# Fixed infinite loop.
Also fixed sectorDivs so it's always initialised, since the complaints were annoying. Camera: Added a const. Super cavalry: Added required(?) aura attributes. This was SVN commit r3906.
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@@ -79,6 +79,7 @@ CBaseEntity::CBaseEntity( CPlayer* player )
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m_corpse = CStrW();
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m_foundation = CStrW();
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m_passThroughAllies = false;
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m_sectorDivs = 4;
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// Sentinel values for stamina and health (so scripts can check if an entity has no stamina or no HP).
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m_speed=0;
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