forked from mirrors/0ad
New Texture: Thracian thureos shield
Thread: https://wildfiregames.com/forum/topic/31815-committed-thracian-mercenary-seleucid-texture-update/?tab=comments#comment-409930 This was SVN commit r24150.
This commit is contained in:
@@ -0,0 +1,52 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Ptolemies Thureos Advanced">
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<mesh>props/shield/ptol_thureos_curved.dae</mesh>
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<textures>
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<texture file="props/shield/thra_thureos_elite_01_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Thureos-01-a">
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<textures>
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<texture file="props/shield/thra_thureos_elite_01_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thureos-01-b">
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<textures>
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<texture file="props/shield/thra_thureos_elite_01_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thureos-01-c">
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<textures>
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<texture file="props/shield/thra_thureos_elite_01_c.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thureos-01-d">
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<textures>
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<texture file="props/shield/thra_thureos_elite_01_d.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thureos-01-e">
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<textures>
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<texture file="props/shield/thra_thureos_elite_01_e.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thureos-02-a">
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<textures>
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<texture file="props/shield/thra_thureos_elite_02_a.png" name="baseTex"/>
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<texture file="props/shield/thra_thureos_elite_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thureos-02-b">
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<textures>
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<texture file="props/shield/thra_thureos_elite_02_b.png" name="baseTex"/>
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<texture file="props/shield/thra_thureos_elite_02_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<material>player_trans_spec.xml</material>
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</actor>
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+1
-1
@@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/capes/cape_long_player_skirmisher.xml" attachpoint="root"/>
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+10
-9
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -6,9 +6,8 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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@@ -25,22 +24,24 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Thorax-Chainmail">
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<variant frequency="1" name="rome-chainmail-1a">
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<textures>
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<texture file="skeletal/mace_thoakrites.dds" name="baseTex"/>
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<texture file="skeletal/rome_chainmail_1_a.png" name="baseTex"/>
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<texture file="skeletal/rome_chainmail_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="Thorax-Tube and Yoke Corselet">
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<variant frequency="1" name="mace-linothorax-1a">
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<textures>
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<texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
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<texture file="skeletal/mace_linothorax_1_a.png" name="baseTex"/>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
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<variant file="biped/base_swordsman_shield_relax.xml" frequency="1" name="Swordsman-Shield-Ready"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_cape_long.xml"/>
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</group>
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<material>player_trans.xml</material>
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<material>player_trans_spec.xml</material>
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</actor>
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+3
-3
@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/capes/cape_long_black.xml" attachpoint="root"/>
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</props>
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@@ -69,7 +69,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
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<variant file="biped/base_rhomphaia_shield_fast.xml" frequency="1" name="Swordsman-Rhomphaia-Fast"/>
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<variant file="biped/attack_slaughter.xml"/>
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<variant file="biped/attack_capture.xml"/>
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<variant file="biped/death_cape_black.xml"/>
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@@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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</props>
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<textures>
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<texture file="skeletal/hele_linothorax_1_spec.png" name="specTex"/>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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<prop actor="props/units/helmets/hele_thracian_cap_player.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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</props>
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</variant>
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</group>
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@@ -6,7 +6,7 @@
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<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
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</props>
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</variant>
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@@ -94,7 +94,7 @@
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</variant>
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</group>
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<group>
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<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
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<variant file="biped/rider/cavalry/base_javelin_relax.xml" frequency="1" name="Javelinist-Relax"/>
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<variant file="biped/rider/carry_meat.xml"/>
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</group>
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<group>
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@@ -8,7 +8,7 @@
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<prop actor="props/units/helmets/hele_thracian_cap_player.xml" attachpoint="helmet"/>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
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</props>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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</props>
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</variant>
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@@ -7,7 +7,7 @@
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<props>
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<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
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<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
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<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
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<prop actor="props/units/shields/thra_thureos_elite.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
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<prop actor="props/units/capes/cape_thracian.xml" attachpoint="root"/>
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</props>
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