1
0
forked from mirrors/0ad

Cleanup of helmets folder.

Merged all the old helmets files including meshes, textures and actors
to another sub folder called "old"

Added a better visual rome gallic helmet as replacement of the one i've
did before.

Replaced thracian helmet on spartan pikeman.

Replaced pers neckguard with one animated working like a cape.

Added the new persian conical helmet.

Added another pilos helmet for the persian cavalry.

Added another crest for the persian pilos helmet.

This was SVN commit r22933.
This commit is contained in:
Alexandermb
2019-09-19 21:53:07 +00:00
parent a936cc618a
commit 35dcdb263f
877 changed files with 3375 additions and 2309 deletions
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_cav_knot.dae</mesh>
<textures><texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/pers_cav_knot.dae</mesh>
<textures><texture file="props/helmet/old/rome-e-coolus.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_2_handed_spearman.xml" frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_bronze.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_chariot_ready.xml" frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_bronze.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_archer_relax.xml" frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_bronze.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_2_handed_spearman.xml" frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_iron.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_chariot_ready.xml" frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_iron.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_archer_relax.xml" frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/helmet/pers_neckguard_iron.png" name="baseTex"/>
<texture file="props/helmet/pers_neckguard_norm.png" name="normTex"/>
<texture file="props/helmet/pers_neckguard_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmet/celt_helmet_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_a1.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_helmet_a.dae</mesh>
<textures>
<texture file="props/helmet/celt_a2.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-03">
<mesh>props/helmet/celt_helmet_b.dae</mesh>
<textures>
<texture file="props/helmet/celt_b1.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-04">
<mesh>props/helmet/celt_helmet_c.dae</mesh>
<textures>
<texture file="props/helmet/celt_b1.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/celt_helmet_c.dae</mesh>
<textures>
<texture file="props/helmet/celt_b2.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-06-Port">
<mesh>props/helmet/celt_helmet_d.dae</mesh>
<textures>
<texture file="props/helmet/celt_d1.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/celt_helmet_e.dae</mesh>
<textures>
<texture file="props/helmet/celt_e1.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="helmet-08">
<mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
<textures>
<texture file="props/helmet/celt_a4.dds" name="baseTex"/>
<texture file="props/helmet/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-09">
<mesh>props/helmet/celt_coolus_feathers.dae</mesh>
<textures>
<texture file="props/helmet/celt_a3.dds" name="baseTex"/>
<texture file="props/helmet/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-10">
<mesh>props/helmet/celt_coolus_spike.dae</mesh>
<textures>
<texture file="props/helmet/celt_a2.dds" name="baseTex"/>
<texture file="props/helmet/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="f1">
<mesh>props/helmet/celt_helmet_f.dae</mesh>
<textures><texture file="props/helmet/celt_f1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="h1">
<mesh>props/helmet/celt_helmet_h.dae</mesh>
<textures><texture file="props/helmet/celt_h1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="i1">
<mesh>props/helmet/celt_helmet_i.dae</mesh>
<textures><texture file="props/helmet/celt_i1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -6,7 +6,7 @@
<group>
<variant frequency="1" name="priest-hood-1">
<mesh>props/helmet/celt_hood.dae</mesh>
<textures><texture file="props/helmet/celt_hood_1.dds" name="baseTex"/></textures>
<textures><texture file="props/helmet/old/celt_hood_1.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -1,49 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
<mesh>props/helmet/hele_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium">
<mesh>props/helmet/hele_helmet_n.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium-italian var">
<mesh>props/helmet/hele_helmet_r.dae</mesh>
<textures>
<texture file="props/helmet/hele_g1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="5" name="Helmet-Corinthian-Crestlarge">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="Helmet-Corinthian-Cresthigh">
<mesh>props/helmet/hele_highcrest.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-CresDual">
<mesh>props/helmet/helmet_corinthian_dual.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_spartan_king.dae</mesh>
<textures><texture file="props/helmet/hele_leonidas.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="helmet-spartan-homoios-1">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/hele_d1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-2">
<mesh>props/helmet/hele_helmet_n.dae</mesh>
<textures><texture file="props/helmet/hele_leonidas.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-3">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/hele_su1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-officer">
<mesh>props/helmet/hele_highcrest_spartan.dae</mesh>
<textures><texture file="props/helmet/hele_d2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-spartan-commander-1">
<mesh>props/helmet/hele_helmet_v.dae</mesh>
<textures><texture file="props/helmet/hele_su1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-spartan-commander-2">
<mesh>props/helmet/hele_helmet_v.dae</mesh>
<textures><texture file="props/helmet/hele_d2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/iberian_07.dae</mesh>
<textures><texture file="props/helmet/iber_07.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-08">
<mesh>props/helmet/iberian_08.dae</mesh>
<textures><texture file="props/helmet/iber_08.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,21 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-coolus-simple">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-spike">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/kart_straw.dae</mesh>
