<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="idle" speed="120"/>
        <animation file="quadraped/horse_idle_a.psa" name="idle" speed="180"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="240"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="16" name="ablack">
      <texture>skeletal/horse_black_a.dds</texture>
    </variant>
    <variant frequency="17" name="abrown">
      <texture>skeletal/horse_brown_a.dds</texture>
    </variant>
    <variant frequency="16" name="achestnut">
      <texture>skeletal/horse_chestnut_a.dds</texture>
    </variant>
    <variant frequency="17" name="adun">
      <texture>skeletal/horse_dun_a.dds</texture>
    </variant>
    <variant frequency="17" name="agray">
      <texture>skeletal/horse_gray_a.dds</texture>
    </variant>
    <variant frequency="17" name="atan">
      <texture>skeletal/horse_tan_a.dds</texture>
    </variant>
  </group>
</actor>
