<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="120"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="carry_meat" speed="120"/>
        <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
        <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="240"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/hellenes/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="horse texture black">
      <texture>skeletal/horse_black_a.dds</texture>
    </variant>
    <variant frequency="2" name="horse texture brown">
      <texture>skeletal/horse_brown_a.dds</texture>
    </variant>
    <variant frequency="4" name="horse texture chestnut">
      <texture>skeletal/horse_chestnut_a.dds</texture>
    </variant>
    <variant frequency="3" name="horse texture dun">
      <texture>skeletal/horse_dun_a.dds</texture>
    </variant>
    <variant frequency="1" name="horse texture white">
      <texture>skeletal/horse_white_a.dds</texture>
    </variant>
  </group>
  <material>objectcolor.xml</material>
</actor>
