<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="Rome Trireme">
      <animations>
        <animation file="mechanical/rome_trireme_idle.dae" name="Idle" speed="30"/>
        <animation file="mechanical/rome_trireme_move.dae" name="Walk" speed="6"/>
        <animation file="mechanical/rome_trireme_move.dae" name="Run" speed="8"/>
      </animations>
      <mesh>structural/rome_trireme.dae</mesh>
      <props>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
        <prop actor="props/structures/romans/trireme_mainsail.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/trireme_foresail.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/trireme_shroud.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/trireme_banner_trans.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/trireme_shields.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Blue Eye">
      <textures><texture file="structural/rome_trireme.png" name="baseTex"/></textures>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
