<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="rome onager">
      <animations> 
        <animation file="mechanical/siege_onager_idle.dae" name="Idle" speed="100"/>
        <animation event="0.145" load="0.05" file="mechanical/siege_onager_attack.dae" name="attack_ranged" speed="100"/>
      </animations> 
      <mesh>structural/siege_onager.dae</mesh>
      <textures><texture file="structural/rome_siege_onager.png" name="baseTex"/></textures>
      <props>
        <prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
</actor>