<textures><texture file="props/helmet/straw_hat_a.png" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-phrygian-mask-beard">
<mesh>props/helmet/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/mace_a2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-beard-feathers">
<mesh>props/helmet/mace_helmet_k.dae</mesh>
<textures><texture file="props/helmet/mace_a2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-nobeard">
<mesh>props/helmet/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/mace_a4.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-mask-nobeard-feathers">
<mesh>props/helmet/mace_helmet_k.dae</mesh>
<textures><texture file="props/helmet/mace_a4.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-feathers">
<mesh>props/helmet/mace_helmet_d.dae</mesh>
<textures><texture file="props/helmet/mace_b2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-crest">
<mesh>props/helmet/mace_helmet_f.dae</mesh>
<textures><texture file="props/helmet/mace_b2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.dae</mesh>
<textures><texture file="props/helmet/mace_c2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/mace_c2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-thracian-crest-feathers">
<mesh>props/helmet/helmet_thracian_5.dae</mesh>
<textures><texture file="props/helmet/mace_c2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<variant>
<mesh>props/helmet/maur_earrings_fem_1.dae</mesh>
<textures>
<texture file="props/helmet/pers_f1.dds" name="baseTex"/>
<texture file="props/helmet/old/pers_f1.dds" name="baseTex"/>
</textures>
</variant>
</group>
@@ -5,7 +5,7 @@
<variant>
<mesh>props/helmet/maur_earrings_round_1.dae</mesh>
<textures>
<texture file="props/helmet/pers_f1.dds" name="baseTex"/>
<texture file="props/helmet/old/pers_f1.dds" name="baseTex"/>
</textures>
</variant>
</group>
@@ -1,10 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/helmet/pers_round_1.dae</mesh>
<textures><texture file="props/helmet/pers_round_1.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -1,15 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Neck Guard">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,26 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/helmet/pers_neckguard.dae</mesh>
<textures>
<texture file="props/horse/peytral_spec.png" name="specTex"/>
<texture file="props/horse/peytral_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Neck Guard Bronze">
<textures>
<texture file="props/horse/peytral_bronze.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Neck Guard Iron">
<textures>
<texture file="props/horse/peytral_iron.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-coolus-simple">
<mesh>props/helmet/rome_coolus_a.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-spike">
<mesh>props/helmet/rome_coolus_b.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-coolus-feathers-a">
<mesh>props/helmet/rome_coolus_c.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="6" name="helmet-coolus-feathers-b">
<mesh>props/helmet/rome_coolus_g.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-coolus-plume">
<mesh>props/helmet/rome_coolus_d.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-plume/feathers">
<mesh>props/helmet/rome_coolus_f.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-coolus-transverse crest">
<mesh>props/helmet/rome_coolus_e.dae</mesh>
<textures>
<texture file="props/helmet/rome-e-coolus-centurion.dds" name="baseTex"/>
<texture file="props/helmet/rome-e-coolus-centurion_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,11 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/helmet/rome_helmet_a.dae</mesh>
<textures><texture file="props/plac_helmet_e.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet hero 1">
<mesh>props/helmet/rome_hero_a.dae</mesh>
<textures><texture file="props/helmet/rome_hero_a.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet hero 2">
<mesh>props/helmet/rome_hero_a.dae</mesh>
<textures><texture file="props/helmet/rome_hero_b.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet hero 3">
<mesh>props/helmet/rome_hero_a.dae</mesh>
<textures><texture file="props/helmet/rome_hero_c.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet hero 4">
<mesh>props/helmet/rome_hero_b.dae</mesh>
<textures><texture file="props/helmet/rome_hero_a.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet hero 5">
<mesh>props/helmet/rome_hero_b.dae</mesh>
<textures><texture file="props/helmet/rome_hero_b.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet hero 6">
<mesh>props/helmet/rome_hero_b.dae</mesh>
<textures><texture file="props/helmet/rome_hero_c.png" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-Crested_a">
<mesh>props/helmet/rome_hero_a.dae</mesh>
</variant>
<variant name="Helmet-Attic-Crested_b">
<mesh>props/helmet/rome_hero_b.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="yellow">
<textures>
<texture file="props/helmet/rome_hero_a.png" name="baseTex"/>
<texture file="props/helmet/rome_hero_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="copper">
<textures>
<texture file="props/helmet/rome_hero_b.png" name="baseTex"/>
<texture file="props/helmet/rome_hero_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet_wolfskin_a">
<mesh>props/helmet/rome_wolfskin_a.dae</mesh>
<textures><texture file="props/helmet/rome_wolfskin_a.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet_wolfskin_b">
<mesh>props/helmet/rome_wolfskin_a.dae</mesh>
<textures><texture file="props/helmet/rome_wolfskin_b.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet_wolfskin_c">
<mesh>props/helmet/rome_wolfskin_a.dae</mesh>
<textures><texture file="props/helmet/rome_wolfskin_c.png" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Winged Helmet">
<mesh>props/helmet/samnite_a.dae</mesh>
<textures><texture file="props/helmet/samnite_a1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Uber Helmet">
<mesh>props/helmet/samnite_d_uber.dae</mesh>
<props>
<prop actor="props/units/heads/samnite_uber_wings.xml" attachpoint="root"/>
</props>
<textures><texture file="props/helmet/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Four Feathers">
<mesh>props/helmet/rome_montefortino_x.dae</mesh>
