forked from mirrors/0ad
[gameplay] Tweak Ranged spreads, reduce archer spread, tweak cosmetic stats.
The major change here is that Archer spread is reduced to 2 to make them have much better aim than before at max-range, where they often missed. This makes their DPS more predictable over their range. This makes ranged unit's spread proportional between citizen soldiers, advanced/elite CS, champions and heroes. Because of the spread reduction and because promotion more strongly reduces spread, the 10% spread reduction from the archery tradition technology is removed. Gravity values are tweaked. LaunchPoint values are raised and standardised by unit type. Patch By: Nescio Differential Revision: https://code.wildfiregames.com/D3374 This was SVN commit r24709.
This commit is contained in:
@@ -20,10 +20,9 @@
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"requirementsTooltip": "Unlocked in Village Phase.",
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"icon": "archery_tradition.png",
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"researchTime": 60,
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"tooltip": "Archers −10% training time, +10 attack range, and −10% ranged attack spread.",
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"tooltip": "Archers −10% training time and +10 attack range.",
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"modifications": [
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{ "value": "Attack/Ranged/MaxRange", "add": 10 },
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{ "value": "Attack/Ranged/Spread", "multiply": 0.9 },
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{ "value": "Cost/BuildTime", "multiply": 0.9 },
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{ "value": "Vision/Range", "add": 8 }
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],
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@@ -1,13 +1,13 @@
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{
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"autoResearch": true,
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"icon": "upgrade_advanced.png",
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"tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
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"tooltip": "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.",
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"modifications": [
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{ "value": "Attack/Capture/Capture", "add": 0.7 },
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
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{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
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{ "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" },
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{ "value": "Cost/BuildTime", "multiply": 1.2 },
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{ "value": "Health/Max", "multiply": 1.25 },
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{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
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@@ -1,13 +1,13 @@
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{
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"autoResearch": true,
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"icon": "upgrade_elite.png",
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"tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −10% spread.",
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"tooltip": "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1 resistance and +20% attack damage; Ranged units −20% spread.",
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"modifications": [
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{ "value": "Attack/Capture/Capture", "add": 0.8 },
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{ "value": "Attack/Melee/Damage/Hack", "multiply": 1.2, "affects": "Melee" },
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{ "value": "Attack/Melee/Damage/Pierce", "multiply": 1.2, "affects": "Melee" },
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{ "value": "Attack/Melee/Damage/Crush", "multiply": 1.2, "affects": "Melee" },
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{ "value": "Attack/Ranged/Spread", "multiply": 0.9, "affects": "Ranged" },
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{ "value": "Attack/Ranged/Spread", "multiply": 0.8, "affects": "Ranged" },
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{ "value": "Cost/BuildTime", "multiply": 1.2 },
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{ "value": "Health/Max", "multiply": 1.25 },
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{ "value": "Heal/Range", "add": 3, "affects": "Healer" },
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@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.5</Spread>
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<Gravity>9.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+1
-1
@@ -22,7 +22,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.5</Spread>
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<Gravity>9.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+1
-1
@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.5</Spread>
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<Gravity>39.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+1
-1
@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.5</Spread>
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<Gravity>39.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+1
-1
@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.5</Spread>
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<Gravity>9.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+3
-3
@@ -15,10 +15,10 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Gravity>39.81</Gravity>
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<Spread>3.0</Spread>
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<Spread>2.0</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="5"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+3
-3
@@ -14,11 +14,11 @@
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<RepeatTime>1250</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>70</Speed>
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<Gravity>39.81</Gravity>
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<Speed>70.0</Speed>
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<Spread>4.0</Spread>
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<Gravity>35.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="5"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+3
-3
@@ -15,10 +15,10 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.0</Spread>
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<Gravity>39.81</Gravity>
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<Spread>0.8</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="5"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+4
-4
@@ -14,11 +14,11 @@
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<RepeatTime>1250</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>70</Speed>
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<Spread>1.0</Spread>
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<Gravity>39.81</Gravity>
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<Speed>70.0</Speed>
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<Spread>1.6</Spread>
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<Gravity>35.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="5"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+2
-2
@@ -15,8 +15,8 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>1.0</Spread>
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<Gravity>39.81</Gravity>
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<Spread>0.8</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+3
-3
@@ -14,9 +14,9 @@
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<RepeatTime>1000</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>70</Speed>
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<Spread>1.0</Spread>
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<Gravity>39.81</Gravity>
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<Speed>70.0</Speed>
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<Spread>1.6</Spread>
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<Gravity>35.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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@@ -15,10 +15,10 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Gravity>39.81</Gravity>
