<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="mastiff">
      <animations>
        <animation file="quadraped/mastiff_idle_long.dae" name="Idle" speed="100"/>
        <animation file="quadraped/mastiff_idle_long.dae" name="Idle" speed="100"/> 
        <animation file="quadraped/mastiff_idle_long.dae" name="Idle" speed="100"/> 
        <animation file="quadraped/mastiff_idle_long.dae" name="Idle" speed="100"/>

        <animation file="quadraped/mastiff_idle_shake.dae" name="Idle" speed="100"/>
        <animation file="quadraped/mastiff_idle_shake.dae" name="Idle" speed="100"/>
        <animation file="quadraped/mastiff_idle_shake.dae" name="Idle" speed="100"/>
        <animation file="quadraped/mastiff_idle_shake.dae" name="Idle" speed="100"/>
                                        
        <animation file="quadraped/mastiff_idle.dae" name="Idle" speed="100"/>
        <animation file="quadraped/mastiff_idle2.dae" name="Idle" speed="100"/>        
        <animation file="quadraped/mastiff_run.dae" name="Walk" speed="10"/>
        <animation file="quadraped/mastiff_run.dae" name="run" speed="10"/>
        <animation file="quadraped/mastiff_death.dae" name="death" speed="100"/>
        <animation file="quadraped/mastiff_death2.dae" name="death" speed="100"/>
        <animation file="quadraped/mastiff_attack.dae" name="attack_melee" speed="100"/>
      </animations>
      <mesh>skeletal/mastiff.dae</mesh>
    </variant>

  </group>
  <group>
    <variant frequency="1" name="brown">
      <textures>
          <texture file="skeletal/mastiff_e_new.png" name="baseTex"/>
          <texture file="skeletal/mastiff_e_new_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="taupe">
      <textures>
          <texture file="skeletal/mastiff_e_new2.png" name="baseTex"/>
          <texture file="skeletal/mastiff_e_new_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
