forked from mirrors/0ad
Introduce a 'Builder' class for entities that can build structures.
- Increases moddability - Increases the clarity of visible classes (gatherer & builder vs Worker) - Introduce an 'Idle builder' hotkey. Patch by: Nescio Differential Revision: https://code.wildfiregames.com/D3290 This was SVN commit r25174.
This commit is contained in:
@@ -263,6 +263,7 @@ nonmilitaryonly = "Alt+Y" ; Add only non-military units to the sel
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idleonly = "I" ; Select only idle units
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woundedonly = "O" ; Select only wounded units
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remove = Ctrl ; Remove units from selection
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idlebuilder = Semicolon ; Select next idle builder
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idleworker = Period, NumDecimal ; Select next idle worker
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idlewarrior = Slash, NumDivide ; Select next idle warrior
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idleunit = BackSlash ; Select next idle unit
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@@ -71,6 +71,7 @@ You may change hotkeys in [font="sans-bold-14"]Options > Hotkeys[font="sans-14"]
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hotkey.selection.remove – Modifier – remove from selection (works with clicking and hotkeys, e.g. the idle hotkeys)
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hotkey.selection.offscreen – Modifier – add all units, including offscreen units, to selection.
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hotkey.selection.cancel – Unselect all units, cancel building placement.
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hotkey.selection.idlebuilder – Select idle builder
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hotkey.selection.idlewarrior – Select idle fighter
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hotkey.selection.idleworker – Select idle worker (including citizen-soldiers)
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hotkey.selection.idleunit – Select idle unit
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@@ -49,6 +49,10 @@
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<action on="Release">updateSelectionDetails();</action>
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</object>
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<object hotkey="selection.idlebuilder">
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<action on="KeyDown">findIdleUnit(["Builder"]);</action>
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</object>
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<!-- Find idle warrior - TODO: Potentially move this to own UI button? -->
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<object hotkey="selection.idlewarrior">
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<action on="KeyDown">findIdleUnit(g_MilitaryTypes);</action>
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@@ -65,7 +65,7 @@ Identity.prototype.Schema =
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"</element>" +
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"</optional>" +
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"<optional>" +
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"<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Amphitheater, Archer, ArmyCamp, Arsenal, ArtilleryTower, Axeman, Barracks, Bireme, BoltShooter, BoltTower, Bribable, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Colony, Corral, Council, Crossbowman, Defensive, Dock, Dog, Economic, Elephant, ElephantStable, Embassy, Farmstead, Field, Fireship, FishingBoat, Forge, Fortress, Gate, Gladiator, Gymnasium, Hall, Healer, Hero, House, Immortal, Infantry, Javelineer, Library, Lighthouse, Maceman, Melee, Market, Mercenary, Military, Monument, Naval, Outpost, Palace, Palisade, Pikeman, Pillar, Pyramid, Quinquereme, Ram, Range, Ranged, Relic, Resource, RotaryMill, SentryTower, Ship, Shipyard, Siege, SiegeTower, SiegeWall, Slave, Slinger, Soldier, Spearman, Stable, Stoa, StoneThrower, StoneTower, Storehouse, Support, Swordsman, Syssiton, Temple, TempleOfAmun, TempleOfApedemak, TempleOfMars, TempleOfVesta, Theater, Tower, Town, Trade, Trader, Trireme, TriumphalArch, Village, Wall, Warship, Wonder, Worker.'>" +
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"<element name='VisibleClasses' a:help='Optional list of space-separated classes applying to this entity. These classes will also be visible in various GUI elements. If the classes need spaces, underscores will be replaced with spaces. Choices include: Amphitheater, Archer, ArmyCamp, Arsenal, ArtilleryTower, Axeman, Barracks, Bireme, BoltShooter, BoltTower, Bribable, Builder, Camel, Cavalry, Champion, Chariot, Citizen, City, Civic, CivilCentre, Colony, Corral, Council, Crossbowman, Defensive, Dock, Dog, Economic, Elephant, ElephantStable, Embassy, Farmstead, Field, Fireship, FishingBoat, Forge, Fortress, Gate, Gladiator, Gymnasium, Hall, Healer, Hero, House, Immortal, Infantry, Javelineer, Library, Lighthouse, Maceman, Melee, Market, Mercenary, Military, Monument, Naval, Outpost, Palace, Palisade, Pikeman, Pillar, Pyramid, Quinquereme, Ram, Range, Ranged, Relic, Resource, RotaryMill, SentryTower, Ship, Shipyard, Siege, SiegeTower, SiegeWall, Slave, Slinger, Soldier, Spearman, Stable, Stoa, StoneThrower, StoneTower, Storehouse, Support, Swordsman, Syssiton, Temple, TempleOfAmun, TempleOfApedemak, TempleOfMars, TempleOfVesta, Theater, Tower, Town, Trade, Trader, Trireme, TriumphalArch, Village, Wall, Warship, Wonder, Worker.'>" +
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"<attribute name='datatype'>" +
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"<value>tokens</value>" +
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"</attribute>" +
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@@ -1,6 +1,6 @@
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{
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"affects": ["Worker"],
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"auraDescription": "Workers +25% build rate.",
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"affects": ["Builder"],
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"auraDescription": "Builders +25% build rate.",
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"auraName": "Elephant Workers",
