forked from mirrors/0ad
Disable Persian Hall & Ishtar gate as buildable structures.
The Kardakes mercenaries, trainable at the Persian Hall, are historically problematic. Few sources exist on Kardakes troops, but they seem to have been rather heavy infantry, and likely not mercenaries. As such, they would be rather redundant with the Immortal. The elephants are attested, and might be reintroduced later. Further, the Ishtar Gate is Neo-Babylonian and predates the 0 A.D. timeline. As such, given its limited use, it is removed as a buildable structure. Patch by: Nescio Accepted by: borg-, wraitii Differential Revision: https://code.wildfiregames.com/D2742 This was SVN commit r23888.
This commit is contained in:
@@ -29,8 +29,6 @@
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<Library>1</Library>
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<Lighthouse>1</Lighthouse>
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<Juggernaut>1</Juggernaut>
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<IshtarGate>1</IshtarGate>
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<Hall>2</Hall>
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<Stoa>2</Stoa>
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<PyramidSmall>4</PyramidSmall>
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<PyramidLarge>2</PyramidLarge>
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@@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_structure_special">
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<BuildRestrictions>
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<Category>Hall</Category>
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</BuildRestrictions>
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<Cost>
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<BuildTime>300</BuildTime>
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<Resources>
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@@ -25,10 +22,8 @@
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<Civ>pers</Civ>
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<GenericName>Gate of All Nations</GenericName>
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<SpecificName>Duvarθi Visadahyu</SpecificName>
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<Classes datatype="tokens">ConquestCritical</Classes>
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<VisibleClasses datatype="tokens">Hall</VisibleClasses>
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<Icon>structures/pers_hall.png</Icon>
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<Tooltip>Train Champions.</Tooltip>
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</Identity>
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<Loot>
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<stone>50</stone>
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@@ -37,14 +32,6 @@
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<Obstruction>
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<Static width="25.0" depth="25.0"/>
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</Obstruction>
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<ProductionQueue>
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<BatchTimeModifier>0.7</BatchTimeModifier>
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<Entities datatype="tokens">
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units/{civ}_kardakes_hoplite
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units/{civ}_kardakes_skirmisher
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units/{civ}_champion_elephant
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</Entities>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<select>interface/select/building/sel_broch.xml</select>
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@@ -52,10 +39,6 @@
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</SoundGroups>
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</Sound>
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<TerritoryDecay disable=""/>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>38</Radius>
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</TerritoryInfluence>
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<VisualActor>
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<Actor>structures/persians/hall.xml</Actor>
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<FoundationActor>structures/fndn_7x7.xml</FoundationActor>
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@@ -27,8 +27,6 @@
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<Identity>
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<Civ>pers</Civ>
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<GenericName>Ishtar Gate of Babylon</GenericName>
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<Tooltip>Territory root.</Tooltip>
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<Classes datatype="tokens">ConquestCritical</Classes>
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<VisibleClasses datatype="tokens">IshtarGate</VisibleClasses>
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<Icon>structures/pers_gate.png</Icon>
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</Identity>
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@@ -4,8 +4,6 @@
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<Entities datatype="tokens">
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structures/pers_stable
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structures/pers_apadana
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structures/pers_ishtar_gate
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structures/pers_hall
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</Entities>
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</Builder>
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<Identity>
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@@ -4,8 +4,6 @@
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<Entities datatype="tokens">
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structures/pers_stable
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structures/pers_apadana
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structures/pers_ishtar_gate
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structures/pers_hall
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</Entities>
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</Builder>
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<Identity>
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@@ -4,8 +4,6 @@
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<Entities datatype="tokens">
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structures/pers_stable
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structures/pers_apadana
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structures/pers_ishtar_gate
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structures/pers_hall
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</Entities>
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</Builder>
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<Identity>
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