forked from mirrors/0ad
Numidian head fix (eye color and skin tone)
This was SVN commit r26499.
This commit is contained in:
@@ -1,10 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="face-advanced">
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<mesh>props/new/head_beard_small.dae</mesh>
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<textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_b.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,22 +1,31 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="numidian-face-trimbeard-longhair">
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<mesh>props/new/head_longhair.dae</mesh>
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<textures><texture file="props/head/numid_face_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_a.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="numidian-face-goatee-longhair">
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<mesh>props/new/head_longhair.dae</mesh>
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<textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="numidian-face-goatee">
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<mesh>props/new/head_goatee.dae</mesh>
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<textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_b.png" name="baseTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="numidian-face-beard-wide">
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<mesh>props/new/head_beard_wide.dae</mesh>
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<textures><texture file="props/head/numid_face_c.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_c.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,10 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="face-basic">
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<mesh>props/new/head_longhair.dae</mesh>
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<textures><texture file="props/head/numid_face_a.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_a.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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@@ -1,10 +1,13 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="face-elite">
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<mesh>props/new/head_beard_large.dae</mesh>
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<textures><texture file="props/head/numid_face_c.dds" name="baseTex"/></textures>
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<textures>
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<texture file="props/head/numid_face_c.png" name="baseTex"/>
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</textures>
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</variant>
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</group>
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<material>basic_trans.xml</material>
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</actor>
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