<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="thracian helmet iron 1">
      <mesh>props/helmet/thracian.dae</mesh>
      <textures>
        <texture file="props/helmet/thracian_iron_1.png" name="baseTex"/>
        <texture file="props/helmet/thracian_norm.png" name="normTex"/>
        <texture file="props/helmet/thracian_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thracian helmet iron 2">
      <mesh>props/helmet/thracian.dae</mesh>
      <textures>
        <texture file="props/helmet/thracian_iron_2.png" name="baseTex"/>
        <texture file="props/helmet/thracian_norm.png" name="normTex"/>
        <texture file="props/helmet/thracian_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thracian helmet bronze 1">
      <mesh>props/helmet/thracian.dae</mesh>
      <textures>
        <texture file="props/helmet/thracian_brass_1.png" name="baseTex"/>
        <texture file="props/helmet/thracian_norm.png" name="normTex"/>
        <texture file="props/helmet/thracian_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thracian helmet bronze 2">
      <mesh>props/helmet/thracian.dae</mesh>
      <textures>
        <texture file="props/helmet/thracian_brass_2.png" name="baseTex"/>
        <texture file="props/helmet/thracian_norm.png" name="normTex"/>
        <texture file="props/helmet/thracian_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
