<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="95"/>
        <animation event="0.84" file="biped/inf_arch_atk_a.psa" load="0.16" name="attack_ranged" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Walk" speed="20"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Run" speed="5"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="450"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
        <animation file="biped/inf_sword_ready_a.dae" name="carry_meat" speed="100"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_pers_tiara.xml" attachpoint="head"/>
        <prop actor="props/units/heads/pers_kidaris_tied.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
        <prop actor="props/units/quiver_hip.xml" attachpoint="l_hip"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <textures><texture file="skeletal/pers_car_b_r_2.png" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="attack_ranged">
      <props>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="l_hand"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
