<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Elephant Pikeman">
      <animations>
        <animation file="biped/not used/inf_phalanx_a.psa" name="Idle" speed="100"/>
        <animation file="biped/not used/inf_phalanx_b.psa" name="Walk" speed="10"/>
        <animation file="biped/inf_phalanx_c.psa" name="run" speed="2"/>
        <animation file="biped/inf_phalanx_atk_a.psa" name="attack_melee" speed="350"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="r_hand"/>
        <prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="armor bronze">
      <textures>
        <texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="armor linen">
      <textures>
        <texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
