1
0
forked from mirrors/0ad

Disable Persian Hall & Ishtar gate as buildable structures.

The Kardakes mercenaries, trainable at the Persian Hall, are
historically problematic. Few sources exist on Kardakes troops, but they
seem to have been rather heavy infantry, and likely not mercenaries. As
such, they would be rather redundant with the Immortal.
The elephants are attested, and might be reintroduced later.

Further, the Ishtar Gate is Neo-Babylonian and predates the 0 A.D.
timeline. As such, given its limited use, it is removed as a buildable
structure.

Patch by: Nescio
Accepted by: borg-, wraitii
Differential Revision: https://code.wildfiregames.com/D2742
This was SVN commit r23888.
This commit is contained in:
wraitii
2020-07-25 07:54:46 +00:00
parent fc50efd7eb
commit 1a6f155780
6 changed files with 0 additions and 27 deletions
@@ -29,8 +29,6 @@
<Library>1</Library>
<Lighthouse>1</Lighthouse>
<Juggernaut>1</Juggernaut>
<IshtarGate>1</IshtarGate>
<Hall>2</Hall>
<Stoa>2</Stoa>
<PyramidSmall>4</PyramidSmall>
<PyramidLarge>2</PyramidLarge>
@@ -1,8 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<BuildRestrictions>
<Category>Hall</Category>
</BuildRestrictions>
<Cost>
<BuildTime>300</BuildTime>
<Resources>
@@ -25,10 +22,8 @@
<Civ>pers</Civ>
<GenericName>Gate of All Nations</GenericName>
<SpecificName>Duvarθi Visadahyu</SpecificName>
<Classes datatype="tokens">ConquestCritical</Classes>
<VisibleClasses datatype="tokens">Hall</VisibleClasses>
<Icon>structures/pers_hall.png</Icon>
<Tooltip>Train Champions.</Tooltip>
</Identity>
<Loot>
<stone>50</stone>
@@ -37,14 +32,6 @@
<Obstruction>
<Static width="25.0" depth="25.0"/>
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.7</BatchTimeModifier>
<Entities datatype="tokens">
units/{civ}_kardakes_hoplite
units/{civ}_kardakes_skirmisher
units/{civ}_champion_elephant
</Entities>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_broch.xml</select>
@@ -52,10 +39,6 @@
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<TerritoryInfluence>
<Root>false</Root>
<Radius>38</Radius>
</TerritoryInfluence>
<VisualActor>
<Actor>structures/persians/hall.xml</Actor>
<FoundationActor>structures/fndn_7x7.xml</FoundationActor>
@@ -27,8 +27,6 @@
<Identity>
<Civ>pers</Civ>
<GenericName>Ishtar Gate of Babylon</GenericName>
<Tooltip>Territory root.</Tooltip>
<Classes datatype="tokens">ConquestCritical</Classes>
<VisibleClasses datatype="tokens">IshtarGate</VisibleClasses>
<Icon>structures/pers_gate.png</Icon>
</Identity>
@@ -4,8 +4,6 @@
<Entities datatype="tokens">
structures/pers_stable
structures/pers_apadana
structures/pers_ishtar_gate
structures/pers_hall
</Entities>
</Builder>
<Identity>
@@ -4,8 +4,6 @@
<Entities datatype="tokens">
structures/pers_stable
structures/pers_apadana
structures/pers_ishtar_gate
structures/pers_hall
</Entities>
</Builder>
<Identity>
@@ -4,8 +4,6 @@
<Entities datatype="tokens">
structures/pers_stable
structures/pers_apadana
structures/pers_ishtar_gate
structures/pers_hall
</Entities>
</Builder>
<Identity>