From 1e38fa7b58a221d2a5e331ab6a36bca68b9d813c Mon Sep 17 00:00:00 2001 From: sanderd17 Date: Sun, 15 Jun 2014 14:23:49 +0000 Subject: [PATCH] UnitAI fix by FalseVision This was SVN commit r15367. --- binaries/data/mods/public/simulation/components/UnitAI.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/binaries/data/mods/public/simulation/components/UnitAI.js b/binaries/data/mods/public/simulation/components/UnitAI.js index 3327d3fe00..24188ad730 100644 --- a/binaries/data/mods/public/simulation/components/UnitAI.js +++ b/binaries/data/mods/public/simulation/components/UnitAI.js @@ -4206,7 +4206,7 @@ UnitAI.prototype.MoveToTargetAttackRange = function(target, type) { var cmpFormationAttack = Engine.QueryInterface(this.formationController, IID_Attack); var cmpFormationUnitAI = Engine.QueryInterface(this.formationController, IID_UnitAI); - if (cmpFormationAttack && cmpFormationAttack.CanAttackAsFormation() && cmpFormationUnitAI && cmpFormationUnitAI.GetCurrentState == "FORMATIONCONTROLLER.ATTACKING") + if (cmpFormationAttack && cmpFormationAttack.CanAttackAsFormation() && cmpFormationUnitAI && cmpFormationUnitAI.GetCurrentState() == "FORMATIONCONTROLLER.ATTACKING") return false; }