<?xml version="1.0" encoding="utf-8"?>
<material>
    <shader effect="model_transparent"/>
    <alpha_blending/>
    <define name="USE_TRANSPARENT" value="1"/>
    <alternative material="basic_trans_ao_spec.xml" quality="8"/>
    <alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/>

    <define name="USE_PARALLAX" value="1"/>
    
    <!-- Settings for effects above:
         First value: Normal mapping intensity.
	 Second value: Specular power.
	 Third value: Parallax scale.
	 Fourth value: AO amount. -->
    <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
	
	<required_texture name="baseTex"/>
	<required_texture name="normTex" define="USE_NORMAL_MAP"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
	<required_texture name="aoTex" define="USE_AO"/>
</material>
