<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>35.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>45.0</MaxRange>
      <MinRange>0.0</MinRange>
      <ProjectileSpeed>60.0</ProjectileSpeed>
      <PrepareTime>2000</PrepareTime>
      <RepeatTime>2000</RepeatTime>
      <Spread>1.5</Spread>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>2</DefaultArrowCount>
    <MaxArrowCount>10</MaxArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
	<GarrisonArrowClasses>Infantry Ranged</GarrisonArrowClasses>
  </BuildingAI>
  <Cost>
    <Population>2</Population>
    <BuildTime>20</BuildTime>
    <Resources>
      <wood>100</wood>
      <metal>100</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="8.0" depth="33.0"/>
    <Height>10.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>20</Max>
    <EjectHealth>0</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Female Infantry Dog</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry Cavalry Dog</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>10</LoadingRange>
    <Pickup>true</Pickup>
  </GarrisonHolder>
  <Health>
    <Max>800</Max>
  </Health>
  <Identity>
    <GenericName>Light Warship</GenericName>
    <Classes datatype="tokens">Warship Light Bow Ranged</Classes>
    <RequiredTechnology>phase_town</RequiredTechnology>
    <Tooltip>Garrison up to 20 units for transport. Garrison increases the firepower up to 10 arrows.</Tooltip>
  </Identity>
  <ResourceGatherer disable=""/>
  <Sound>
    <SoundGroups>
      <attack>attack/weapon/arrowfly.xml</attack>
      <attack_impact>attack/impact/arrow_metal.xml</attack_impact>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.5</BarHeight>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <UnitMotion>
    <WalkSpeed>14</WalkSpeed>
    <Run>
      <Speed>18.0</Speed>
    </Run>
  </UnitMotion>
</Entity>
