<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant frequency="1" name="field_foliagebush">
      <mesh>props/special/aura_60.dae</mesh>
      <props>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_001" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_002" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_003" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_004" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_005" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_006" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_007" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_008" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_009" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_010" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_011" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_012" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_013" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_014" maxheight="90" minheight="-90"/>
        <prop actor="props/special/common/green_rays.xml" attachpoint="patch_015" maxheight="90" minheight="-90"/>
      </props>
      <textures>
        <texture file="gaia/decal_farmland.png" name="baseTex"/>
      </textures>
    </variant>
   </group>
  <material>aura.xml</material>
</actor>
