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forked from mirrors/0ad

Removes duplication of terrain alpha map creation in Renderer.

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4269
This was SVN commit r25931.
This commit is contained in:
vladislavbelov
2021-09-20 12:55:39 +00:00
parent b27f9901cc
commit 3e198f1463
3 changed files with 1 additions and 203 deletions
-2
View File
@@ -224,7 +224,6 @@ void CGameView::RegisterInit()
RegMemFun(this, &CGameView::Initialize, L"CGameView init", 1);
RegMemFun(g_TexMan.GetSingletonPtr(), &CTerrainTextureManager::LoadTerrainTextures, L"LoadTerrainTextures", 60);
RegMemFun(g_Renderer.GetSingletonPtr(), &CRenderer::LoadAlphaMaps, L"LoadAlphaMaps", 5);
}
void CGameView::BeginFrame()
@@ -303,7 +302,6 @@ void CGameView::CheckLightEnv()
void CGameView::UnloadResources()
{
g_TexMan.UnloadTerrainTextures();
g_Renderer.UnloadAlphaMaps();
g_Renderer.GetWaterManager()->UnloadWaterTextures();
}