<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/gaul_fortress_studs.dae</mesh>
      <textures>
		<texture file="props/celt_wall_stump.dds" name="baseTex"/>
		<texture file="structural/ao/gaul_fortress.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <material>basic_trans_ao.xml</material>
</actor>
