<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
	<castshadow/>
	<float/>
	<group>
		<variant frequency="100" name="Base">
			<mesh>props/row.dae</mesh>
			<textures><texture file="structural/ptol_fishing_boat.png" name="baseTex"/></textures>
		</variant>
	</group>
	<material>player_trans.xml</material>
</actor>
