<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/cav_chariot_driver_idle_a.dae" name="Idle" speed="10"/>
        <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="60"/>
        <animation file="biped/cav_chariot_driver_idle_a.dae" name="Walk" speed="10"/>
        <animation file="biped/cav_chariot_driver_run_a.dae" name="Run" speed="5"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="chainmail-1">
      <texture>skeletal/celt_su3_soldurii_1.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle">
      <props>
        <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
        <prop actor="" attachpoint="r_hand"/>
        <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
