<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="maur_elephant_asian_support">
      <animations>
	    <animation event="0.75" file="quadraped/elephant_asian_support_build.dae" load="0.25" name="Build" speed="100"/>
        <animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
        <animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
        <animation file="quadraped/elephant_asian_idle_01.dae" name="Idle" speed="25"/>
        <animation file="quadraped/elephant_asian_idle_02.dae" name="Idle" speed="85"/>
        <animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
        <animation file="quadraped/elephant_asian_idle_03.dae" name="Idle" speed="75"/>
        <animation file="quadraped/elephant_asian_walk.dae" name="Walk" speed="20"/>
        <animation file="quadraped/elephant_asian_walk.dae" name="Run" speed="20"/>
        <animation file="quadraped/elephant_asian_attack.dae" name="attack_melee" speed="75"/>
        <animation file="quadraped/elephant_asian_death.dae" name="Death" speed="75"/>
      </animations>
      <mesh>skeletal/elephant_asian_male.dae</mesh>
<props>
        <prop actor="props/units/maur_support_turret.xml" attachpoint="turret"/>
      </props>
      <textures>
        <texture file="skeletal/maur_elephant_worker.png" name="baseTex"/>
        <texture file="skeletal/maur_elephant_worker_spec.png" name="specTex"/>
        <texture file="skeletal/maur_elephant_worker_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
	<variant name="Build">
      <props>
        <prop actor="props/special/eyecandy/wood_1_a.xml" attachpoint="loaded-beam"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
