<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="ptol_market_cloth_big2 full playercolor">
      <mesh>props/ptol_market_cloth_big2.dae</mesh>
      <textures>
       <texture file="props/stall_big_cloth.png" name="baseTex"/>
       <texture file="props/stall_big_cloth_norm.png" name="normTex"/>
       <texture file="props/stall_big_cloth_spec.png" name="specTex"/>
       <texture file="structural/ao/ptol_market.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="ptol_market_cloth_big2 stripes">
      <mesh>props/ptol_market_cloth_big2.dae</mesh>
      <textures>
       <texture file="props/stall_big_stripe_a_cloth.png" name="baseTex"/>
       <texture file="props/stall_big_cloth_norm.png" name="normTex"/>
       <texture file="props/stall_big_cloth_spec.png" name="specTex"/>
       <texture file="structural/ao/ptol_market.png" name="aoTex"/>
      </textures>
    </variant>	  
    <variant frequency="1" name="ptol_market_cloth_big stripes2">
      <mesh>props/ptol_market_cloth_big2.dae</mesh>
      <textures>
       <texture file="props/stall_big_stripe_b_cloth.png" name="baseTex"/>
       <texture file="props/stall_big_cloth_norm.png" name="normTex"/>
       <texture file="props/stall_big_cloth_spec.png" name="specTex"/>
       <texture file="structural/ao/ptol_market.png" name="aoTex"/>
      </textures>
    </variant>

  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
