<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Spartan temple">
      <mesh>structural/spart_temple_struct.dae</mesh>
      <props>
		<prop actor="particle/sparks.xml" attachpoint="flame01"/>
        <prop actor="particle/flame_firepit_1.xml" attachpoint="flame01"/>
        <prop actor="particle/flame_firepit_2.xml" attachpoint="flame01"/>
        <prop actor="particle/smoke_small_light.xml" attachpoint="flame01"/>
        <prop actor="particle/sparks.xml" attachpoint="flame02"/>
        <prop actor="particle/flame_firepit_1.xml" attachpoint="flame02"/>
        <prop actor="particle/flame_firepit_2.xml" attachpoint="flame02"/>
        <prop actor="particle/smoke_small_light.xml" attachpoint="flame02"/>
		<prop actor="props/structures/spartans/temple_props_a.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/temple_tile_c.xml" attachpoint="root"/>
      </props>
      <textures>
			<texture file="structural/hele_struct.dds" name="baseTex"/>
			<texture file="structural/hele_struct_norm.png" name="normTex"/>
			<texture file="structural/hele_struct_spec.png" name="specTex"/>
			<texture file="structural/ao/spart_temple.png" name="aoTex"/>
		</textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>    
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/temple_props_a.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/temple_tile_c.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
