<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="celt wall medium">
      <mesh>structural/celt_wall_medium.dae</mesh>
      <textures>
	    <texture file="structural/celt_murus.png" name="baseTex"/>
	    <texture file="structural/celt_murus_norm.png" name="normTex"/>
	    <texture file="structural/celt_murus_spec.png" name="specTex"/>
		<texture file="structural/ao/celt_wall_medium.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
   <material>player_trans_ao_parallax_spec.xml</material>
</actor>