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"modifications": [
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{ "value": "Builder/Rate", "multiply": 1.25 }
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+2
-2
@@ -1,11 +1,11 @@
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{
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"type": "range",
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"radius": 60,
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"affects": ["Worker"],
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"affects": ["Builder"],
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"modifications": [
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{ "value": "Builder/Rate", "multiply": 1.15 }
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],
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"auraName": "Periclean Building Program",
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"auraDescription": "Workers +15% build rate.",
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"auraDescription": "Builders +15% build rate.",
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"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
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}
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+1
-1
@@ -4,7 +4,7 @@
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"affects": ["Worker"],
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"modifications": [
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{ "value": "Builder/Rate", "multiply": 1.15 },
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15 }
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{ "value": "ResourceGatherer/BaseSpeed", "multiply": 1.15, "affects": "Builder" }
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],
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"auraName": "Administrator",
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"auraDescription": "Workers +15% build rate and gather speed.",
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+2
-2
@@ -1,11 +1,11 @@
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{
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"type": "range",
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"radius": 60,
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"affects": ["Worker"],
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"affects": ["Builder"],
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"modifications": [
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{ "value": "Builder/Rate", "multiply": 1.1 }
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],
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"auraName": "Patron of Construction",
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"auraDescription": "Workers +10% build rate.",
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"auraDescription": "Builders +10% build rate.",
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"overlayIcon": "art/textures/ui/session/auras/build_bonus.png"
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}
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@@ -60,9 +60,9 @@
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<Max>80</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">Human CitizenSoldier</Classes>
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<VisibleClasses datatype="tokens">Citizen Worker Soldier Infantry</VisibleClasses>
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<GenericName>Infantry</GenericName>
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<Classes datatype="tokens">Human CitizenSoldier</Classes>
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<VisibleClasses datatype="tokens">Citizen Builder Worker Soldier Infantry</VisibleClasses>
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<Rank>Basic</Rank>
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</Identity>
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<Loot>
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+3
-3
@@ -59,11 +59,11 @@
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<Max>25</Max>
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</Health>
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<Identity>
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<Classes datatype="tokens">FemaleCitizen</Classes>
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<VisibleClasses datatype="tokens">Citizen Worker</VisibleClasses>
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<Phenotype>female</Phenotype>
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<GenericName>Female Citizen</GenericName>
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<SelectionGroupName>template_unit_support_female_citizen</SelectionGroupName>
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<Phenotype>female</Phenotype>
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<Classes datatype="tokens">FemaleCitizen</Classes>
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<VisibleClasses datatype="tokens">Citizen Builder Worker</VisibleClasses>
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<Formations disable=""/>
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</Identity>
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<Loot>
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@@ -43,10 +43,10 @@
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<Unhealable>true</Unhealable>
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</Health>
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<Identity>
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<VisibleClasses datatype="tokens">Slave Worker</VisibleClasses>
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<GenericName>Slave</GenericName>
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<SelectionGroupName>template_unit_support_slave</SelectionGroupName>
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<Tooltip>Gatherer with a finite life span. Bonused at mining and lumbering.</Tooltip>
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<VisibleClasses datatype="tokens">Builder Worker Slave</VisibleClasses>
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</Identity>
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<Loot>
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<xp>10</xp>
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