forked from mirrors/0ad
Tweak Kush Amun temple.
Deprecates elite healer upgrade in favour of training elite healers at the Amun temple. Increases stats of Amun temple slightly. Removes production queue of (unbuildable) Kushite shrine. Lets Kushites start with a healer on random maps :) (To signify the importance of the political power of the priesthood of Amun.) Patch by: @Nescio Differential revision: D2843 Reviewed by: @borg- This was SVN commit r24422.
This commit is contained in:
@@ -35,11 +35,6 @@
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{
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"Name": "Monumental Architecture",
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"Description": "Civic Structures +20% build time, +20% health, and +20% capture points."
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},
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{
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"Name": "High Priest of Amun",
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"History": "Have your priests instructed by the High Priest himself - may Amun bless him.",
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"Description": "Train elite rank healers."
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}
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],
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"Heroes": [
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@@ -121,6 +116,9 @@
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},
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{
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"Template": "units/kush/cavalry_javelineer_b"
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},
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{
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"Template": "units/kush_support_healer_b"
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}
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],
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"WallSets": [
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-20
@@ -1,20 +0,0 @@
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{
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"genericName": "Divine Instruction",
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"description": "Have your priests instructed by the High Priest himself - may Amun bless him.",
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"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
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"requirements": {
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"all": [
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{ "tech": "phase_city" }, { "civ": "kush" }
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]
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},
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "high_priest.png",
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"researchTime": 60,
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"tooltip": "Train elite rank healers.",
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"modifications": [
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{ "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" },
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{ "value": "Promotion/RequiredXp", "replace": 0, "affects": "Advanced" }
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],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml",
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"affects": ["Healer"]
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}
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@@ -15,20 +15,7 @@
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<Obstruction>
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<Static width="20" depth="21"/>
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</Obstruction>
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<ProductionQueue>
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<Entities datatype="tokens">
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-units/{civ}/support_healer_b
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units/kush/support_healer_e
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</Entities>
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<Technologies datatype="tokens">
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-heal_range
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-heal_range_2
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-heal_rate
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-heal_rate_2
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-heal_temple
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-health_regen_units
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</Technologies>
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</ProductionQueue>
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<ProductionQueue disable=""/>
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<VisualActor>
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<Actor>structures/kushites/shrine.xml</Actor>
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<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
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@@ -7,19 +7,19 @@
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<Category>TempleOfAmun</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>300</BuildTime>
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<BuildTime op="mul">2</BuildTime>
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<Resources>
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<stone>500</stone>
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<stone op="mul">2</stone>
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</Resources>
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</Cost>
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<Footprint>
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<Square width="32.0" depth="62.0"/>
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</Footprint>
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<GarrisonHolder>
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<Max>30</Max>
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<Max op="mul">2</Max>
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</GarrisonHolder>
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<Health>
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<Max>3000</Max>
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<Max op="mul">2</Max>
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<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
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</Health>
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<Identity>
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@@ -32,7 +32,7 @@
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<RequiredTechnology>phase_city</RequiredTechnology>
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</Identity>
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<Loot>
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<stone>100</stone>
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<stone op="mul">2</stone>
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</Loot>
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<Obstruction>
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<Static width="28" depth="56.0"/>
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@@ -42,12 +42,14 @@
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</Population>
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<ProductionQueue>
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<Entities datatype="tokens">
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-units/{civ}_support_healer_b
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units/{civ}_support_healer_e
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units/{civ}/champion_infantry_amun
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</Entities>
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<Technologies datatype="tokens">
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kushites/upgrade_rank_elite_healer
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</Technologies>
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</ProductionQueue>
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<TerritoryInfluence>
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<Radius op="mul">2</Radius>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/kushites/temple_amun.xml</Actor>
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<FoundationActor>structures/fndn_9x9.xml</FoundationActor>
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