<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>structural/mace_dock_struct_b.dae</mesh>
      <textures>
        <texture file="structural/hele_struct_b.dds" name="baseTex"/>
		<texture file="structural/hele_struct_b_norm.png" name="normTex"/>
		<texture file="structural/hele_struct_b_spec.png" name="specTex"/>
		<texture file="structural/ao/mace_dock.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
