<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense">
  <BuildRestrictions>
    <PlacementType>land-shore</PlacementType>
    <Category>Wall</Category>
  </BuildRestrictions>
  <Capturable disable=""/>
  <Repairable>
    <RepairTimeRatio>4.5</RepairTimeRatio>
  </Repairable>
  <Cost>
    <BuildTime>25</BuildTime>
    <Resources>
      <stone>20</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="6.0" depth="6.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>3000</Max>
    <SpawnEntityOnDeath>rubble/rubble_wall</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Classes datatype="tokens">-ConquestCritical Defensive StoneWall</Classes>
    <GenericName>Stone Wall</GenericName>
    <Tooltip>Wall off your town for a stout defense.</Tooltip>
    <Icon>structures/wall.png</Icon>
    <RequiredTechnology>phase_town</RequiredTechnology>
  </Identity>
  <Loot>
    <xp>100</xp>
    <food>0</food>
    <wood>5</wood>
    <stone>15</stone>
    <metal>0</metal>
  </Loot>
  <Obstruction>
    <Static width="6.0" depth="6.0"/>
  </Obstruction>
  <RallyPoint disable=""/>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_wall.xml</select>
      <constructed>interface/complete/building/complete_wall.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>20</Radius>
    <Weight>65535</Weight>
  </TerritoryInfluence>
  <Vision>
    <Range>20</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_wall.xml</FoundationActor>
  </VisualActor>
</Entity>
