1
0
forked from mirrors/0ad

Change tower armour tech to a roughly equivalent health one

Patch By: Nescio
Comments By: borg, Freagarach
Differential Revision D2937

This was SVN commit r24446.
This commit is contained in:
bb
2020-12-24 17:02:01 +00:00
parent 87849f4fe9
commit 136022564d
6 changed files with 15 additions and 32 deletions
@@ -6,11 +6,9 @@
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "architecture.png",
"researchTime": 40,
"tooltip": "Towers +2 armor.",
"tooltip": "Towers +25% health.",
"modifications": [
{ "value": "Resistance/Entity/Damage/Hack", "add": 2 },
{ "value": "Resistance/Entity/Damage/Pierce", "add": 2 },
{ "value": "Resistance/Entity/Damage/Crush", "add": 2 }
{ "value": "Health/Max", "multiply": 1.25 }
],
"affects": ["Tower"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
@@ -53,6 +53,15 @@
<GenericName>Tower</GenericName>
<VisibleClasses datatype="tokens">Tower</VisibleClasses>
</Identity>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_health
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<constructed>interface/complete/building/complete_tower.xml</constructed>
@@ -68,15 +68,6 @@
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_armour
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<attack_impact_ranged>attack/impact/siegeprojectilehit.xml</attack_impact_ranged>
@@ -67,15 +67,6 @@
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_armour
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
@@ -42,7 +42,10 @@
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
-tower_crenellations
-tower_range
-tower_murderholes
-tower_health
</Technologies>
</ProductionQueue>
<Resistance>
@@ -42,15 +42,6 @@
<Obstruction>
<Static width="7.0" depth="7.0"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_watch
tower_crenellations
tower_range
tower_murderholes
tower_armour
</Technologies>
</ProductionQueue>
<TerritoryInfluence>
<Root>false</Root>
<Radius>32</Radius>