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forked from mirrors/0ad

Use pool allocator to avoid apparently expensive dynamic allocations when rendering terrain.

Add function to get pool usage, for debugging.

This was SVN commit r9132.
This commit is contained in:
Ykkrosh
2011-03-30 21:42:35 +00:00
parent 98fa860199
commit 1014da1f88
4 changed files with 106 additions and 21 deletions
+5
View File
@@ -119,3 +119,8 @@ void pool_free_all(Pool* p)
da_set_size(&p->da, 0);
}
size_t pool_committed(Pool* p)
{
return p->da.cur_size;
}