ * )
die "Absolute path contains whitespace, which will break the build - move the game to a path without spaces" ;;
esac
# Parse command-line options (download options and build options):
source_libs_dir="source"
without_nvtt=false
with_system_nvtt=false
with_system_mozjs=false
JOBS=${JOBS:="-j2"}
for i in "$@"
do
case $i in
--source-libs-dir=* ) source_libs_dir=${1#*=} ;;
--source-libs-dir ) die "correct syntax is --source-libs-dir=/path/to/dir" ;;
--without-nvtt ) without_nvtt=true ;;
--with-system-nvtt ) with_system_nvtt=true ;;
--with-system-mozjs ) with_system_mozjs=true ;;
-j* ) JOBS=$i ;;
esac
done
# Download source libs
echo "Downloading source libs..."
echo
if [ -e ${source_libs_dir}/.svn ]; then
(cd ${source_libs_dir} && svn cleanup && svn up -r $source_svnrev)
else
svn co -r $source_svnrev https://svn.wildfiregames.com/public/source-libs/trunk ${source_libs_dir}
fi
# Build/update bundled external libraries
echo "Building third-party dependencies..."
echo
# Some of our makefiles depend on GNU make, so we set some sane defaults if MAKE
# is not set.
case "`uname -s`" in
"FreeBSD" | "OpenBSD" )
MAKE=${MAKE:="gmake"}
;;
* )
MAKE=${MAKE:="make"}
;;
esac
(cd ${source_libs_dir}/fcollada && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "FCollada build failed"
echo
if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
(cd ${source_libs_dir}/nvtt && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "NVTT build failed"
fi
echo
if [ "$with_system_mozjs" = "false" ]; then
(cd ${source_libs_dir}/spidermonkey && MAKE=${MAKE} JOBS=${JOBS} ./build.sh) || die "SpiderMonkey build failed"
fi
echo
echo "Copying built files..."
# Copy built binaries to binaries/system/
cp ${source_libs_dir}/fcollada/bin/* ../binaries/system/
if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
cp ${source_libs_dir}/nvtt/bin/* ../binaries/system/
fi
if [ "$with_system_mozjs" = "false" ]; then
cp ${source_libs_dir}/spidermonkey/bin/* ../binaries/system/
fi
# If a custom source-libs dir was used, includes and static libs should be copied to libraries/source/
# and all other bundled content should be copied.
if [ "$source_libs_dir" != "source" ]; then
rsync -avzq \
--exclude fcollada \
--exclude nvtt \
--exclude spidermonkey \
${source_libs_dir}/ source
mkdir -p source/fcollada
cp -r ${source_libs_dir}/fcollada/{include,lib} source/fcollada/
if [ "$with_system_nvtt" = "false" ] && [ "$without_nvtt" = "false" ]; then
mkdir -p source/nvtt
cp -r ${source_libs_dir}/nvtt/{include,lib} source/nvtt/
fi
if [ "$with_system_mozjs" = "false" ]; then
mkdir -p source/spidermonkey
cp -r ${source_libs_dir}/spidermonkey/{include-unix-debug,include-unix-release,lib} source/spidermonkey/
fi
fi
echo "Done."
+21
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@@ -0,0 +1,21 @@
#!/bin/sh
# This short script allows one to reset source libraries to a clean state without
# having to redownload everything.
# (We don't attempt to clean up every last file here - output in binaries/system/
# will still be there, etc. This is mostly just to quickly fix problems in the
# bundled dependencies.)
cd "$(dirname $0)"
# Now in libraries/ (where we assume this script resides)
echo "Cleaning bundled third-party dependencies..."
if [ -e source/.svn ]; then
(cd source && svn revert -R . && svn st --no-ignore | cut -c 9- | xargs rm -rf)
else
rm -rf source
fi
echo
echo "Done. Try running build-source-libs.sh again now."