<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Blacksmith">
      <mesh>structural/celt_blacksmith_struct1.dae</mesh>
      <props>
        <prop actor="props/structures/celts/blacksmith_props.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_props_new.xml" attachpoint="root"/>
<prop actor="props/structures/celts/blacksmith_armorstand_wood.xml" attachpoint="celt_armorstand"/>
<prop actor="props/structures/celts/blacksmith_armorstand_armor.xml" attachpoint="celt_armorstand"/>

        <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
        <prop actor="particle/flame.xml" attachpoint="fire"/>
<prop actor="particle/flame.xml" attachpoint="fire1"/>
<prop actor="particle/flame.xml" attachpoint="fire2"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>

<prop actor="props/structures/celts/blacksmith_barrels.xml" attachpoint="celtbarrels"/>
<prop actor="props/structures/celts/blacksmith_bucket_water.xml" attachpoint="celtcube"/>
<prop actor="props/structures/celts/blacksmith_bucket.xml" attachpoint="celtcube"/>

      </props>
      <textures>
        <texture file="structural/celt_struct_1.dds" name="baseTex"/>
	    <texture file="structural/celt_struct_1_norm.png" name="normTex"/>
	    <texture file="structural/celt_struct_1_spec.png" name="specTex"/>
        <texture file="structural/ao/celt_blacksmith.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
