diff --git a/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp b/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp index 7c5f55cd06..52aa4200fd 100644 --- a/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp +++ b/source/tools/atlas/GameInterface/Handlers/MapHandlers.cpp @@ -118,7 +118,8 @@ MESSAGEHANDLER(GenerateMap) delete[] heightmap; - AddDefaultPlayers(); + if (g_UseSimulation2) + AddDefaultPlayers(); // Start the game, load data files - this must be done before initialising // the terrain texture below, since the terrains must be loaded before being