From 01161e3451655836eefd8a7253a1909d060c0ae2 Mon Sep 17 00:00:00 2001 From: elexis Date: Sun, 7 Jul 2019 21:52:52 +0000 Subject: [PATCH] Fix build without precompiled headers following the Atlas UTF8 fix in 800bf0da24 and ThreadUtil include removal in ba736916fc. Differential Revision: https://code.wildfiregames.com/D2043 Reviewed By: Vladislav, wraitii This was SVN commit r22437. --- source/ps/CStrIntern.cpp | 3 ++- source/tools/atlas/GameInterface/ActorViewer.h | 4 ++-- 2 files changed, 4 insertions(+), 3 deletions(-) diff --git a/source/ps/CStrIntern.cpp b/source/ps/CStrIntern.cpp index 9fe9eb93d3..96bf34a1d9 100644 --- a/source/ps/CStrIntern.cpp +++ b/source/ps/CStrIntern.cpp @@ -1,4 +1,4 @@ -/* Copyright (C) 2015 Wildfire Games. +/* Copyright (C) 2019 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify @@ -21,6 +21,7 @@ #include "lib/fnv_hash.h" #include "ps/CLogger.h" +#include "ps/ThreadUtil.h" #include diff --git a/source/tools/atlas/GameInterface/ActorViewer.h b/source/tools/atlas/GameInterface/ActorViewer.h index 540e712390..fced5dce86 100644 --- a/source/tools/atlas/GameInterface/ActorViewer.h +++ b/source/tools/atlas/GameInterface/ActorViewer.h @@ -18,13 +18,13 @@ #ifndef INCLUDED_ACTORVIEWER #define INCLUDED_ACTORVIEWER -#include "simulation2/system/Entity.h" +#include "ps/CStr.h" #include "simulation2/helpers/Player.h" +#include "simulation2/system/Entity.h" struct ActorViewerImpl; struct SColor4ub; class CSimulation2; -class CStrW; class ActorViewer {