<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="numidian-face-trimbeard-longhair">
      <mesh>props/head_longhair.dae</mesh>
      <textures><texture file="props/head/numid_face_a.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="numidian-face-goatee-longhair">
      <mesh>props/head_longhair.dae</mesh>
      <textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="numidian-face-goatee">
      <mesh>props/head_goatee.dae</mesh>
      <textures><texture file="props/head/numid_face_b.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="numidian-face-beard-wide">
      <mesh>props/head_beard_wide.dae</mesh>
      <textures><texture file="props/head/numid_face_c.dds" name="baseTex"/></textures>
    </variant>
  </group>

</actor>
