<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="terrain_base"/>
    <alternative material="terrain_triplanar_norm.xml" quality="2"/>

    <define name="USE_TRIPLANAR" value="1"/>
    
    <uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
	<required_texture name="baseTex"/>
	<required_texture name="normTex" define="USE_NORMAL_MAP"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
</material>
