<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant>
      <mesh>props/hele_tri3.dae</mesh>
      <textures><texture file="props/oar.dds" name="baseTex"/></textures>
    </variant>
  </group>

</actor>
