<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="helmet-thracian-n">
      <mesh>props/helmet/rome_helmet_n.dae</mesh>
    </variant>
    <variant frequency="2" name="helmet-thracian-o">
      <mesh>props/helmet/rome_helmet_o.dae</mesh>
    </variant>
    <variant frequency="1" name="helmet-thracian-p">
      <mesh>props/helmet/rome_helmet_p.dae</mesh>
    </variant>
    <variant frequency="3" name="helmet-thracian-q">
      <mesh>props/helmet/rome_helmet_q.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="texture">
      <textures><texture file="props/helmet/rome-c.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>playercolor_spec.xml</material>
</actor>
