<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
  <Armour>
    <Hack>15</Hack>
    <Pierce>15</Pierce>
    <Crush>20</Crush>
  </Armour>
  <Attack>
    <Melee>
      <Hack>1.0</Hack>
      <Pierce>5.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>8.0</MaxRange>
      <RepeatTime>1500</RepeatTime>
      <Bonuses>
          <BonusCavMelee>
            <Classes>Cavalry</Classes>
            <Multiplier>3.0</Multiplier>
          </BonusCavMelee>
      </Bonuses>
    </Melee>
    <Charge>
      <Hack>6.0</Hack>
      <Pierce>24.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>8.0</MaxRange>
      <MinRange>0.0</MinRange>
      <Bonuses>
          <BonusCavMelee>
            <Classes>Cavalry</Classes>
            <Multiplier>3.0</Multiplier>
          </BonusCavMelee>
      </Bonuses>
    </Charge>
  </Attack>
  <Cost>
    <Resources>
      <wood>100</wood>
    </Resources>
  </Cost>
  <Health>
    <Max>200</Max>
  </Health>
  <Identity>
    <VisibleClasses datatype="tokens">Melee Spear Pike</VisibleClasses>
    <GenericName>Champion Pikeman</GenericName>
    <History>Pike, or sarissa, infantry were developed by Philip II of Macedon based on the hoplite of the Greek city-states. The Macedonian pikemen, or phalangites, wielded an extra long spear (sarissa) approximatly 4 to 7 meters (13–21 feet) in length. Because of it's length and weight, the pike required the use of both hands, so the shield was slung over the pikeman's shoulder with a leather strap. Front-line pikemen of the age were generally highly-armored, while those in the back lines were lightly armored. Such pike-wielding troops were employed by numerous states, from Carthage to Syria, and were used to fix enemy infantry in position while the army's cavalry worked to turn the enemy flanks.</History>
    <Tooltip>Counters: 3x vs. Cavalry.</Tooltip>
    <Formations datatype="tokens">
      formations/phalanx
      formations/syntagma
      formations/testudo
    </Formations>
  </Identity>
  <Stamina>
    <Max>1200</Max>
  </Stamina>
  <UnitMotion>
    <WalkSpeed>7.0</WalkSpeed>
    <Run>
      <Speed>13.0</Speed>
      <Range>600.0</Range>
      <RangeMin>5.0</RangeMin>
    </Run>
  </UnitMotion>
</Entity>