<textures><texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet brass 1">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet brass 2">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet iron 1">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet iron 2">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor brass 1">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor brass 2">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor brass 3">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor iron 1">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor iron 2">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor iron 3">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet brass 1">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet brass 2">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,87 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet crest brass 1">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest brass 2">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor brass 1">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor brass 2">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor brass 3">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest iron 1">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest iron 2">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor iron 1">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor iron 2">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor iron 3">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet crest brass 1">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest brass 2">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,23 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet crest iron 1">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest iron 2">
<mesh>props/helmet/sele_romanized_crest.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet iron 1">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet iron 2">
<mesh>props/helmet/sele_romanized.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet visor brass 1">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor brass 2">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor brass 3">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet crest visor brass 1">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor brass 2">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor brass 3">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_brass_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet crest visor iron 1">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor iron 2">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet crest visor iron 3">
<mesh>props/helmet/sele_romanized_crest_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Seleucid romanized helmet visor iron 1">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_1.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor iron 2">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_2.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Seleucid romanized helmet visor iron 3">
<mesh>props/helmet/sele_romanized_visor.dae</mesh>
<textures>
<texture file="props/helmet/sele_romanized_visor_iron_3.png" name="baseTex"/>
<texture file="props/helmet/sele_romanized_norm.png" name="normTex"/>
<texture file="props/helmet/sele_romanized_visor_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,19 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="helmet-hellenistic-thracian-crest">
<mesh>props/helmet/mace_helmet_hellenistic_a.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-hellenistic-pilos">
<mesh>props/helmet/mace_helmet_hellenistic_pilos.dae</mesh>
<textures><texture file="props/helmet/mace_d1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-hellenistic-pilos-feathers">
<mesh>props/helmet/mace_helmet_hellenistic_pilos_feathers.dae</mesh>
<textures><texture file="props/helmet/mace_d1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="thracian helmet brass 1">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_brass_1.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian helmet brass 2">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_brass_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="thracian helmet iron 1">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_iron_1.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian helmet iron 2">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_iron_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,39 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="thracian helmet iron 1">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_iron_1.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian helmet iron 2">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_iron_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian helmet bronze 1">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_brass_1.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="thracian helmet bronze 2">
<mesh>props/helmet/thracian.dae</mesh>
<textures>
<texture file="props/helmet/thracian_brass_2.png" name="baseTex"/>
<texture file="props/helmet/thracian_norm.png" name="normTex"/>
<texture file="props/helmet/thracian_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -5,7 +5,7 @@
<variant>
<mesh>props/helmet/headband_01.dae</mesh>
<textures>
<texture file="props/helmet/mace_a2.dds" name="baseTex"/>
<texture file="props/helmet/old/mace_a2.dds" name="baseTex"/>
</textures>
</variant>
</group>
@@ -3,10 +3,7 @@
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="root"/>
</props>
<mesh>props/helmet/hele_boeotian_a.dae</mesh>
</variant>
</group>
<group>
@@ -18,5 +15,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -3,10 +3,7 @@
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalkaspides_high_crest.xml" attachpoint="root"/>
</props>
<mesh>props/helmet/hele_boeotian_a.dae</mesh>
</variant>
</group>
<group>
@@ -18,5 +15,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="3" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant name="boeotian-01">
<mesh>props/helmet/hele_boeotian.dae</mesh>
<mesh>props/helmet/hele_boeotian_a.dae</mesh>
</variant>
</group>
<group>
@@ -15,5 +15,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="Crest">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="No Crest">
<props>
<prop actor="" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -18,5 +18,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="Crest">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="No Crest">
<props>
<prop actor="" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -5,7 +5,6 @@
<variant name="Chalcidean-01">
<mesh>props/helmet/hele_chalcidean_a.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_s1.xml" attachpoint="root"/>
</props>
</variant>
@@ -19,5 +18,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,9 +4,6 @@
<group>
