<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Helmet-Boeotian-Plume">
      <mesh>props/helmet/hele_helmet_u.dae</mesh>
      <texture>props/helmet/hele_a1.dds</texture>
    </variant>
    <variant frequency="1" name="Helmet-Boeotian-NoPlume">
      <mesh>props/helmet/hele_helmet_t.dae</mesh>
      <texture>props/helmet/hele_a1.dds</texture>
    </variant>
    <variant frequency="2" name="Helmet-Boeotian-Tinned-Wreath">
      <mesh>props/helmet/hele_helmet_u.dae</mesh>
      <texture>props/helmet/hele_a2.dds</texture>
    </variant>
    <variant frequency="1" name="Helmet-Boeotian-Plume-Tinned">
      <mesh>props/helmet/hele_helmet_u.dae</mesh>
      <texture>props/helmet/hele_a4.dds</texture>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Early">
      <mesh>props/helmet/mace_helmet_g.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Early-Plume">
      <mesh>props/helmet/mace_helmet_h.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="2" name="Helmet-Thracian-Crested">
      <mesh>props/helmet/helmet_thracian_4.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="1" name="Helmet-Chalcidean-Crested">
      <mesh>props/helmet/mace_helmet_o.dae</mesh>
      <texture>props/helmet/mace-g.dds</texture>
    </variant>
    <variant frequency="1" name="Helmet-Attic-Crested">
      <mesh>props/helmet/hele_helmet_s.dae</mesh>
      <texture>props/helmet/hele_h1.dds</texture>
    </variant>
    <variant frequency="2" name="Helmet-UnknownStyle-Crested">
      <mesh>props/helmet/mace_helmet_m.dae</mesh>
      <texture>props/helmet/mace-h.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
