<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="300"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="290"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="280"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="275"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="200"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
        <animation file="quadraped/horse_attack_a.psa" name="Idle" speed="350"/>
        <animation file="quadraped/horse_attack_b.psa" name="Idle" speed="375"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="45"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="122"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="130"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="118"/>
        <animation event="0.5" file="quadraped/horse_attack_a.psa" name="attack_melee" speed="200"/>
        <animation event="0.5" file="quadraped/horse_attack_b.psa" name="attack_melee" speed="200"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/persians/hero_cyrus_r.xml" attachpoint="rider"/>
        <prop actor="props/units/horse/pers_peytral.xml" attachpoint="chest"/>
        <prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
      </props>
      <textures><texture file="skeletal/horse_pers_cyrus.png" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
