forked from mirrors/0ad
Change tower armour tech to a roughly equivalent health one
Patch By: Nescio Comments By: borg, Freagarach Differential Revision D2937 This was SVN commit r24446.
This commit is contained in:
+2
-4
@@ -6,11 +6,9 @@
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"requirementsTooltip": "Unlocked in City Phase.",
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"icon": "architecture.png",
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"researchTime": 40,
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"tooltip": "Towers +2 armor.",
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"tooltip": "Towers +25% health.",
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"modifications": [
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{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
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{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
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{ "value": "Health/Max", "multiply": 1.25 }
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],
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"affects": ["Tower"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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@@ -53,6 +53,15 @@
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<GenericName>Tower</GenericName>
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<VisibleClasses datatype="tokens">Tower</VisibleClasses>
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</Identity>
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<ProductionQueue>
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<Technologies datatype="tokens">
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tower_watch
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tower_crenellations
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tower_range
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tower_murderholes
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tower_health
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<constructed>interface/complete/building/complete_tower.xml</constructed>
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-9
@@ -68,15 +68,6 @@
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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tower_watch
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tower_crenellations
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tower_range
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tower_murderholes
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tower_armour
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<attack_impact_ranged>attack/impact/siegeprojectilehit.xml</attack_impact_ranged>
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-9
@@ -67,15 +67,6 @@
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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tower_watch
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tower_crenellations
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tower_range
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tower_murderholes
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tower_armour
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</Technologies>
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</ProductionQueue>
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<Sound>
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<SoundGroups>
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<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
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+4
-1
@@ -42,7 +42,10 @@
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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tower_watch
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-tower_crenellations
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-tower_range
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-tower_murderholes
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-tower_health
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</Technologies>
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</ProductionQueue>
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<Resistance>
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-9
@@ -42,15 +42,6 @@
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<Obstruction>
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<Static width="7.0" depth="7.0"/>
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</Obstruction>
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<ProductionQueue>
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<Technologies datatype="tokens">
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tower_watch
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tower_crenellations
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tower_range
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tower_murderholes
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tower_armour
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</Technologies>
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</ProductionQueue>
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<TerritoryInfluence>
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<Root>false</Root>
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<Radius>32</Radius>
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