<variant name="Chalcidean-02">
<mesh>props/helmet/hele_chalcidean_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
@@ -18,5 +15,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -5,7 +5,6 @@
<variant name="Chalcidean-03">
<mesh>props/helmet/hele_chalcidean_c.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_chalcidean_mask_s1.xml" attachpoint="root"/>
</props>
</variant>
@@ -19,5 +18,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,9 +4,6 @@
<group>
<variant name="Chalcidean-04">
<mesh>props/helmet/hele_chalcidean_d.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
@@ -18,5 +15,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -4,9 +4,6 @@
<group>
<variant name="Chalcidean-05">
<mesh>props/helmet/hele_chalcidean_e.dae</mesh>
<props>
<prop actor="props/units/helmets/props/chalcidean_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
@@ -18,5 +15,17 @@
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_illyrian_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Phrygian-12">
<mesh>props/helmet/hele_phrygian_l.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_phrygian_12_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_phrygian_12_norm.png" name="normTex"/>
<texture file="props/helmet/hele_phrygian_12_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-phrygian-1">
<mesh>props/helmet/mace_helmet_b.dae</mesh>
<textures><texture file="props/helmet/mace_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-2">
<mesh>props/helmet/mace_helmet_c.dae</mesh>
<textures><texture file="props/helmet/mace_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/mace_helmet_d.dae</mesh>
<textures><texture file="props/helmet/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-e">
<mesh>props/helmet/mace_helmet_e.dae</mesh>
<textures><texture file="props/helmet/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-f">
<mesh>props/helmet/mace_helmet_f.dae</mesh>
<textures><texture file="props/helmet/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-simple">
<mesh>props/helmet/helmet_thracian_1.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" file="helmets/hele_pilos_base_bronze_01.xml" name="bronze-a"/>
<variant frequency="1" file="helmets/hele_pilos_base_bronze_02.xml" name="bronze-b" />
<variant frequency="1" file="helmets/hele_pilos_base_gold.xml" name="gold"/>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-09">
<mesh>props/helmet/hele_thracian_g.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_09_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_09_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_09_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_bronze_02_small.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_bronze_02.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="thracian-09">
<mesh>props/helmet/hele_thracian_g.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_thracian_09_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_thracian_09_norm.png" name="normTex"/>
<texture file="props/helmet/hele_thracian_09_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_bronze_hair_02_small.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_bronze_hair_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="crest-01">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -27,5 +27,27 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_silver_hair_02_small.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_silver_hair_02.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="crested-03">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crested-04">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
@@ -16,16 +16,26 @@
</variant>
</group>
<group>
<variant frequency="1" name="No - Mask">
<props>
<prop actor="" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="Masked">
<props>
<prop actor="props/units/helmets/props/hele_thracian_mask_s3.xml" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_thracian_s3.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="No-Mask">
</group>
<group>
<variant frequency="1" name="Crested - 01">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_s3.xml" attachpoint="root"/>
<prop actor="" attachpoint="root"/>
<prop actor="props/units/helmets/props/hele_crest_thracian_silver_03.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="1" name="Crested - 02">
<props>
<prop actor="props/units/helmets/props/hele_crest_thracian_silver_hair_03.xml" attachpoint="crest"/>
</props>
</variant>
</group>
@@ -0,0 +1,77 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmet/old/celt_helmet_a.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/old/celt_helmet_a.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a2.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-03">
<mesh>props/helmet/old/celt_helmet_b.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_b1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-04">
<mesh>props/helmet/old/celt_helmet_c.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_b1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-05">
<mesh>props/helmet/old/celt_helmet_c.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_b2.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-06-Port">
<mesh>props/helmet/old/celt_helmet_d.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/old/celt_helmet_e.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_e1.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="helmet-08">
<mesh>props/helmet/old/celt_coolus_caradoc.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a4.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="helmet-09">
<mesh>props/helmet/old/celt_coolus_feathers.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a3.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="helmet-10">
<mesh>props/helmet/old/celt_coolus_spike.dae</mesh>
<textures>
<texture file="props/helmet/old/celt_a2.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a1-h2_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -0,0 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="f1">
<mesh>props/helmet/old/celt_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/celt_f1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="h1">
<mesh>props/helmet/old/celt_helmet_h.dae</mesh>
<textures><texture file="props/helmet/old/celt_h1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="10" name="i1">
<mesh>props/helmet/old/celt_helmet_i.dae</mesh>
<textures><texture file="props/helmet/old/celt_i1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_g.dae</mesh>
