forked from mirrors/0ad
Removed territory effect from Roman siege walls.
Removed palisades from Roman infantry prod queue. This was SVN commit r11860.
This commit is contained in:
@@ -1,44 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_defense_wall">
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<Armour>
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<Hack>15.0</Hack>
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<Pierce>35.0</Pierce>
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<Crush>10.0</Crush>
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</Armour>
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<BuildRestrictions>
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<Territory>own neutral enemy</Territory>
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</BuildRestrictions>
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<Cost>
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<BuildTime>20</BuildTime>
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<Resources>
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<wood>150</wood>
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<stone>0</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="28.0" depth="8.0"/>
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<Height>7.0</Height>
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</Footprint>
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<Health>
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<Max>2000</Max>
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</Health>
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<Identity>
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<Civ>rome</Civ>
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<GenericName>Siege Wall</GenericName>
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<SpecificName>Murus Latericius</SpecificName>
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<Icon>structures/palisade.png</Icon>
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<Tooltip>A wooden and turf palisade buildable in enemy and neutral territories.</Tooltip>
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<History>Quick building, but expensive wooden and earthen walls used to surround and siege an enemy town or fortified position. The most famous examples are the Roman sieges of the Iberian stronghold of Numantia and the Gallic stronghold of Alesia.</History>
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Obstruction>
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<Static width="25.0" depth="5.0"/>
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</Obstruction>
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<VisualActor>
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<Actor>structures/romans/siege_wall_medium.xml</Actor>
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<FoundationActor>structures/fndn_wall_short.xml</FoundationActor>
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</VisualActor>
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</Entity>
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@@ -33,6 +33,7 @@
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_gate.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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@@ -36,6 +36,7 @@
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_long.xml</Actor>
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<FoundationActor>structures/fndn_wall.xml</FoundationActor>
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@@ -36,6 +36,7 @@
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_medium.xml</Actor>
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<FoundationActor>structures/fndn_wall_short.xml</FoundationActor>
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@@ -36,6 +36,7 @@
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_short.xml</Actor>
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<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
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@@ -33,6 +33,7 @@
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<TerritoryDecay>
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<HealthDecayRate>1</HealthDecayRate>
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</TerritoryDecay>
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<TerritoryInfluence disable=""/>
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<VisualActor>
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<Actor>structures/romans/siege_wall_tower.xml</Actor>
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<FoundationActor>structures/fndn_1x1.xml</FoundationActor>
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@@ -2,6 +2,7 @@
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<Entity parent="template_unit_infantry_ranged_javelinist">
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<Builder>
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<Entities datatype="tokens">
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-other/wallset_palisade
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structures/rome_army_camp
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structures/rome_wallset_siege
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</Entities>
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@@ -2,6 +2,7 @@
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<Entity parent="template_unit_infantry_melee_spearman">
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<Builder>
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<Entities datatype="tokens">
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-other/wallset_palisade
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structures/rome_army_camp
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structures/rome_wallset_siege
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</Entities>
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@@ -13,6 +13,7 @@
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</Attack>
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<Builder>
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<Entities datatype="tokens">
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-other/wallset_palisade
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structures/rome_army_camp
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structures/rome_wallset_siege
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</Entities>
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