<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
<float/>
  <group>
    <variant frequency="100" name="waterfall cave">
      <mesh>gaia/geo_waterfall_dual.dae</mesh>
<props>
<prop actor="props/geology/geo_waterfall_dual_water.xml" attachpoint="root"/>
<prop actor="props/flora/bush_medit_sm_lush.xml" attachpoint="bush_medit_sm_lush"/>
<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm"/>
<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm1"/>
<prop actor="props/flora/bush_medit_sm.xml" attachpoint="bush_medit_sm2"/>
<prop actor="particle/water_splash.xml" attachpoint="water_splash"/>
<prop actor="particle/water_splash.xml" attachpoint="water_splash1"/>
</props>
<textures>
<texture file="gaia/waterfalls/geo_waterfall_dual.png" name="baseTex"/>
<texture file="gaia/waterfalls/geo_waterfall_dual_spec.png" name="specTex"/>
<texture file="gaia/waterfalls/geo_waterfall_dual_normal.png" name="normTex"/>
<texture file="gaia/ao/geo_waterfall_dual_ao.png" name="aoTex"/></textures>
    </variant>
  </group>
  <material>basic_trans_ao_parallax_spec.xml</material>
</actor>