<textures><texture file="props/helmet/celt_g1.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/celt_helmet_g.dae</mesh>
<textures><texture file="props/helmet/old/celt_g1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_n.dae</mesh>
<textures><texture file="props/helmet/celt_h2.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/celt_helmet_n.dae</mesh>
<textures><texture file="props/helmet/old/celt_h2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -3,10 +3,10 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
<mesh>props/helmet/old/celt_coolus_caradoc.dae</mesh>
<textures>
<texture file="props/helmet/celt_a3.dds" name="baseTex"/>
<texture file="props/helmet/celt_a3_a4_spec.png" name="specTex"/>
<texture file="props/helmet/old/celt_a3.dds" name="baseTex"/>
<texture file="props/helmet/old/celt_a3_a4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/celt_raven.dae</mesh>
<textures><texture file="props/helmet/celt_g1.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/celt_raven.dae</mesh>
<textures><texture file="props/helmet/old/celt_g1.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/old/hele_themistocles.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/floppycap_a.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/old/floppycap_a.dds" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -5,8 +5,8 @@
<group>
<variant name="a">
<mesh>props/helmet/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/floppycap_b.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/old/floppycap_b.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -5,8 +5,8 @@
<group>
<variant name="a">
<mesh>props/helmet/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/floppycap_persian_1.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/pers_floppy_a.dae</mesh>
<textures><texture file="props/helmet/old/floppycap_persian_1.dds" name="baseTex"/></textures>
</variant>
</group>
@@ -3,10 +3,10 @@
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/mace_helmet_alexander.dae</mesh>
<mesh>props/helmet/old/mace_helmet_alexander.dae</mesh>
<textures>
<texture file="props/helmet/hele_alexander.dds" name="baseTex"/>
<texture file="props/helmet/hele_alexander_spec.png" name="specTex"/>
<texture file="props/helmet/old/hele_alexander.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_alexander_spec.png" name="specTex"/>
</textures>
</variant>
</group>
@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_laurel_tinned.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_high_crested_gold_01.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_high_crested_gold_01.xml"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -1,40 +1,40 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_laurel_tinned.xml"/>
<variant file="helmets/hele_boeotian_plumed_tin_01.xml"/>
<variant file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/mace_helmet_g.dae</mesh>
<textures>
<texture file="props/helmet/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<textures>
<texture file="props/helmet/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/hele_h1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-UnknownStyle-Crested">
<mesh>props/helmet/mace_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/mace-h.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_plumed_gold_01.xml"/>
<variant file="helmets/hele_boeotian_gold_01.xml"/>
<variant file="helmets/hele_boeotian_laurel_tinned.xml"/>
<variant file="helmets/hele_boeotian_plumed_tin_01.xml"/>
<variant file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
<variant frequency="1" name="Helmet-Thracian-Early">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-UnknownStyle-Crested">
<mesh>props/helmet/old/mace_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/old/mace-h.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_01.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_02.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_03.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_04.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_chalcidean_gold_01.xml" name="gold_a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_01.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_02.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_03.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_chalcidean_bronze_04.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_chalcidean_gold_01.xml" name="gold_a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_gold_01.xml" name="gold_a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="bronze-a"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="bronze-b"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="bronze-c"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="bronze-d"/>
<variant frequency="100" file="helmets/hele_chalcidean_crested_gold_01.xml" name="gold_a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,12 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_gold_01.xml" name="gold_a">
<props>
<prop actor="props/units/helmets/props/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_gold_01.xml" name="gold_a">
<props>
<prop actor="props/units/helmets/props/old/chalcidean_high_crest.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_base.xml" name="base">
<mesh>props/helmet/hele_chalcidean_ornated.dae</mesh>
</variant>
</group>
<group>
<variant frequency="50" name="bronze-a">
<textures>
<texture file="props/helmet/hele_chalcidean_gold_ornate_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="50" name="bronze-b">
<textures>
<texture file="props/helmet/hele_chalcidean_gold_ornate_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_base.xml" name="base">
<mesh>props/helmet/old/hele_chalcidean_ornated.dae</mesh>
</variant>
</group>
<group>
<variant frequency="50" name="bronze-a">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="50" name="bronze-b">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_base_crested.xml" name="base">
<mesh>props/helmet/hele_chalcidean_ornated.dae</mesh>
</variant>
</group>
<group>
<variant frequency="50" name="bronze-a">
<textures>
<texture file="props/helmet/hele_chalcidean_gold_ornate_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="50" name="bronze-b">
<textures>
<texture file="props/helmet/hele_chalcidean_gold_ornate_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" file="helmets/hele_chalcidean_base_crested.xml" name="base">
<mesh>props/helmet/old/hele_chalcidean_ornated.dae</mesh>
</variant>
</group>
<group>
