<?xml version="1.0" encoding="utf-8"?>

<sprites>
		<!--
		==========================================
		PREGAME GUI - TEXTURE SPRITES - LOGOS
		==========================================
		-->
        
		<sprite name="pgProductLogo">
			<image 	texture="pregame/shell/logo/product.dds"
				real_texture_placement="0 0 480 218"
				size="0 0 100% 100%" 
			/>
		</sprite>
        
		<sprite name="pgCompanyLogo">
			<image 	texture="pregame/shell/logo/company.dds"
				real_texture_placement="0 0 256 64"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<!--
		==========================================
		PREGAME GUI - TEXTURE SPRITES - BUTTONS
		==========================================
		-->

		<sprite name="pgSinglePlayerOver">
			<image 	texture="pregame/shell/parchment/singleplayer_over.dds"
				real_texture_placement="5 90 176 250"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgMultiPlayerOver">
			<image 	texture="pregame/shell/parchment/multiplayer_over.dds"
				real_texture_placement="21 65 193 226"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgEditorOver">
			<image 	texture="pregame/shell/parchment/scenarioeditor_over.dds"
				real_texture_placement="24 11 256 182"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgCampaignsOver">
			<image 	texture="pregame/shell/parchment/campaigns_over.dds"
				real_texture_placement="60 50 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgOptionsOver">
			<image 	texture="pregame/shell/parchment/options_over.dds"
				real_texture_placement="58 87 220 251"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgHistoryOver">
			<image 	texture="pregame/shell/parchment/history_over.dds"
				real_texture_placement="25 59 183 230"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgSinglePlayerDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/singleplayer_over.dds"
				real_texture_placement="5 90 176 250"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgMultiPlayerDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/multiplayer_over.dds"
				real_texture_placement="21 65 193 226"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgEditorDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/scenarioeditor_over.dds"
				real_texture_placement="24 11 256 182"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgCampaignsDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/campaigns_over.dds"
				real_texture_placement="60 50 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgOptionsDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/options_over.dds"
				real_texture_placement="58 87 220 251"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgHistoryDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/history_over.dds"
				real_texture_placement="25 59 183 230"
				size="0 0 100% 100%" 
			/>
		</sprite>


        <!--
		==========================================
		CIV EMBLEMS
		==========================================
		-->		
		
		<sprite name="snEmblemCelt">
			<image 	texture="session/portraits/emblems/emblem_celts.png"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemHele">
			<image 	texture="session/portraits/emblems/emblem_hellenes.png"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemIber">
			<image 	texture="session/portraits/emblems/emblem_iberians.png"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemKart">
			<image 	texture="session/portraits/emblems/emblem_carthaginians.png"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemPers">
			<image 	texture="session/portraits/emblems/emblem_persians.png"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemRome">
			<image 	texture="session/portraits/emblems/emblem_romans.png"
					size="0 0 100% 100%"
			/>
		</sprite>		


		<sprite name="pgUserReportBox">
			<image
				backcolor="0 0 0 220"
				size="0 0 100% 100%"
				border="true"
				bordercolor="200 200 200"
			/>
		</sprite>

</sprites>
