<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
        <animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
        <animation file="biped/rider_gallop.psa" name="Run" speed="40"/>
        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_melee" speed="400"/>
        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="attack_slaughter" speed="400"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="240"/>
        <animation event="0.5" file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="gather_meat" speed="400"/>
      </animations>
      <mesh>skeletal/m_pants.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/heads/pers_kidaris_loose_yellow.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/pers_pelta_e_reverse.xml" attachpoint="back"/>
        <prop actor="props/units/weapons/axe_sagaris.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/pers_buckler_1.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Rider-Texture-1">
      <textures><texture file="skeletal/pers_csw_a_01.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Rider-Texture-2">
      <textures><texture file="skeletal/pers_csw_a_02.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
