<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="palisade rocks fort">
      <animations>
        <animation event="0.5" load="0" name="attack_ranged" speed="100"/>
      </animations>
      <mesh>props/palisade_rocks_fort.dae</mesh>
      <props>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="props/palisade_main.png" name="baseTex"/>
        <texture file="props/palisade_main_norm.png" name="normTex"/>
        <texture file="props/palisade_main_spec.png" name="specTex"/>
        <texture file="structural/ao/hele_wooden_tower.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
