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forked from mirrors/0ad

Tweak Kush Amun temple.

Deprecates elite healer upgrade in favour of training elite healers at
the Amun temple.
Increases stats of Amun temple slightly. Removes production queue of
(unbuildable) Kushite shrine.

Lets Kushites start with a healer on random maps :) (To signify the
importance of the political power of the priesthood of Amun.)

Patch by: @Nescio
Differential revision: D2843
Reviewed by: @borg-
This was SVN commit r24422.
This commit is contained in:
Freagarach
2020-12-18 14:41:51 +00:00
parent 25c4bb66f6
commit 2452e3fb97
4 changed files with 14 additions and 47 deletions
@@ -35,11 +35,6 @@
{
"Name": "Monumental Architecture",
"Description": "Civic Structures +20% build time, +20% health, and +20% capture points."
},
{
"Name": "High Priest of Amun",
"History": "Have your priests instructed by the High Priest himself - may Amun bless him.",
"Description": "Train elite rank healers."
}
],
"Heroes": [
@@ -121,6 +116,9 @@
},
{
"Template": "units/kush/cavalry_javelineer_b"
},
{
"Template": "units/kush_support_healer_b"
}
],
"WallSets": [
@@ -1,20 +0,0 @@
{
"genericName": "Divine Instruction",
"description": "Have your priests instructed by the High Priest himself - may Amun bless him.",
"cost": { "food": 500, "wood": 0, "stone": 0, "metal": 500 },
"requirements": {
"all": [
{ "tech": "phase_city" }, { "civ": "kush" }
]
},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "high_priest.png",
"researchTime": 60,
"tooltip": "Train elite rank healers.",
"modifications": [
{ "value": "Promotion/RequiredXp", "replace": 0, "affects": "Basic" },
{ "value": "Promotion/RequiredXp", "replace": 0, "affects": "Advanced" }
],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml",
"affects": ["Healer"]
}
@@ -15,20 +15,7 @@
<Obstruction>
<Static width="20" depth="21"/>
</Obstruction>
<ProductionQueue>
<Entities datatype="tokens">
-units/{civ}/support_healer_b
units/kush/support_healer_e
</Entities>
<Technologies datatype="tokens">
-heal_range
-heal_range_2
-heal_rate
-heal_rate_2
-heal_temple
-health_regen_units
</Technologies>
</ProductionQueue>
<ProductionQueue disable=""/>
<VisualActor>
<Actor>structures/kushites/shrine.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
@@ -7,19 +7,19 @@
<Category>TempleOfAmun</Category>
</BuildRestrictions>
<Cost>
<BuildTime>300</BuildTime>
<BuildTime op="mul">2</BuildTime>
<Resources>
<stone>500</stone>
<stone op="mul">2</stone>
</Resources>
</Cost>
<Footprint>
<Square width="32.0" depth="62.0"/>
</Footprint>
<GarrisonHolder>
<Max>30</Max>
<Max op="mul">2</Max>
</GarrisonHolder>
<Health>
<Max>3000</Max>
<Max op="mul">2</Max>
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
</Health>
<Identity>
@@ -32,7 +32,7 @@
<RequiredTechnology>phase_city</RequiredTechnology>
</Identity>
<Loot>
<stone>100</stone>
<stone op="mul">2</stone>
</Loot>
<Obstruction>
<Static width="28" depth="56.0"/>
@@ -42,12 +42,14 @@
</Population>
<ProductionQueue>
<Entities datatype="tokens">
-units/{civ}_support_healer_b
units/{civ}_support_healer_e
units/{civ}/champion_infantry_amun
</Entities>
<Technologies datatype="tokens">
kushites/upgrade_rank_elite_healer
</Technologies>
</ProductionQueue>
<TerritoryInfluence>
<Radius op="mul">2</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/kushites/temple_amun.xml</Actor>
<FoundationActor>structures/fndn_9x9.xml</FoundationActor>