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forked from mirrors/0ad

Removed territory effect from Roman siege walls.

Removed palisades from Roman infantry prod queue.

This was SVN commit r11860.
This commit is contained in:
Mythos_Ruler
2012-05-14 01:39:04 +00:00
parent f14fc977e3
commit 3bb1c01ccc
9 changed files with 8 additions and 44 deletions
@@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_wall">
<Armour>
<Hack>15.0</Hack>
<Pierce>35.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<BuildRestrictions>
<Territory>own neutral enemy</Territory>
</BuildRestrictions>
<Cost>
<BuildTime>20</BuildTime>
<Resources>
<wood>150</wood>
<stone>0</stone>
</Resources>
</Cost>
<Footprint>
<Square width="28.0" depth="8.0"/>
<Height>7.0</Height>
</Footprint>
<Health>
<Max>2000</Max>
</Health>
<Identity>
<Civ>rome</Civ>
<GenericName>Siege Wall</GenericName>
<SpecificName>Murus Latericius</SpecificName>
<Icon>structures/palisade.png</Icon>
<Tooltip>A wooden and turf palisade buildable in enemy and neutral territories.</Tooltip>
<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Obstruction>
<Static width="25.0" depth="5.0"/>
</Obstruction>
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<VisualActor>
<Actor>structures/romans/siege_wall_medium.xml</Actor>
<FoundationActor>structures/fndn_wall_short.xml</FoundationActor>
</VisualActor>
</Entity>
@@ -33,6 +33,7 @@
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/romans/siege_wall_gate.xml</Actor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
@@ -36,6 +36,7 @@
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/romans/siege_wall_long.xml</Actor>
<FoundationActor>structures/fndn_wall.xml</FoundationActor>
@@ -36,6 +36,7 @@
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/romans/siege_wall_medium.xml</Actor>
<FoundationActor>structures/fndn_wall_short.xml</FoundationActor>
@@ -36,6 +36,7 @@
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/romans/siege_wall_short.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
@@ -33,6 +33,7 @@
<TerritoryDecay>
<HealthDecayRate>1</HealthDecayRate>
</TerritoryDecay>
<TerritoryInfluence disable=""/>
<VisualActor>
<Actor>structures/romans/siege_wall_tower.xml</Actor>
<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
@@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_ranged_javelinist">
<Builder>
<Entities datatype="tokens">
-other/wallset_palisade
structures/rome_army_camp
structures/rome_wallset_siege
</Entities>
@@ -2,6 +2,7 @@
<Entity parent="template_unit_infantry_melee_spearman">
<Builder>
<Entities datatype="tokens">
-other/wallset_palisade
structures/rome_army_camp
structures/rome_wallset_siege
</Entities>
@@ -13,6 +13,7 @@
</Attack>
<Builder>
<Entities datatype="tokens">
-other/wallset_palisade
structures/rome_army_camp
structures/rome_wallset_siege
</Entities>