<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/round_s_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/round_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="Shield-Parma-C">
      <textures><texture file="props/shield/rome_parma_c.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Shield-Parma-F">
      <textures><texture file="props/shield/rome_parma_f.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Shield-Parma-G">
      <textures><texture file="props/shield/rome_parma_g.dds" name="baseTex"/></textures>
    </variant>
    <variant frequency="1" name="Shield-Parma-M">
      <textures><texture file="props/shield/rome_parma_m.dds" name="baseTex"/></textures>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