<variant frequency="50" name="bronze-a">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="50" name="bronze-b">
<textures>
<texture file="props/helmet/old/hele_chalcidean_gold_ornate_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/old/mace_helmet_k.dae</mesh>
<textures><texture file="props/helmet/old/hele_demetrius.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -1,46 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="helmet-pilos">
<mesh>props/helmet/hele_hoplite.dae</mesh>
<textures>
<texture file="props/helmet/hele_hoplite_norm.png" name="normTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="gold_a">
<props>
<prop actor="props/units/helmets/props/hoplite_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="gold-b">
<props>
<prop actor="props/units/helmets/props/hoplite_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="gold-c">
<props/>
</variant>
</group>
<group>
<variant frequency="1" name="hoplite-bronze-a">
<textures>
<texture file="props/helmet/hele_hoplite_bronze_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hoplite-bronze-b">
<textures>
<texture file="props/helmet/hele_hoplite_bronze_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hoplite-bronze-c">
<textures>
<texture file="props/helmet/hele_hoplite_bronze_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="helmet-pilos">
<mesh>props/helmet/old/hele_hoplite.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_hoplite_norm.png" name="normTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="gold_a">
<props>
<prop actor="props/units/helmets/props/old/hoplite_high_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="gold-b">
<props>
<prop actor="props/units/helmets/props/old/hoplite_crest.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="1" name="gold-c">
<props/>
</variant>
</group>
<group>
<variant frequency="1" name="hoplite-bronze-a">
<textures>
<texture file="props/helmet/old/hele_hoplite_bronze_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hoplite-bronze-b">
<textures>
<texture file="props/helmet/old/hele_hoplite_bronze_02.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="hoplite-bronze-c">
<textures>
<texture file="props/helmet/old/hele_hoplite_bronze_03.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -1,30 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarD">
<mesh>props/helmet/hele_helmet_d.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarE">
<mesh>props/helmet/hele_helmet_e.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarF">
<mesh>props/helmet/hele_helmet_f.dae</mesh>
<textures>
<texture file="props/helmet/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_illyrian_bronze_01.xml" name="illyrian-no-crest-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_bronze_02.xml" name="illyrian-no-crest-bronze-b"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarD">
<mesh>props/helmet/old/hele_helmet_d.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarE">
<mesh>props/helmet/old/hele_helmet_e.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-Nocrest-VarF">
<mesh>props/helmet/old/hele_helmet_f.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_illyrian_bronze_01.xml" name="illyrian-no-crest-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_bronze_02.xml" name="illyrian-no-crest-bronze-b"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,21 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-NoCrest">
<mesh>props/helmet/hele_helmet_i.dae</mesh>
<textures>
<texture file="props/helmet/hele_h1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_illyrian_bronze_01.xml" name="illyrian-no-crest-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_bronze_02.xml" name="illyrian-no-crest-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_01.xml" name="chalcidean-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_02.xml" name="chalcidean-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_03.xml" name="chalcidean-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_04.xml" name="chalcidean-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_gold_01.xml" name="chalcidean-gold_a"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Helmet-Attic-NoCrest">
<mesh>props/helmet/old/hele_helmet_i.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_illyrian_bronze_01.xml" name="illyrian-no-crest-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_bronze_02.xml" name="illyrian-no-crest-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_01.xml" name="chalcidean-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_02.xml" name="chalcidean-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_03.xml" name="chalcidean-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_bronze_04.xml" name="chalcidean-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_gold_01.xml" name="chalcidean-gold_a"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="2" name="Helmet-Corinthian-Crestsmall">
<mesh>props/helmet/old/hele_helmet_m.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium">
<mesh>props/helmet/old/hele_helmet_n.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Corinthian-Crestmedium-italian var">
<mesh>props/helmet/old/hele_helmet_r.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_g1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="5" name="Helmet-Corinthian-Crestlarge">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="3" name="Helmet-Corinthian-Cresthigh">
<mesh>props/helmet/old/hele_highcrest.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Corinthian-CresDual">
<mesh>props/helmet/old/helmet_corinthian_dual.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_d1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_01.xml" name="illyrian-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_02.xml" name="illyrian-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_tin_01.xml" name="illyrian-crested-tin-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_black_01.xml" name="illyrian-crested-black-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_gold_01.xml" name="illyrian-crested-gold-a"/>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/hele_h1.dds" name="baseTex"/>
<texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_01.xml" name="illyrian-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_02.xml" name="illyrian-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_tin_01.xml" name="illyrian-crested-tin-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_black_01.xml" name="illyrian-crested-black-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_gold_01.xml" name="illyrian-crested-gold-a"/>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
