<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant name="Base">
      <mesh>props/shield/ptol_thureos.dae</mesh>
    </variant>
  </group>

  <group>
    <variant name="G">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_g.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
	  </textures>
    </variant>
    <variant name="H">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_h.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
	  </textures>
    </variant>
    <variant name="I">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_i.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
	  </textures>
    </variant>
	<variant name="J">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_j.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_a_metal_spec.png" name="specTex"/>
	  </textures>
    </variant>
	<variant name="K">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_k.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_b_metal_spec.png" name="specTex"/>
	  </textures>
    </variant>
	<variant name="L">
      <textures>
		<texture file="props/shield/ptol_thureos_galatian_l.png" name="baseTex"/>
		<texture file="props/shield/ptol_thureos_c_metal_spec.png" name="specTex"/>
	  </textures>
    </variant>
  </group>

  <material>player_trans_spec.xml</material>

</actor>
