<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Seleucid_Civic_Centre">
      <animations>
        <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>structural/sele_civ_center.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="flora/trees/palm_cretan_date_short.xml" attachpoint="bush" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/palm_cretan_date_short.xml" attachpoint="bush_1" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/palm_cretan_date.xml" attachpoint="bush_2" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/palm_cretan_date.xml" attachpoint="bush_3" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_4" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_5" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_6" maxheight="20" minheight="-20"/>
        <prop actor="flora/trees/mediterranean_cypress.xml" attachpoint="bush_7" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/Sele_struct_2.png" name="baseTex"/>
        <texture file="structural/Sele_struct_2.png" name="normTex"/>
        <texture file="structural/Sele_struct_2.png" name="specTex"/>
        <texture file="structural/ao/sele_civic_center.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_large_gray.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao.xml</material>
</actor>
