<skeletons>
	<standard_skeleton title="newunit" id="newunit">
		<bone name="hip">
			<bone name="spine">
				<bone name="spine1">
					<bone name="chest">
						<bone name="neck">
							<bone name="head">
								<bone name="helmet"></bone>
							</bone>
						</bone>
					
						<bone name="shoulder_L">
							<bone name="arm_L">
								<bone name="forearm_L">
									<bone name="hand_L">
										<bone name="finger_L">
											<bone name="fingertip_L"></bone>
										</bone>
										<bone name="weapon_bow"></bone>
										<bone name="shield"></bone>
										<bone name="ammo"></bone>
										<bone name="weapon_L"></bone>
									</bone>
									<bone name="shield_arm"></bone>
								</bone>
							</bone>
						</bone>
					
						<bone name="shoulder_R">
							<bone name="arm_R">
								<bone name="forearm_R">
									<bone name="hand_R">
										<bone name="finger_R">
											<bone name="fingertip_R"></bone>
										</bone>
										<bone name="projectile"></bone>
									</bone>
								</bone>
							</bone>
						</bone>
					</bone>	
				</bone>
			</bone>
				
			<bone name="thigh_L">
				<bone name="leg_L">
					<bone name="foot_L"></bone>
				</bone>
			</bone>
				
			<bone name="thigh_R">
				<bone name="leg_R">
					<bone name="foot_R"></bone>
				</bone>
			</bone>
		</bone>
		<bone name="weapon_R"></bone>
	</standard_skeleton>
	
<skeleton title="blender newunit" target="newunit">
		<identifier>
			<root>hip</root>
		</identifier>
		<bone name="hip"><target>hip</target>
			<bone name="spine"><target>spine</target>
				<bone name="spine1"><target>spine1</target>
					<bone name="chest"><target>chest</target>
						<bone name="neck"><target>neck</target>
							<bone name="head"><target>head</target>
								<bone name="helmet"><target>helmet</target></bone>
							</bone>
						</bone>
					
						<bone name="shoulder_L"><target>shoulder_L</target>
							<bone name="arm_L"><target>arm_L</target>
								<bone name="forearm_L"><target>forearm_L</target>
									<bone name="hand_L"><target>hand_L</target>
										<bone name="finger_L"><target>finger_L</target>
											<bone name="fingertip_L"><target>fingertip_L</target></bone>
										</bone>
										<bone name="weapon_bow"><target>weapon_bow</target></bone>
										<bone name="shield"><target>shield</target></bone>
										<bone name="ammo"><target>ammo</target></bone>
										<bone name="weapon_L"><target>weapon_L</target></bone>
									</bone>
									<bone name="shield_arm"><target>shield_arm</target></bone>
								</bone>
							</bone>
						</bone>
					
						<bone name="shoulder_R"><target>shoulder_R</target>
							<bone name="arm_R"><target>arm_R</target>
								<bone name="forearm_R"><target>forearm_R</target>
									<bone name="hand_R"><target>hand_R</target>
										<bone name="finger_R"><target>finger_R</target>
											<bone name="fingertip_R"><target>fingertip_R</target></bone>
										</bone>
										
										<bone name="projectile"><target>projectile</target></bone>
									</bone>
								</bone>
							</bone>
						</bone>
					</bone>	
				</bone>
			</bone>
				
			<bone name="thigh_L"><target>thigh_L</target>
				<bone name="leg_L"><target>leg_L</target>
					<bone name="foot_L"><target>foot_L</target></bone>
				</bone>
			</bone>
				
			<bone name="thigh_R"><target>thigh_R</target>
				<bone name="leg_R"><target>leg_R</target>
					<bone name="foot_R"><target>foot_R</target></bone>
				</bone>
			</bone>
		</bone>
		<bone name="weapon_R"><target>weapon_R</target></bone>
	</skeleton>
</skeletons>
