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forked from mirrors/0ad

[Gameplay A24] - Differentiate mercenaries further from Citizen Soldiers.

Mercenaries:
- Can't gather but can build structures.
- Cost 60% less food, neither wood nor stone, but metal.
- Less training time.

Patch by: @Nescio
Differential revision: D3269
Reviewed by: @borg-, @wraitii
This was SVN commit r24635.
This commit is contained in:
Freagarach
2021-01-15 18:18:57 +00:00
parent 2eda2a0ab4
commit 1649a8c221
@@ -1,12 +1,30 @@
{
"autoResearch": true,
"icon": "coins.png",
"tooltip": "Non-Champion Mercenaries cost 25 food, +25 metal.",
"tooltip": "Non-Champion Mercenaries 60% food cost, no wood or stone costs, 30% training time, and unable to gather resources; Infantry costs 60 metal, Cavalry 80 metal, Elephants 120 metal.",
"modifications": [
{ "value": "Cost/Resources/food", "add": -25 },
{ "value": "Cost/Resources/metal", "add": 25 },
{ "value": "Loot/food", "add": -2 },
{ "value": "Loot/metal", "add": 2 }
{ "value": "Cost/BuildTime", "multiply": 0.7 },
{ "value": "Cost/Resources/food", "multiply": 0.4 },
{ "value": "Cost/Resources/wood", "replace": 0 },
{ "value": "Cost/Resources/stone", "replace": 0 },
{ "value": "Cost/Resources/metal", "replace": 60, "affects": "Infantry" },
{ "value": "Cost/Resources/metal", "replace": 80, "affects": "Cavalry" },
{ "value": "Cost/Resources/metal", "replace": 120, "affects": "Elephant" },
{ "value": "Loot/food", "multiply": 0.4 },
{ "value": "Loot/wood", "replace": 0 },
{ "value": "Loot/stone", "replace": 0 },
{ "value": "Loot/metal", "replace": 6, "affects": "Infantry" },
{ "value": "Loot/metal", "replace": 8, "affects": "Cavalry" },
{ "value": "Loot/metal", "replace": 12, "affects": "Elephant" },
{ "value": "ResourceGatherer/Rates/food.fish", "replace": 0 },
{ "value": "ResourceGatherer/Rates/food.fruit", "replace": 0 },
{ "value": "ResourceGatherer/Rates/food.grain", "replace": 0 },
{ "value": "ResourceGatherer/Rates/food.meat", "replace": 0 },
{ "value": "ResourceGatherer/Rates/wood.tree", "replace": 0 },
{ "value": "ResourceGatherer/Rates/wood.ruins", "replace": 0 },
{ "value": "ResourceGatherer/Rates/stone.rock", "replace": 0 },
{ "value": "ResourceGatherer/Rates/stone.ruins", "replace": 0 },
{ "value": "ResourceGatherer/Rates/metal.ore", "replace": 0 }
],
"affects": ["Mercenary !Champion"]
}