forked from mirrors/0ad
Rome Infantry Spearman helmet (Apulo Corinthian)
Update of Apulo-Corinthian Type helmets replacing the ones i've did before with a better quality ones. Thread: https://wildfiregames.com/forum/index.php?/topic/24494-task-roma-helmets/&do=getNewComment This was SVN commit r22811.
This commit is contained in:
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Apulo-Boeotian">
|
||||
<mesh>props/helmet/rome_apulo_boeotian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Triple Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="crest_01"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Apulo-Boeotian">
|
||||
<mesh>props/helmet/rome_apulo_boeotian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Apulo-Boeotian">
|
||||
<mesh>props/helmet/rome_apulo_boeotian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_boeotian_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_02"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_01"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="apulo-Corinthian">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Triple Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="crest_01"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,30 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="apulo-Corinthian">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Triple Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="crest_01"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="apulo-Corinthian">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,15 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="apulo-Corinthian">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="apulo-Corinthian">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_01_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_02"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_01"/>
|
||||
<prop actor="" attachpoint="feather_L"/>
|
||||
<prop actor="" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -0,0 +1,31 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="apulo-Corinthian">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_01.dae</mesh>
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_02_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_02"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_L"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_01"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
-35
@@ -1,35 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Apulo Corinthian A">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_a.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Bronze">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_apulo_corinthian_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Crest + Feathers">
|
||||
<mesh>props/helmet/rome_apulo_corinthian_b.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Feathers">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
-42
@@ -1,42 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Italo Corinthian A">
|
||||
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant name="Triple Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_b"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest + Feather">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_a"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_c"/>
|
||||
<prop actor="props/units/helmets/props/helmet_feather_a.xml" attachpoint="feather_a"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant name="Crest">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/props/rome_bronze_crest.xml" attachpoint="crest_b"/>
|
||||
<prop actor="" attachpoint="feather_b"/>
|
||||
<prop actor="" attachpoint="feather_c"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
-19
@@ -1,19 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant name="Rome Italo Corinthian A">
|
||||
<mesh>props/helmet/rome_italo_corinthian.dae</mesh>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="3" name="base">
|
||||
<textures>
|
||||
<texture file="props/helmet/rome_italo_corinthian_bronze.png" name="baseTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_norm.png" name="normTex"/>
|
||||
<texture file="props/helmet/rome_italo_corinthian_spec.png" name="specTex"/>
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<material>basic_trans_parallax_spec.xml</material>
|
||||
</actor>
|
||||
@@ -5,13 +5,29 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_helmet_italo_corinthian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Apulo-Corinthian-A">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_a1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Corinthian-B">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_a2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Booeotian-C">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_boeotian_a1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Chainmail-Shoulder Doubling">
|
||||
<textures>
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_helmet_italo_corinthian_b.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
@@ -15,6 +14,23 @@
|
||||
</textures>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Apulo-Corinthian-A">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_b1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Corinthian-B">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_b2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Booeotian-C">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_boeotian_b1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="rome-chainmail-old">
|
||||
<textures>
|
||||
|
||||
@@ -5,13 +5,29 @@
|
||||
<variant frequency="1" name="Base">
|
||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_helmet_apulo_corinthian.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
|
||||
<prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield"/>
|
||||
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="Apulo-Corinthian-A">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_e1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Corinthian-B">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_corinthian_e2.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Apulo-Booeotian-C">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/rome_apulo_boeotian_e1.xml" attachpoint="helmet"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
<group>
|
||||
<variant frequency="1" name="armour-texture-Color root">
|
||||
<textures>
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
<actor version="1">
|
||||
<castshadow/>
|
||||
<group>
|
||||
<variant file="quadraped/base_elephant_asian_armor.xml">
|
||||
<variant file="quadraped/base_elephant_asian.xml">
|
||||
<mesh>skeletal/sele_champion_elephant.dae</mesh>
|
||||
<props>
|
||||
<prop actor="units/seleucids/elephantry_c_d.xml" attachpoint="rider"/>
|
||||
|
||||
@@ -25,16 +25,19 @@
|
||||
<variant frequency="1" name="Hele Phrygian Helmet-02">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_b2.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Hele Phrygian Helmet-03">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_b3.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
<variant frequency="1" name="Hele Phrygian Helmet-04">
|
||||
<props>
|
||||
<prop actor="props/units/helmets/hele_phrygian_b5.xml" attachpoint="helmet"/>
|
||||
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
|
||||
</props>
|
||||
</variant>
|
||||
</group>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
BIN
Binary file not shown.
Reference in New Issue
Block a user