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<Spread>3.0</Spread>
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<Spread>2.0</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="9"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+3
-3
@@ -15,10 +15,10 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>0.5</Spread>
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<Gravity>39.81</Gravity>
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<Spread>0.4</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="5"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+4
-4
@@ -14,11 +14,11 @@
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<RepeatTime>1250</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>70</Speed>
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<Spread>0.5</Spread>
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<Gravity>39.81</Gravity>
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<Speed>70.0</Speed>
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<Spread>0.8</Spread>
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<Gravity>35.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<LaunchPoint y="5"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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+2
-2
@@ -15,8 +15,8 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>0.5</Spread>
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<Gravity>39.81</Gravity>
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<Spread>0.4</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+2
-2
@@ -15,8 +15,8 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>70</Speed>
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<Spread>0.5</Spread>
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<Gravity>39.81</Gravity>
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<Spread>0.8</Spread>
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<Gravity>35.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+2
-2
@@ -15,8 +15,8 @@
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Gravity>39.81</Gravity>
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<Spread>3.0</Spread>
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<Spread>2.0</Spread>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+2
-2
@@ -14,9 +14,9 @@
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<RepeatTime>1250</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>70</Speed>
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<Gravity>39.81</Gravity>
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<Speed>70.0</Speed>
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<Spread>4.0</Spread>
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<Gravity>35.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+3
-3
@@ -14,9 +14,9 @@
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<RepeatTime>1250</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>90</Speed>
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<Spread>3.5</Spread>
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<Gravity>29.81</Gravity>
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<Speed>90.0</Speed>
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<Spread>3.0</Spread>
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<Gravity>45.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>2.0</Spread>
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<Gravity>39.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>40.0</Speed>
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<Spread>6.0</Spread>
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<Gravity>9.81</Gravity>
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<Gravity>20.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>100.0</Speed>
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<Spread>2.0</Spread>
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<Gravity>39.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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@@ -16,7 +16,7 @@
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<Projectile>
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<Speed>40.0</Speed>
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<Spread>6.0</Spread>
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<Gravity>9.81</Gravity>
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<Gravity>20.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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<ImpactActorName>props/units/weapons/rock_explosion.xml</ImpactActorName>
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@@ -15,9 +15,9 @@
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<RepeatTime>2000</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>75.0</Speed>
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<Speed>100.0</Speed>
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<Spread>2.0</Spread>
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<Gravity>9.81</Gravity>
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<Gravity>50.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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+7
@@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_javelineer">
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<Attack>
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<Ranged>
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<Projectile>
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<LaunchPoint y="7"/>
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</Projectile>
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</Ranged>
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</Attack>
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<Footprint>
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<Height>7.5</Height>
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</Footprint>
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+5
-1
@@ -14,7 +14,11 @@
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<RepeatTime>3000</RepeatTime>
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<Delay>0</Delay>
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<Projectile>
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<Speed>100.0</Speed>
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<Speed>120.0</Speed>
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<Spread>0.8</Spread>
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<Gravity>30.0</Gravity>
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<FriendlyFire>false</FriendlyFire>
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<LaunchPoint y="3"/>
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</Projectile>
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<PreferredClasses datatype="tokens">Human</PreferredClasses>
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</Ranged>
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@@ -1,5 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_unit_cavalry_ranged_archer">
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<Attack>
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<Ranged>
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<Projectile>
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<LaunchPoint y="7"/>
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</Projectile>
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</Ranged>
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</Attack>
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<Footprint>
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<Height>7.5</Height>
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</Footprint>
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@@ -9,10 +9,6 @@
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<MinRange>25</MinRange>
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<PrepareTime>3700</PrepareTime>
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<RepeatTime>5000</RepeatTime>
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<Projectile>
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<Speed>37.5</Speed>
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<Gravity>9.81</Gravity>
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</Projectile>
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</Ranged>
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</Attack>
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<Cost>
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