<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant name="shield-dip-back">
      <props>
        <prop actor="props/units/shields/dip_a_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="2" name="shield-dip-A">
      <mesh>props/shield/dip_a_f.dae</mesh>
      <textures><texture file="props/shield/celt_dip_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="3" name="shield-dip-B">
      <mesh>props/shield/dip_a_f.dae</mesh>
      <textures><texture file="props/shield/celt_dip_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="3" name="shield-dip-C">
      <mesh>props/shield/dip_a_f.dae</mesh>
      <textures><texture file="props/shield/celt_dip_c.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="3" name="shield-dip-D">
      <mesh>props/shield/dip_a_f.dae</mesh>
      <textures><texture file="props/shield/celt_dip_d.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="3" name="shield-dip-E">
      <mesh>props/shield/dip_a_f.dae</mesh>
      <textures><texture file="props/shield/celt_dip_e.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
