<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <BuildRestrictions>
    <Category>Embassy</Category>
  </BuildRestrictions>
  <Cost>
    <PopulationBonus>0</PopulationBonus>
    <Resources>
      <wood>100</wood>
      <stone>100</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="16.0" depth="16.0"/>
    <Height>12.0</Height>
  </Footprint>
  <GarrisonHolder disable=""/>
  <Health>
    <Max>2000</Max>
    <SpawnEntityOnDeath>rubble/rubble_stone_3x3</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>cart</Civ>
    <VisibleClasses datatype="tokens">Town Embassy</VisibleClasses>
    <GenericName>Embassy</GenericName>
    <RequiredTechnology>phase_town</RequiredTechnology>
  </Identity>
  <Loot>
    <xp>100</xp>
    <food>0</food>
    <wood>10</wood>
    <stone>10</stone>
    <metal>0</metal>
  </Loot>
  <Obstruction>
    <Static width="16.0" depth="16.0"/>
  </Obstruction>
  <ProductionQueue>
    <BatchTimeModifier>0.8</BatchTimeModifier>
  </ProductionQueue>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_gymnasium.xml</select>
      <constructed>interface/complete/building/complete_gymnasium.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Radius>25</Radius>
  </TerritoryInfluence>
  <Vision>
    <Range>24</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_3x3.xml</FoundationActor>
  </VisualActor>
</Entity>
