<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
	<castshadow/>
	<group>
		<variant frequency="100" name="camel">
			<animations>
				<animation file="quadraped/camel_walk.dae" name="Walk" speed="65"/>
				<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
				<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
				<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
				<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
			</animations>
			<mesh>skeletal/camel_1.dae</mesh>
		</variant>
	</group>
	<group>
		<variant frequency="100" name="texture">
			<textures><texture file="skeletal/animal_camel.png" name="baseTex"/></textures>
		</variant>
	</group>
  <group>
    <variant frequency="100" name="Idle"/>
	<variant name="death">
	  <props>
		<prop actor="props/units/blood_01.xml" attachpoint="root"/>
	  </props>
      <textures>
        <texture file="skeletal/animal_camel_dead.png" name="baseTex"/>
      </textures>
	</variant>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
