<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Elephant Stables">
      <mesh>structural/maur_stables_struct.dae</mesh>
	  <props>
		<prop actor="props/structures/decals/dirt_6x6.xml" attachpoint="root"/>
		<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
		<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
		<prop actor="fauna/elephant_asian.xml" attachpoint="ele1"/>
		<prop actor="fauna/elephant_asian.xml" attachpoint="ele2"/>
		<prop actor="fauna/elephant_asian.xml" attachpoint="ele3"/>
		<prop actor="props/units/shields/maur_straight_b.xml" attachpoint="shieldstraight2"/>
		<prop actor="props/units/shields/maur_straight_a.xml" attachpoint="shieldstraight"/>
		<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbell"/>
		<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback1"/>
		<prop actor="props/units/shields/maur_bell_b.xml" attachpoint="shieldbellback3"/>
		<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shieldbellback2"/>
	  </props>
      <textures>
		<texture file="structural/maur_struct.png" name="baseTex"/>
		<texture file="structural/maur_struct_spec.png" name="specTex"/>
		<texture file="structural/maur_struct_norm.png" name="normTex"/>
		<texture file="structural/ao/maur_stables_ao.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_mauryans.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
		<prop actor="props/structures/mauryans/stables_struct_b.xml" attachpoint="root"/>
		<prop actor="props/structures/mauryans/stables_water.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
