<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Greek Gymnasion Special Building">
      <mesh>structural/hele_gym.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/gym_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_trees.xml" attachpoint="root"/>
      </props>
      <textures><texture file="structural/hele_struct.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_props.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_tiles.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/gym_trees.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
