<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/arm_right.dae</mesh>
      <textures>
        <texture file="props/scales_arm_iron.png" name="baseTex"/>
        <texture file="props/scales_arm_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_spec.xml</material>
</actor>
