From 3fbc3f2cd523a64d4f004fd40f6b5bee4fc5fc57 Mon Sep 17 00:00:00 2001 From: Freagarach Date: Thu, 6 Aug 2020 06:05:28 +0000 Subject: [PATCH] Standardise armour technology tooltips. Makes the tooltips of technologies that modify armour consise. Patch by: @Nescio. Differential Revision: D2579 Reviewed by: @Gallaecio. This was SVN commit r23937. --- .../mods/public/simulation/data/technologies/armor_cav_01.json | 2 +- .../mods/public/simulation/data/technologies/armor_cav_02.json | 2 +- .../mods/public/simulation/data/technologies/armor_hero_01.json | 2 +- .../public/simulation/data/technologies/armor_infantry_01.json | 2 +- .../public/simulation/data/technologies/armor_infantry_02.json | 2 +- .../simulation/data/technologies/armor_ship_hullsheathing.json | 2 +- .../simulation/data/technologies/armor_ship_hypozomata.json | 2 +- .../simulation/data/technologies/armor_ship_reinforcedhull.json | 2 +- .../simulation/data/technologies/trade_convoys_armor.json | 2 +- 9 files changed, 9 insertions(+), 9 deletions(-) diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json index bd2af153f7..9fb7cc7003 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_01.json @@ -13,7 +13,7 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json b/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json index a5554dd9de..ca4dd8c99b 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_cav_02.json @@ -7,7 +7,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_plates_cavalry.png", "researchTime": 40, - "tooltip": "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor level.", + "tooltip": "Cavalry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json index 05ed55b8c6..01e0166ca9 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_hero_01.json @@ -14,7 +14,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_cuirass_empire.png", "researchTime": 40, - "tooltip": "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 Metal Cost.", + "tooltip": "Heroes +50 metal cost, +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json index b4b07c1f49..286ee918b0 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_01.json @@ -19,7 +19,7 @@ "requirementsTooltip": "Unlocked in Town Phase.", "icon": "armor_leather.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json index bcd91865aa..74a6ed192a 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_infantry_02.json @@ -17,7 +17,7 @@ "requirementsTooltip": "Unlocked in City Phase.", "icon": "armor_pteruges.png", "researchTime": 40, - "tooltip": "All Infantry +1 Hack and Pierce Armor Level.", + "tooltip": "Infantry +1 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 1 }, { "value": "Armour/Pierce", "add": 1 } diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json b/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json index f65865ee3d..8ce33b4e07 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_ship_hullsheathing.json @@ -7,7 +7,7 @@ "supersedes": "armor_ship_hypozomata", "icon": "armor_ship_gold.png", "researchTime": 40, - "tooltip": "Lead sheathing protects ship hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json b/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json index 9bd4282a0b..f9908982fc 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_ship_hypozomata.json @@ -7,7 +7,7 @@ "supersedes": "armor_ship_reinforcedhull", "icon": "armor_ship_silver.png", "researchTime": 40, - "tooltip": "The hypozomata braces the ship's structure. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json b/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json index ceb9c3aedd..34390f85ba 100644 --- a/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json +++ b/binaries/data/mods/public/simulation/data/technologies/armor_ship_reinforcedhull.json @@ -6,7 +6,7 @@ "requirementsTooltip": "Unlocked in Village Phase.", "icon": "armor_ship_bronze.png", "researchTime": 40, - "tooltip": "Wooden reinforcement beams for hulls. +2 levels to all ship armor types.", + "tooltip": "Ships +2 armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }, diff --git a/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json b/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json index 3028221ae7..3b6c57ed1e 100644 --- a/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json +++ b/binaries/data/mods/public/simulation/data/technologies/trade_convoys_armor.json @@ -7,7 +7,7 @@ "supersedes": "trade_convoys_speed", "icon": "wheel.png", "researchTime": 40, - "tooltip": "Traders +2 Hack and Pierce armor levels.", + "tooltip": "Traders +2 hack and pierce armor.", "modifications": [ { "value": "Armour/Hack", "add": 2 }, { "value": "Armour/Pierce", "add": 2 }