1
0
forked from mirrors/0ad

Core Classes Reorganization:

- g_Terrain and g_Camera totally eradicated as globals, is now m_Terrain
of CWorld and m_Camera of CGameView
- terrainMain.cpp is almost completely empty with functionality moved
into the relevant core classes
- Miscellaneous global functions moved into Core Classes (mostly
GameView)

This was SVN commit r865.
This commit is contained in:
olsner
2004-07-31 15:57:18 +00:00
parent aff7bd83e6
commit 09f47d6820
22 changed files with 705 additions and 650 deletions
+4 -1
View File
@@ -16,7 +16,10 @@ CSimulation::CSimulation(CGame *pGame):
{}
void CSimulation::Initialize(CGameAttributes *pAttribs)
{}
{
CMessage init_msg (CMessage::EMSG_INIT);
g_EntityManager.dispatchAll(&init_msg);
}
void CSimulation::Update(double frameTime)
{