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Save replay metadata for non-visual games too, refs #4577, #5548, fixes #5565.

Remove gui/common/ hack by going through the GUIInterface and fragile
EndGame() hardcoding by saving if and only if a ReplayLogger exists
following 7470e88624, refs #4020.
Refs D2211, D2213.

Differential Revision: https://code.wildfiregames.com/D2197
Based on patch by: irishninja
Tested on: clang 8.0.1, Jenkins

This was SVN commit r22991.
This commit is contained in:
elexis
2019-09-25 10:06:12 +00:00
parent 9425572bb1
commit 35408e7e7e
13 changed files with 71 additions and 69 deletions
@@ -23,7 +23,6 @@
namespace JSI_Simulation
{
JS::Value GetInitAttributes(ScriptInterface::CxPrivate* pCxPrivate);
JS::Value GuiInterfaceCall(ScriptInterface::CxPrivate* pCxPrivate, const std::wstring& name, JS::HandleValue data);
void PostNetworkCommand(ScriptInterface::CxPrivate* pCxPrivate, JS::HandleValue cmd);
entity_id_t PickEntityAtPoint(ScriptInterface::CxPrivate* pCxPrivate, int x, int y);