forked from mirrors/0ad
Switches from pipeline state descriptions to pipeline states.
Tested By: phosit, Stan Differential Revision: https://code.wildfiregames.com/D4850 This was SVN commit r27328.
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@@ -586,9 +586,6 @@ void ShadowMapInternals::CreateTexture()
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void ShadowMap::BeginRender(
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Renderer::Backend::IDeviceCommandContext* deviceCommandContext)
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{
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deviceCommandContext->SetGraphicsPipelineState(
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Renderer::Backend::MakeDefaultGraphicsPipelineStateDesc());
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ENSURE(m->Framebuffer);
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deviceCommandContext->BeginFramebufferPass(m->Framebuffer.get());
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