forked from mirrors/0ad
Further header & precompiled cleanup, fix no-PCH builds.
GUIObjectBase is made a IGUIObject* to avoid including those headers un-necessarily. Subsequent diffs ought to clean up the various of pointers for that with a similar type with reference semantics. Also: - Add standard C and C++ headers (mostly cstring for memcpy, string and vector) where needed. - Swap out some includes for forward declarations - Clean up un-necessary boost includes in precompiled and other headers. - Clean up precompiled headers, including fewer things. - Move ACPI to the windows-specific folder as it's included there only and mostly specific to that platform. Thanks Stan for the testing. Differential Revision: https://code.wildfiregames.com/D3129 This was SVN commit r24352.
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@@ -1,4 +1,4 @@
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/* Copyright (C) 2017 Wildfire Games.
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/* Copyright (C) 2020 Wildfire Games.
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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@@ -27,11 +27,12 @@
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#include "precompiled.h"
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#include "input.h"
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#include "lib/external_libraries/libsdl.h"
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#include <list>
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#include <stdio.h>
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#include <stdlib.h>
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#include "lib/external_libraries/libsdl.h"
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const size_t MAX_HANDLERS = 9;
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static InHandler handler_stack[MAX_HANDLERS];
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static size_t handler_stack_top = 0;
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