<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="3" name="helmet-boeotian">
      <mesh>props/helmet/hele_helmet_t.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_a1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="helmet-chalcidean">
      <mesh>props/helmet/hele_helmet_g.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_f1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="helmet-illyrian">
      <mesh>props/helmet/hele_helmet_c.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_c1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="helmet-pilos">
      <mesh>props/helmet/hele_pilos_simple.dae</mesh>
      <textures>
        <texture file="props/helmet/mace_d1.dds" name="baseTex"/>
        <texture file="props/helmet/hele_a-h_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_spec_helmet.xml</material>
</actor>
