<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="broch top">
      <mesh>props/gaul_fortress_turf.dae</mesh>
      <textures>
		<texture file="props/celt_barracks_decal.png" name="baseTex"/>
		<texture file="props/celt_barracks_decal_norm.png" name="normTex"/>
		<texture file="structural/ao/gaul_fortress.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <material>no_trans_parallax_ao.xml</material>
</actor>
