<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/rome_fc.dae</mesh>
      <props>
        <prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/farmstead_wood.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/farmstead_plants.xml" attachpoint="root"/>
      </props>
      <textures>
	    <texture file="structural/rome_struct_2.png" name="baseTex"/>
	    <texture file="structural/rome_struct_2_norm.png" name="normTex"/>
	    <texture file="structural/rome_struct_2_spec.png" name="specTex"/>
	    <texture file="structural/ao/rome_fc.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/farmstead_wood.xml" attachpoint="root"/>
        <prop actor="props/structures/romans/farmstead_plants.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
