<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="shipwreck sail boat cut">
      <mesh>props/special/shipwreck_sail_boat_cut.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="texture">
      <textures>
	    <texture file="props/wooden_shipwreck.png" name="baseTex"/>
        <texture file="props/ao/shipwreck_sail_boat_cut_ao.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="normal">
      <props>
        <prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="place1"/>
        <prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="place2"/>
        <prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="place3"/>
        <prop actor="props/special/eyecandy/basket_iber_a.xml" attachpoint="place4" minheight="-5" maxheight="5"/>
        <prop actor="props/structures/hellenes/blacksmith_barrel.xml" attachpoint="place5"  minheight="-10" maxheight="10"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_ao.xml</material>
</actor>
