<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="corral wood">
      <mesh>props/iber_corral_wood.dae</mesh>
      <textures>
        <texture file="props/scaffold.png" name="baseTex"/>
		<texture file="structural/ao/iber_corral.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_ao.xml</material>
</actor>
