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forked from mirrors/0ad

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This was SVN commit r1297.
This commit is contained in:
Calefaction
2004-11-08 22:10:06 +00:00
parent 82108a30c9
commit 11900f8b38
2 changed files with 2 additions and 79 deletions
+2 -65
View File
@@ -17,41 +17,21 @@ CVertexProgram::CVertexProgram(const char *file)
CVertexProgram::~CVertexProgram()
{
#ifdef BUILD_CG
if(m_Program)
cgDestroyProgram(m_Program);
#endif
}
bool CVertexProgram::IsValid()
{
#ifdef BUILD_CG
return (m_Program != NULL);
#else
return false;
#endif
}
void CVertexProgram::Bind()
{
#ifdef BUILD_CG
if(!IsValid())
return;
EnumParameters(CG_GLOBAL);
EnumParameters(CG_PROGRAM);
if(!cgGLIsProgramLoaded(m_Program))
cgGLLoadProgram(m_Program);
cgGLBindProgram(m_Program);
#endif
}
void CVertexProgram::Load(const char *file)
{
#ifdef BUILD_CG
m_Program = NULL;
/* m_Program = NULL;
if(!file || !vfs_exists(file) || g_ProgramManager.GetVPProfile() == CG_PROFILE_UNKNOWN)
return;
@@ -79,49 +59,6 @@ void CVertexProgram::Load(const char *file)
{
LOG(ERROR, LOG_CATEGORY, "CVertexShader::LoadShader: Could not compile Cg shader: %s", cgGetErrorString(cgGetError()));
return;
}
}*/
#endif
}
#ifdef BUILD_CG
void CVertexProgram::EnumParameters(CGenum ns)
{
CGparameter param = cgGetFirstParameter(m_Program, ns);
while(param)
{
PushParameter(param);
param = cgGetNextParameter(param);
}
}
void CVertexProgram::PushParameter(CGparameter param)
{
assert(param);
std::string name = cgGetParameterName(param);
if(name == "ModelViewProj")
cgGLSetStateMatrixParameter(param, CG_GL_MODELVIEW_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
else if(name == "ModelView")
cgGLSetStateMatrixParameter(param, CG_GL_MODELVIEW_MATRIX, CG_GL_MATRIX_IDENTITY);
else if(name == "Projection")
cgGLSetStateMatrixParameter(param, CG_GL_PROJECTION_MATRIX, CG_GL_MATRIX_IDENTITY);
else if(name == "Texture")
cgGLSetStateMatrixParameter(param, CG_GL_TEXTURE_MATRIX, CG_GL_MATRIX_IDENTITY);
else if(name == "SunDir")
{
cgGLSetParameterPointer(
param, sizeof(CVector3D), GL_FLOAT, sizeof(float), &g_Renderer.GetLightEnv().m_SunDir.X
);
}
else if(name == "SunColor")
{
cgGLSetParameterPointer(
param, sizeof(CVector3D), GL_FLOAT, sizeof(float), &g_Renderer.GetLightEnv().m_SunColor.X
);
}
else
LOG(WARNING, LOG_CATEGORY, "CVertexShader::LoadShader: Unknown parameter name: %s", name.c_str());
}
#endif