From 56107e4e39b7a9c71a3836144752eda90ca9f6d6 Mon Sep 17 00:00:00 2001 From: Atrik Date: Tue, 10 Mar 2026 15:36:08 +0100 Subject: [PATCH] Fix formation controller flag reset during patrol 0ace1b44b2 added setting some animation into a controller state, but formation controllers don't have any animations. Probably some code intended for individuals has been copied there by mistake. This likely caused the visual system to reevaluate the actor somehow because the animation didn't exist. Fixes #8817 --- binaries/data/mods/public/simulation/components/UnitAI.js | 4 ---- 1 file changed, 4 deletions(-) diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index 5014a6e76d..40097c42cc 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -1161,16 +1161,12 @@ UnitAI.prototype.UnitFsmSpec = { this.patrolStartPosOrder.targetClasses = this.order.data.targetClasses; this.patrolStartPosOrder.allowCapture = this.order.data.allowCapture; } - - this.SetAnimationVariant("combat"); - return false; }, "leave": function() { delete this.patrolStartPosOrder; - this.SetDefaultAnimationVariant(); }, "PATROLLING": {