<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="mesh">
      <mesh>props/hele_trireme_mainsail.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="sail_scorpion">
      <textures>
        <texture file="props/spart_sail_a.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="sail_dokana">
      <textures>
        <texture file="props/spart_sail_b.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sail_lamda">
      <textures>
        <texture file="props/spart_sail_c.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="sail_gorgon">
      <textures>
        <texture file="props/spart_sail_d.png" name="baseTex"/>
        <texture file="props/sail_norm_1.png" name="normTex"/>
        <texture file="props/sail_spec_1.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
