<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant>
		<animations>
			<animation file="other/hawk_flight.dae" name="Walk" speed="10"/>
			<animation file="other/hawk_glide.dae" name="Walk" speed="3"/>
			<animation file="other/hawk_flight.dae" name="Idle" speed="40"/>
			<animation file="other/hawk_glide.dae" name="Idle" speed="3"/>
		</animations>
      <mesh>skeletal/hawk.dae</mesh>
    </variant>
  </group>
  <group>
    <variant name="hawk a">
      <textures>
   <texture file="skeletal/animal_hawk.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="hawk b">
      <textures>
   <texture file="skeletal/animal_hawk2.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
