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forked from mirrors/0ad

# Refactored the networking code, and redesigned the game setup screen.

Major updates to most network classes.
Simplify CNetServer so it doesn't duplicate any client behaviour; all
players now run CNetClient.
Remove most player/slot management from networking code.
Wait for all players to finish loading before starting the simulation.
Remove CGameAttributes; attributes are now just a JS object.
Remove CPlayer; they are now just simulation entities.
Handle player colours via simulation system.
Add a default map for Atlas, so it always has something to load.
Move network documentation to Doxygen.
Remove lots of now-unused code.

This was SVN commit r7653.
This commit is contained in:
Ykkrosh
2010-06-30 21:41:04 +00:00
parent 303a3ff437
commit 1c0536bf08
85 changed files with 3107 additions and 6238 deletions
+2 -1
View File
@@ -35,7 +35,8 @@
///////////////////////////////////////////////////////////////////////////////
// CUnitManager constructor
CUnitManager::CUnitManager()
CUnitManager::CUnitManager() :
m_ObjectManager(NULL)
{
}