<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <textures><texture file="props/prop_weap.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="falcata-a">
      <mesh>props/weap_falcata_a.dae</mesh>
    </variant>
    <variant frequency="1" name="falcata-bronze">
      <mesh>props/weap_falcata_b.dae</mesh>
    </variant>
    <variant frequency="1" name="falcata-copper">
      <mesh>props/weap_falcata_c.dae</mesh>
    </variant>
    <variant frequency="1" name="falcata-steel">
      <mesh>props/weap_falcata_d.dae</mesh>
    </variant>
    <variant frequency="&#9;1" name="falcata-e">
      <mesh>props/weap_falcata_e.dae</mesh>
    </variant>
  </group>
  <material>basic_spec.xml</material>
</actor>
