<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant name="Base">
      <mesh>props/shield/ptol_thureos.dae</mesh>
    </variant>
  </group>

  <group>
    <variant name="A">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_a.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
	  </textures>
    </variant>
    <variant name="B">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_b.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_b_wood_spec.png" name="specTex"/>
	  </textures>
    </variant>
    <variant name="C">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_c.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_c_wood_spec.png" name="specTex"/>
	  </textures>
    </variant>
	<variant name="D">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_d.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_a_wood_spec.png" name="specTex"/>
	  </textures>
    </variant>
	<variant name="E">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_e.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_b_wood_spec.png" name="specTex"/>
	  </textures>
    </variant>
	<variant name="F">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_f.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_c_wood_spec.png" name="specTex"/>
	  </textures>
    </variant>
  </group>

  <material>player_trans_spec.xml</material>

</actor>
