<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="barracks props a">
      <mesh>structural/helle_barracks_propsa.dae</mesh>
      <textures><texture file="props/hele_props_a.dds" name="baseTex"/></textures>
    </variant>
  </group>
</actor>
