<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Base1">
      <mesh>props/special/campfire.dae</mesh>
      <props>
        <prop actor="particle/smoke_light.xml" attachpoint="root"/>
        <prop actor="particle/flame.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/campfire_decal.xml" attachpoint="root"/>
      </props>
      <textures><texture file="structural/celt_struct.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
