<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="kart_fortress_windows">
      <mesh>props/kart_fortress_windows.dae</mesh>
      <textures><texture file="structural/kart_struct.dds" name="baseTex"/></textures>
    </variant>
  </group>

</actor>
