<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model_waterfall"/>
    <alpha_blending/>
    <renderquery name="sim_time"/>
    <uniform name="translation" value="0.0 -0.1"/>
	<define name="USE_SELF_LIGHT" value="1"/>
	<uniform name="specularPower" value="100.0"/>
    <uniform name="specularColor" value="1.0 1.0 1.0"/>
	<required_texture name="baseTex"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
</material>
