<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="300"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="290"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="280"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="275"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="200"/>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
        <animation file="quadraped/horse_attack_a.psa" name="Idle" speed="350"/>
        <animation file="quadraped/horse_attack_b.psa" name="Idle" speed="375"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="45"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="40"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="122"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="130"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="118"/>
        <animation event="0.5" file="quadraped/horse_attack_a.psa" name="attack_ranged" speed="200"/>
        <animation event="0.5" file="quadraped/horse_attack_b.psa" name="attack_ranged" speed="200"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="230"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/persians/champion_unit_2_archer_r.xml" attachpoint="rider"/>
        <prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
        <prop actor="props/units/heads/pers_cav_knot.xml" attachpoint="head"/>
        <prop actor="props/units/horse_back_blanket.xml" attachpoint="rider"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="4" name="horse-plain">
      <textures>
        <texture file="skeletal/horse_pers_champ_cav_1.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="horse-blaze">
      <textures>
        <texture file="skeletal/horse_pers_champ_cav_blaze.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="horse-snipe">
      <textures>
        <texture file="skeletal/horse_pers_champ_cav_snipe.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="horse-star">
      <textures>
        <texture file="skeletal/horse_pers_champ_cav_star.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="horse-color-black">
      <color>41 41 41</color>
    </variant>
    <variant frequency="1" name="horse-color-biege">
      <color>247 213 111</color>
    </variant>
    <variant frequency="1" name="horse-color-gray">
      <color>253 253 253</color>
    </variant>
    <variant frequency="1" name="horse-color-brown">
      <color>211 123 44</color>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>objectcolor.xml</material>
</actor>
