<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/pers_farmstead.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/persians/farmstead_cart.xml" attachpoint="cart" minheight="-20" maxheight="20"/>   
        <prop actor="props/structures/persians/farmstead_cart_big.xml" attachpoint="cartbig" minheight="-20" maxheight="20"/> 
      </props>
      <textures>
          <texture file="structural/pers_struct.png" name="baseTex"/>
          <texture file="structural/pers_struct_norm.png" name="normTex"/>
          <texture file="structural/pers_struct_spec.png" name="specTex"/>
          <texture file="structural/ao/pers_farmstead.png" name="aoTex"/>          
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
      <material>player_trans_ao_parallax_spec.xml</material>
</actor>
