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forked from mirrors/0ad

Moves uniform and texture binding to CDeviceCommandContext.

Tested By: Langbart
Differential Revision: https://code.wildfiregames.com/D4631
This was SVN commit r26848.
This commit is contained in:
vladislavbelov
2022-05-02 20:57:22 +00:00
parent a8caed8348
commit 04bd96cee0
65 changed files with 1590 additions and 969 deletions
+1 -1
View File
@@ -200,7 +200,7 @@ static void SkinPointsAndNormalsSSE(
const CMatrix3D& mtx = newPoseMatrices[blendIndices[j]];
// Loads matrix to xmm registers.
const float* data = mtx.AsFloatArray();
const float* data = mtx.AsFloatArray().data();
col0 = _mm_load_ps(data);
col1 = _mm_load_ps(data + 4);
col2 = _mm_load_ps(data + 8);