forked from mirrors/0ad
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This was SVN commit r21.
This commit is contained in:
+70
-2
@@ -42,7 +42,7 @@ RSC=rc.exe
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# PROP Intermediate_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /I "..\lib" /I "d:\apps\xerces-c_2_3_0-win32\include\\" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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@@ -68,7 +68,7 @@ LINK32=link.exe
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# PROP Ignore_Export_Lib 0
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\lib" /I "d:\apps\xerces-c_2_3_0-win32\include\\" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FD /GZ /c
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# SUBTRACT CPP /YX
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# SUBTRACT CPP /YX
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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@@ -183,6 +183,74 @@ SOURCE=..\terrain\Vector3D.h
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# Begin Group "gui"
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# Begin Group "gui"
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# PROP Default_Filter ""
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\gui\CButton.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CButton.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUI.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUI.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUIButtonBehavior.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUIButtonBehavior.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUIObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUIObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUISettingsObject.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUISettingsObject.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUISprite.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\CGUISprite.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\GUI.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\GUI.h
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# End Source File
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# Begin Source File
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SOURCE=..\gui\guimain.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\XercesErrorHandler.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\gui\XercesErrorHandler.h
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# End Source File
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# End Group
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# End Group
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# Begin Group "lib"
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# Begin Group "lib"
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Binary file not shown.
+17
-30
@@ -1,38 +1,25 @@
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Workspace settings for VC6:
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VC6 workspace
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________________________________________________________________________________
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Compiler settings:
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TODO:
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- set code generation to multithreaded (+debug if desired)
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- set entry point to entry
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________________________________________________________________________________
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Includes:
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- get latest glext.h:
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- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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download from http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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put it in GL subdir of compiler's include dir
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put it in GL subdir of compiler's include dir
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- add dir containing tex.h etc. to the compiler's include path
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________________________________________________________________________________
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Xerces (required for the GUI, which can be omitted ATM)
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- install ZLib:
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in binaries\, put header and lib into compiler dirs
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Note: this is version 1.1.4.8751
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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- omit GUI folder (not necessary ATM)
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put the DLL in bin in your system dir, or in the game's dir;
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OR
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add its include dir to the compiler's include path
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- install Xerces:
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________________________________________________________________________________
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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put the DLL in binaries\, add the include dir to the compiler's include path
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ZLib
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in the game's dir, and the headers/lib in the appropriate compiler
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dirs.
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Note: another version of ZLib will probably do, but best to use this one, to
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avoid conflicts (v1.1.4.8751).
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________________________________________________________________________________
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Files to leave out, as they aren't necessary ATM, and require compiler support:
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NOTE: important workspace settings (already set)
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- debug* (requires dbghelp, included with VC7)
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- memcpy.cpp (requires VC6 processor pack)
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________________________________________________________________________________
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NB: earlier steps that are now unnecessary:
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- code generation = multithreaded [debug]
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- adding .lib files - now taken care of by the code, via #pragma comment(lib
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- entry point = entry
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- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls
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- add lib\ to include path
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Binary file not shown.
+18
-26
@@ -1,33 +1,25 @@
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Workspace settings for VC7.1 (2003) with Intel compiler 7.1:
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VC7.1 (2003) workspace, for Intel compiler 7.1
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________________________________________________________________________________
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Compiler settings:
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TODO:
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- set code generation to multithreaded (+debug if desired)
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- set entry point to entry
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________________________________________________________________________________
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Includes:
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- get latest glext.h:
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- download http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
|
download from http://oss.sgi.com/projects/ogl-sample/ABI/glext.h ;
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put it in GL subdir of compiler's include dir
|
put it in GL subdir of compiler's include dir
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- add dir containing tex.h etc. to the compiler's include path
|
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________________________________________________________________________________
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|
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Xerces (required for the GUI, which can be omitted ATM)
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- install ZLib:
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in binaries\, put header and lib into compiler dirs
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Note: this is version 1.1.4.8751
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||||||
|
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
|
- omit GUI folder (not necessary ATM)
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||||||
put the DLL in bin in your system dir, or in the game's dir;
|
OR
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add its include dir to the compiler's include path
|
- install Xerces:
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||||||
________________________________________________________________________________
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download Xerces binary from http://xml.apache.org/xerces-c/download.cgi ;
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||||||
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put the DLL in binaries\, add the include dir to the compiler's include path
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ZLib
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download from http://www.stud.uni-karlsruhe.de/~urkt/zlib.zip ;
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put the DLL in the game's dir, and the headers/lib in the appropriate compiler
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dirs.
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Note: another version of ZLib will probably do, but best to use this one, to
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avoid conflicts (v1.1.4.8751).
|
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________________________________________________________________________________
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||||||
|
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NB: earlier steps that are now unnecessary:
|
NOTE: important workspace settings (already set)
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||||||
- adding .lib files - now taken care of by the code, via #pragma comment(lib
|
|
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- installing DX7 SDK - detect code now uses stock Win32 and DX3 calls
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- code generation = multithreaded [debug]
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||||||
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- entry point = entry
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||||||
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- add lib\ to include path
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||||||
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