forked from mirrors/0ad
Removes duplication of terrain alpha map creation in Renderer.
Tested By: Langbart Differential Revision: https://code.wildfiregames.com/D4269 This was SVN commit r25931.
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@@ -224,7 +224,6 @@ void CGameView::RegisterInit()
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RegMemFun(this, &CGameView::Initialize, L"CGameView init", 1);
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RegMemFun(g_TexMan.GetSingletonPtr(), &CTerrainTextureManager::LoadTerrainTextures, L"LoadTerrainTextures", 60);
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RegMemFun(g_Renderer.GetSingletonPtr(), &CRenderer::LoadAlphaMaps, L"LoadAlphaMaps", 5);
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}
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void CGameView::BeginFrame()
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@@ -303,7 +302,6 @@ void CGameView::CheckLightEnv()
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void CGameView::UnloadResources()
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{
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g_TexMan.UnloadTerrainTextures();
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g_Renderer.UnloadAlphaMaps();
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g_Renderer.GetWaterManager()->UnloadWaterTextures();
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}
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