<?xml version="1.0" encoding="utf-8"?>
<material>
	<shader effect="model_transparent"/>
	<alpha_blending/>
	<define name="USE_TRANSPARENT" value="1"/>
	<alternative material="basic_trans.xml" quality="2"/>
	<alternative material="alphatest_ao_parallax_spec.xml" if="CFG_FORCE_ALPHATEST"/>
	<define name="USE_SPECULAR_MAP" value="1"/>
	<define name="USE_SELF_LIGHT" value="1"/>
	<uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/>
</material>
