forked from mirrors/0ad
Reduce decay time for units to avoid lag when too many units are dead.
Make their decaying faster too so they do not stay too long under the ground for no reason. Leave it some time still so players can still have an idea on how many dead units are there. This was SVN commit r21732.
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@@ -19,8 +19,8 @@
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<Decay>
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<Active>false</Active>
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<SinkingAnim>false</SinkingAnim>
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<DelayTime>40.0</DelayTime>
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<SinkRate>0.01</SinkRate>
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<DelayTime>30.0</DelayTime>
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<SinkRate>0.15</SinkRate>
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<SinkAccel>0.0</SinkAccel>
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</Decay>
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<Footprint>
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