<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/pers_barracks.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/barracks.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/barracks_shields.xml" attachpoint="root"/>        
        <prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shieldright"/>
        <prop actor="props/units/shields/pers_pelta_a.xml" attachpoint="shieldleft"/>
        <prop actor="props/units/shields/pers_tower.xml" attachpoint="entranceshield"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="tableside"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldtop"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldoutside"/>
      </props>
      <textures>
         <texture file="structural/pers_struct.png" name="baseTex"/>
         <texture file="structural/pers_struct_norm.png" name="normTex"/>
         <texture file="structural/pers_struct_spec.png" name="specTex"/>        
        <texture file="structural/ao/pers_barracks.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/barracks.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
