<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Winged Helmet">
      <mesh>props/helmet/samnite_a.dae</mesh>
      <textures><texture file="props/helmet/samnite_a1.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Uber Helmet">
      <mesh>props/helmet/samnite_d_uber.dae</mesh>
      <props>
        <prop actor="props/units/heads/samnite_uber_wings.xml" attachpoint="root"/>
      </props>
      <textures><texture file="props/helmet/mace_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Four Feathers">
      <mesh>props/helmet/rome_montefortino_x.dae</mesh>
      <textures><texture file="props/helmet/rome-e-coolus.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
