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forked from mirrors/0ad

Numidian head fix (eye color and skin tone)

This was SVN commit r26499.
This commit is contained in:
wackyserious
2022-02-27 06:12:02 +00:00
parent da4ec670c1
commit 090ce1c82f
10 changed files with 38 additions and 20 deletions
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-advanced">
<mesh>props/new/head_beard_small.dae</mesh>
<textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,22 +1,31 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="numidian-face-trimbeard-longhair">
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/numid_face_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="numidian-face-goatee-longhair">
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="numidian-face-goatee">
<mesh>props/new/head_goatee.dae</mesh>
<textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="numidian-face-beard-wide">
<mesh>props/new/head_beard_wide.dae</mesh>
<textures><texture file="props/head/numid_face_c.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-basic">
<mesh>props/new/head_longhair.dae</mesh>
<textures><texture file="props/head/numid_face_a.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>
@@ -1,10 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="face-elite">
<mesh>props/new/head_beard_large.dae</mesh>
<textures><texture file="props/head/numid_face_c.dds" name="baseTex"/></textures>
<textures>
<texture file="props/head/numid_face_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>