<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Spartan Barracks">
      <mesh>structural/spart_barracks_struct.dae</mesh>
      <props>
        <prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
      <textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/spart_barracks.png" name="aoTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
<prop actor="props/structures/spartans/barracks_struct_b.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/barracks_props_a.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/barracks_props_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/spartans/barracks_tile_c.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
