forked from mirrors/0ad
Simple refactoring of Singleton. Make it non-copyable.
Reviewed By: wraitii Tested By: Stan Differential Revision: https://code.wildfiregames.com/D1564 This was SVN commit r22050.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2016 Wildfire Games.
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/* Copyright (C) 2019 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@@ -34,13 +34,13 @@ class ScriptEngine : public Singleton<ScriptEngine>
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public:
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ScriptEngine()
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{
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ENSURE(m_Runtimes.size() == 0 && "JS_Init must be called before any runtimes are created!");
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ENSURE(m_Runtimes.empty() && "JS_Init must be called before any runtimes are created!");
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JS_Init();
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}
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~ScriptEngine()
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{
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ENSURE(m_Runtimes.size() == 0 && "All runtimes must be destroyed before calling JS_ShutDown!");
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ENSURE(m_Runtimes.empty() && "All runtimes must be destroyed before calling JS_ShutDown!");
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JS_ShutDown();
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}
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@@ -48,7 +48,6 @@ public:
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void UnRegisterRuntime(const JSRuntime* rt) { m_Runtimes.remove(rt); }
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private:
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std::list<const JSRuntime*> m_Runtimes;
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};
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