forked from mirrors/0ad
# Converted Atlas's object-settings UI into JavaScript.
(Note: This breaks the Actor Viewer, hopefully temporarily.) This was SVN commit r6932.
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@@ -1,146 +0,0 @@
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "VariationControl.h"
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#include "ScenarioEditor/Tools/Common/ObjectSettings.h"
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VariationControl::VariationControl(wxWindow* parent, Observable<ObjectSettings>& objectSettings)
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: wxScrolledWindow(parent, -1),
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m_ObjectSettings(objectSettings)
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{
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m_Conn = m_ObjectSettings.RegisterObserver(1, &VariationControl::OnObjectSettingsChange, this);
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SetScrollRate(0, 5);
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m_Sizer = new wxBoxSizer(wxVERTICAL);
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SetSizer(m_Sizer);
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}
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// Event handler shared by all the combo boxes created by this window
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void VariationControl::OnSelect(wxCommandEvent& evt)
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{
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std::set<wxString> selections;
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// It's possible for a variant name to appear in multiple groups.
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// If so, assume that all the names in each group are the same, so
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// we don't have to worry about some impossible combinations (e.g.
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// one group "a,b", a second "b,c", and a third "c,a", where's there's
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// no set of selections that matches one (and only one) of each group).
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//
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// So... When a combo box is changed from 'a' to 'b', add 'b' to the new
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// selections and make sure any other combo boxes containing both 'a' and
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// 'b' no longer contain 'a'.
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wxComboBox* thisComboBox = wxDynamicCast(evt.GetEventObject(), wxComboBox);
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wxCHECK(thisComboBox != NULL, );
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wxString newValue = thisComboBox->GetValue();
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selections.insert(newValue);
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for (size_t i = 0; i < m_ComboBoxes.size(); ++i)
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{
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wxComboBox* comboBox = m_ComboBoxes[i];
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// If our newly selected value is used in another combobox, we want
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// that combobox to use the new value, so don't add its old value
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// to the list of selections
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if (comboBox->FindString(newValue) == wxNOT_FOUND)
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selections.insert(comboBox->GetValue());
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}
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m_ObjectSettings.SetActorSelections(selections);
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m_ObjectSettings.NotifyObserversExcept(m_Conn);
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RefreshObjectSettings();
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}
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void VariationControl::OnObjectSettingsChange(const ObjectSettings& settings)
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{
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Freeze();
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const std::vector<ObjectSettings::Group>& variation = settings.GetActorVariation();
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// Creating combo boxes seems to be pretty expensive - so we create as
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// few as possible, by never deleting any.
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size_t oldCount = m_ComboBoxes.size();
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size_t newCount = variation.size();
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// If we have too many combo boxes, hide the excess ones
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for (size_t i = newCount; i < oldCount; ++i)
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{
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m_ComboBoxes[i]->Show(false);
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}
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for (size_t i = 0; i < variation.size(); ++i)
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{
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const ObjectSettings::Group& group = variation[i];
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if (i < oldCount)
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{
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// Already got enough boxes available, so use an old one
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wxComboBox* comboBox = m_ComboBoxes[i];
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// Replace the contents of the old combobox with the new data
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comboBox->Freeze();
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comboBox->Clear();
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comboBox->Append(group.variants);
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comboBox->SetValue(group.chosen);
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comboBox->Show(true);
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comboBox->Thaw();
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}
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else
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{
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// Create an initially empty combobox, because we can fill it
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// quicker than the default constructor can
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wxComboBox* combo = new wxComboBox(this, -1, wxEmptyString, wxDefaultPosition,
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wxSize(80, wxDefaultCoord), wxArrayString(), wxCB_READONLY);
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// Freeze it before adding all the values
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combo->Freeze();
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combo->Append(group.variants);
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combo->SetValue(group.chosen);
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combo->Thaw();
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// Add the on-select event handler
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combo->Connect(wxID_ANY, wxEVT_COMMAND_COMBOBOX_SELECTED,
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wxCommandEventHandler(VariationControl::OnSelect), NULL, this);
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// Add box to sizer and list
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m_Sizer->Add(combo, wxSizerFlags().Expand());
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m_ComboBoxes.push_back(combo);
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}
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}
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Layout();
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Thaw();
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// Make the scrollbars appear when appropriate
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FitInside();
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}
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void VariationControl::RefreshObjectSettings()
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{
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const std::vector<ObjectSettings::Group>& variation = m_ObjectSettings.GetActorVariation();
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// For each group, set the corresponding combobox's value to the chosen one
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size_t i = 0;
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for (std::vector<ObjectSettings::Group>::const_iterator group = variation.begin();
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group != variation.end() && i < m_ComboBoxes.size();
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++group, ++i)
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{
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m_ComboBoxes[i]->SetValue(group->chosen);
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}
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}
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