<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_siege">
  <Armour>
    <Hack>1</Hack>
    <Pierce>50</Pierce>
    <Crush>10</Crush>
  </Armour>
  <Attack>
    <Melee>
      <Hack>0.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>150.0</Crush>
      <MaxRange>6.5</MaxRange>
      <RepeatTime>1500</RepeatTime>
      <PreferredClasses datatype="tokens">Gates Structure</PreferredClasses>
    </Melee>
    <Charge>
      <Hack>0.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>160.0</Crush>
      <MaxRange>6.5</MaxRange>
      <MinRange>0.0</MinRange>
      <PreferredClasses datatype="tokens">Gates Structure</PreferredClasses>
    </Charge>
  </Attack>
  <Cost>
    <BuildTime>20</BuildTime>
    <Population>5</Population>
    <Resources>
      <wood>350</wood>
      <metal>200</metal>
    </Resources>
  </Cost>
  <GarrisonHolder>
    <Max>5</Max>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>250</Max>
  </Health>
  <Identity>
    <GenericName>Battering Ram</GenericName>
    <Classes datatype="tokens">Melee Ram</Classes>
  </Identity>
  <Sound>
    <SoundGroups>
      <select>attack/siege/siege_select.xml</select>
      <order_walk>attack/siege/ram_move.xml</order_walk>
      <order_attack>attack/siege/ram_attack_order.xml</order_attack>
	  <trained>attack/siege/ram_move.xml</trained>
	  <attack>attack/siege/ram_attack.xml</attack>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <BarWidth>4.0</BarWidth>
    <BarHeight>0.5</BarHeight>
  </StatusBars>
  <UnitMotion>
    <WalkSpeed>8</WalkSpeed>
    <Run>
      <Speed>11.0</Speed>
    </Run>
  </UnitMotion>
  <Vision>
    <Range>80</Range>
  </Vision>
</Entity>
