<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cav_chariot_rider_idle_a.dae" name="Idle" speed="20"/>
        <animation file="biped/cav_chariot_rider_idle_a.dae" name="Walk" speed="20"/>
        <animation file="biped/cav_chariot_rider_run_a.dae" name="Run" speed="2"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
      </animations>
      <props>
        <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="d-Tattoos-1">
      <mesh>skeletal/m_tights.dae</mesh>
      <texture>skeletal/celt_ijv_e_01.dds</texture>
    </variant>
    <variant frequency="1" name="d-Tattoos-2">
      <mesh>skeletal/m_tights.dae</mesh>
      <texture>skeletal/celt_ijv_e_02.dds</texture>
    </variant>
    <variant frequency="3" name="d-Tattoos-3">
      <mesh>skeletal/m_tights.dae</mesh>
      <texture>skeletal/kart_isw_a_01.dds</texture>
    </variant>
    <variant frequency="3" name="d-Tattoos-4">
      <mesh>skeletal/m_tights.dae</mesh>
      <texture>skeletal/kart_isw_a_02.dds</texture>
    </variant>
    <variant frequency="10" name="d-Trousers-1">
      <mesh>skeletal/m_pants.dae</mesh>
      <texture>skeletal/kart_isw_a_03.dds</texture>
    </variant>
    <variant frequency="10" name="d-Trousers-2">
      <mesh>skeletal/m_pants.dae</mesh>
      <texture>skeletal/kart_isw_a_04.dds</texture>
    </variant>
    <variant frequency="20" name="d-Trousers-3">
      <mesh>skeletal/m_pants.dae</mesh>
      <texture>skeletal/kart_isw_a_05.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
