<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/round_m_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/mace_pez_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Shield Bronze A">
      <textures>
        <texture file="props/shield/mace_bronze_a_player.png" name="baseTex"/>
        <texture file="props/shield/mace_silver_a_norm.png" name="normTex"/>
        <texture file="props/shield/mace_silver_a_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Shield Bronze B">
      <textures>
        <texture file="props/shield/mace_bronze_b_player.png" name="baseTex"/>
        <texture file="props/shield/mace_bronze_b_norm.png" name="normTex"/>
        <texture file="props/shield/mace_bronze_b_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Shield Bronze C">
      <textures>
        <texture file="props/shield/mace_bronze_c_player.png" name="baseTex"/>
        <texture file="props/shield/mace_silver_b_norm.png" name="normTex"/>
        <texture file="props/shield/mace_silver_b_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Shield Bronze D">
      <textures>
        <texture file="props/shield/mace_bronze_d_player.png" name="baseTex"/>
        <texture file="props/shield/mace_silver_c_norm.png" name="normTex"/>
        <texture file="props/shield/mace_silver_c_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
