<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Seleucid Barracks">
      <mesh>structural/sele_barracks.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_1"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_2"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_3"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_4"/>
      </props>
      <textures>
        <texture file="structural/Sele_struct_2.png" name="baseTex"/>
        <texture file="structural/ao/sele_barracks_AO.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/macedonians/barracks_struct_b.xml" attachpoint="root"/>
        <prop actor="props/structures/macedonians/barracks_props_a.xml" attachpoint="root"/>
        <prop actor="props/structures/macedonians/barracks_props_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/macedonians/barracks_tile_c.xml" attachpoint="root"/>
        <prop actor="props/structures/macedonians/barracks_decor.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao.xml</material>
</actor>
