<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
        <animation event=".5" file="quadraped/horse_attack_a.psa" name="attack_ranged" speed="105"/>
        <animation event=".5" file="quadraped/horse_attack_b.psa" name="attack_ranged" speed="95"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <textures><texture file="skeletal/horse_celt_boudicca_a.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
