<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Blacksmith">
      <mesh>structural/pers_blacksmith.dae</mesh>
      <props>
        <prop actor="props/structures/persians/blacksmith.xml" attachpoint="root"/>
        <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
        <prop actor="particle/flame.xml" attachpoint="fire"/>
        <prop actor="props/units/shields/pers_taka_a.xml" attachpoint="shielda"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldb"/>
        <prop actor="props/units/shields/pers_round_kardakes.xml" attachpoint="shieldc"/>
        <prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmeta"/>
        <prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmetb"/>
        <prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmetc"/>
        <prop actor="props/units/heads/pers_conical_plume.xml" attachpoint="helmetd"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
          <texture file="structural/pers_struct.png" name="baseTex"/>
          <texture file="structural/pers_struct_norm.png" name="normTex"/>
          <texture file="structural/pers_struct_spec.png" name="specTex"/>
		      <texture file="structural/ao/pers_blacksmith.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
      <material>player_trans_ao_parallax_spec.xml</material>
</actor>