<texture file="props/helmet/old/hele_a-h_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold_a"/>
</group>
<material>player_trans_spec_helmet.xml</material>
</actor>
@@ -1,22 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_bronze_01.xml" frequency="3"/>
<variant file="helmets/hele_chalcidean_bronze_01.xml" frequency="2" name="chalcidean-bronze-a"/>
<variant file="helmets/hele_chalcidean_bronze_02.xml" frequency="2" name="chalcidean-bronze-b"/>
<variant file="helmets/hele_chalcidean_bronze_03.xml" frequency="2" name="chalcidean-bronze-c"/>
<variant file="helmets/hele_chalcidean_bronze_04.xml" frequency="2" name="chalcidean-bronze-d"/>
<variant file="helmets/hele_chalcidean_gold_01.xml" frequency="2" name="chalcidean-gold_a"/>
<variant file="helmets/hele_illyrian_crested_bronze_01.xml" frequency="2" name="illyrian-crested-bronze-a"/>
<variant file="helmets/hele_illyrian_crested_bronze_02.xml" frequency="2" name="illyrian-crested-bronze-b"/>
<variant file="helmets/hele_illyrian_crested_tin_01.xml" frequency="2" name="illyrian-crested-tin-a"/>
<variant file="helmets/hele_illyrian_crested_black_01.xml" frequency="2" name="illyrian-crested-black-a"/>
<variant file="helmets/hele_illyrian_crested_gold_01.xml" frequency="2" name="illyrian-crested-gold-a"/>
<variant file="helmets/hele_pilos_base_bronze_01.xml" frequency="3" name="bronze-a"/>
<variant file="helmets/hele_pilos_base_bronze_02.xml" frequency="3" name="bronze-b" />
<variant file="helmets/hele_pilos_base_gold.xml" frequency="3" name="gold"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_bronze_01.xml" frequency="3"/>
<variant file="helmets/hele_chalcidean_bronze_01.xml" frequency="2" name="chalcidean-bronze-a"/>
<variant file="helmets/hele_chalcidean_bronze_02.xml" frequency="2" name="chalcidean-bronze-b"/>
<variant file="helmets/hele_chalcidean_bronze_03.xml" frequency="2" name="chalcidean-bronze-c"/>
<variant file="helmets/hele_chalcidean_bronze_04.xml" frequency="2" name="chalcidean-bronze-d"/>
<variant file="helmets/hele_chalcidean_gold_01.xml" frequency="2" name="chalcidean-gold_a"/>
<variant file="helmets/hele_illyrian_crested_bronze_01.xml" frequency="2" name="illyrian-crested-bronze-a"/>
<variant file="helmets/hele_illyrian_crested_bronze_02.xml" frequency="2" name="illyrian-crested-bronze-b"/>
<variant file="helmets/hele_illyrian_crested_tin_01.xml" frequency="2" name="illyrian-crested-tin-a"/>
<variant file="helmets/hele_illyrian_crested_black_01.xml" frequency="2" name="illyrian-crested-black-a"/>
<variant file="helmets/hele_illyrian_crested_gold_01.xml" frequency="2" name="illyrian-crested-gold-a"/>
<variant file="helmets/hele_pilos_base_bronze_01.xml" frequency="3" name="bronze-a"/>
<variant file="helmets/hele_pilos_base_bronze_02.xml" frequency="3" name="bronze-b" />
<variant file="helmets/hele_pilos_base_gold.xml" frequency="3" name="gold"/>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>
@@ -1,27 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_illyrian_base.xml" name="Base"/>
</group>
<group>
<variant frequency="3" name="black">
<textures>
<texture file="props/helmet/hele_illyrian_black_01.png" name="baseTex"/>
</textures>
</variant>
<variant file="helmets/hele_illyrian_bronze_01.xml" frequency="9" name="illyrian-no-crest-bronze-a"/>
<variant file="helmets/hele_illyrian_bronze_02.xml" frequency="9" name="illyrian-no-crest-bronze-b"/>
<variant frequency="1" name="tin">
<textures>
<texture file="props/helmet/hele_illyrian_tin_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="gold">
<textures>
<texture file="props/helmet/hele_illyrian_gold_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_illyrian_base.xml" name="Base"/>
</group>
<group>
<variant frequency="3" name="black">
<textures>
<texture file="props/helmet/old/hele_illyrian_black_01.png" name="baseTex"/>
</textures>
</variant>
<variant file="helmets/hele_illyrian_bronze_01.xml" frequency="9" name="illyrian-no-crest-bronze-a"/>
<variant file="helmets/hele_illyrian_bronze_02.xml" frequency="9" name="illyrian-no-crest-bronze-b"/>
<variant frequency="1" name="tin">
<textures>
<texture file="props/helmet/old/hele_illyrian_tin_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="gold">
<textures>
<texture file="props/helmet/old/hele_illyrian_gold_01.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -0,0 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_illyrian_crested_bronze_01.xml" frequency="9" name="illyrian-crested-bronze-a"/>
<variant file="helmets/hele_illyrian_crested_bronze_02.xml" frequency="9" name="illyrian-crested-bronze-b"/>
<variant file="helmets/hele_illyrian_crested_tin_01.xml" frequency="1" name="illyrian-crested-tin-a"/>
<variant file="helmets/hele_illyrian_crested_black_01.xml" frequency="3" name="illyrian-crested-black-a"/>
<variant file="helmets/hele_illyrian_crested_gold_01.xml" frequency="1" name="illyrian-crested-gold-a"/>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/hele_themistocles.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/hele_spartan_king.dae</mesh>
<textures><texture file="props/helmet/old/hele_leonidas.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>props/helmet/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/mace_a.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/mace_helmet_a.dae</mesh>
<textures><texture file="props/helmet/old/mace_a.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="helmets/hele_boeotian_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_plumed_tin_01.xml" />
<variant file="helmets/hele_boeotian_plumed_gold_01.xml" frequency="3"/>
<variant file="helmets/hele_boeotian_high_crested_gold_01.xml" frequency="4"/>
<variant file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold-a"/>
<variant name="Helmet-Thracian-Early">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Thracian-Early-Plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures>
<texture file="props/helmet/old/mace_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Helmet-Attic-Crested">
<mesh>props/helmet/old/hele_helmet_s.dae</mesh>
<textures>
<texture file="props/helmet/old/hele_h1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Helmet-Pilos-Crested">
<mesh>props/helmet/old/hele_helmet_j.dae</mesh>
<textures>
<texture file="props/helmet/old/old/hele_a3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="Straw Hat">
<mesh>props/helmet/hele_straw_hat.dae</mesh>
<textures><texture file="props/helmet/straw_hat_a.png" name="baseTex"/></textures>
<mesh>props/helmet/old/hele_straw_hat.dae</mesh>
<textures><texture file="props/helmet/old/straw_hat_a.png" name="baseTex"/></textures>
</variant>
</group>
</actor>
@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="10" name="helmet-spartan-homoios-1">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/old/hele_d1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-2">
<mesh>props/helmet/old/hele_helmet_n.dae</mesh>
<textures><texture file="props/helmet/old/hele_leonidas.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-homoios-3">
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
<textures><texture file="props/helmet/old/hele_su1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="helmet-spartan-officer">
<mesh>props/helmet/old/hele_highcrest_spartan.dae</mesh>
<textures><texture file="props/helmet/old/hele_d2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-spartan-commander-1">
<mesh>props/helmet/old/hele_helmet_v.dae</mesh>
<textures><texture file="props/helmet/old/hele_su1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-spartan-commander-2">
<mesh>props/helmet/old/hele_helmet_v.dae</mesh>
<textures><texture file="props/helmet/old/hele_d2.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet-spartan-olympic champion">
<mesh>props/helmet/hele_helmet_f.dae</mesh>
<textures><texture file="props/helmet/hele_su1_laurel.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/hele_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/hele_su1_laurel.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -1,25 +1,25 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_01.xml" name="illyrian-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_02.xml" name="illyrian-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_tin_01.xml" name="illyrian-crested-tin-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_black_01.xml" name="illyrian-crested-black-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_gold_01.xml" name="illyrian-crested-gold-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold-a"/>
<variant frequency="1" name="Helmet-Pilos-Crested">
<mesh>props/helmet/hele_helmet_j.dae</mesh>
<textures><texture file="props/helmet/hele_a3.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/mace_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_01.xml" name="illyrian-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_bronze_02.xml" name="illyrian-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_tin_01.xml" name="illyrian-crested-tin-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_black_01.xml" name="illyrian-crested-black-a"/>
<variant frequency="1" file="helmets/hele_illyrian_crested_gold_01.xml" name="illyrian-crested-gold-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_01.xml" name="chalcidean-crested-bronze-a"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_02.xml" name="chalcidean-crested-bronze-b"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_03.xml" name="chalcidean-crested-bronze-c"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_bronze_04.xml" name="chalcidean-crested-bronze-d"/>
<variant frequency="1" file="helmets/hele_chalcidean_crested_gold_01.xml" name="chalcidean-crested-gold-a"/>
<variant frequency="1" name="Helmet-Pilos-Crested">
<mesh>props/helmet/old/hele_helmet_j.dae</mesh>
<textures><texture file="props/helmet/old/old/hele_a3.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Helmet-Thracian-Crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="helmet-phrygian-1">
<mesh>props/helmet/old/mace_helmet_b.dae</mesh>
<textures><texture file="props/helmet/old/mace_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-phrygian-2">
<mesh>props/helmet/old/mace_helmet_c.dae</mesh>
<textures><texture file="props/helmet/old/mace_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/old/mace_helmet_d.dae</mesh>
<textures><texture file="props/helmet/old/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-e">
<mesh>props/helmet/old/mace_helmet_e.dae</mesh>
<textures><texture file="props/helmet/old/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-f">
<mesh>props/helmet/old/mace_helmet_f.dae</mesh>
<textures><texture file="props/helmet/old/mace_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-simple">
<mesh>props/helmet/old/helmet_thracian_1.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/old/mace_helmet_g.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/old/mace_helmet_h.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="helmet-thracian-crested">
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" file="helmets/hele_pilos_base_bronze_01.xml" name="bronze-a"/>
<variant frequency="1" file="helmets/hele_pilos_base_bronze_02.xml" name="bronze-b" />
<variant frequency="1" file="helmets/hele_pilos_base_gold.xml" name="gold"/>
</group>
<material>playercolor_spec.xml</material>
</actor>
@@ -3,15 +3,15 @@
<castshadow/>
<group>
<variant frequency="1" name="Helmet-High Crest">
<mesh>props/helmet/hele_themistocles_highcrest.dae</mesh>
<mesh>props/helmet/old/hele_themistocles_highcrest.dae</mesh>
</variant>
<variant frequency="1" name="Helmet-Low Crest">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<mesh>props/helmet/old/hele_helmet_o.dae</mesh>
</variant>
</group>
<group>
<variant>
<textures><texture file="props/helmet/hele_themistocles.dds" name="baseTex"/></textures>
<textures><texture file="props/helmet/old/hele_themistocles.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_spartan_king.dae</mesh>
<textures><texture file="props/helmet/spart_agis.png" name="baseTex"/></textures>
<mesh>props/helmet/old/helmet_thracian_4.dae</mesh>
<textures><texture file="props/helmet/old/mace_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>playercolor_spec.xml</material>
@@ -3,8 +3,8 @@
<castshadow/>
<group>
<variant frequency="1" name="helmet">
<mesh>props/helmet/iberian_01.dae</mesh>
<textures><texture file="props/helmet/iber_01.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/iberian_01.dae</mesh>
<textures><texture file="props/helmet/old/iber_01.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
@@ -5,8 +5,8 @@
<group>
<variant frequency="1" name="hairnet">
<mesh>props/helmet/iberian_02.dae</mesh>
<textures><texture file="props/helmet/iber_02.dds" name="baseTex"/></textures>
<mesh>props/helmet/old/iberian_02.dae</mesh>
<textures><texture file="props/helmet/old/iber_02.dds" name="baseTex"/></textures>
</variant>
</group>

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