<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="infantry/sword/attack/isw_s_off_05.psa" name="Idle" speed="1"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="120"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Attack" speed="145"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="infantry/general/death/inf_02.psa" name="death" speed="420"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
        <animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>

  <group>
    <variant frequency="1" name="spartan">
      <texture>skeletal/hele_spartitiate.dds</texture>
    </variant>
    <variant frequency="1" name="hoplite-f">
      <texture>skeletal/hele_isp_e_f.dds</texture>
    </variant>
    <variant frequency="1" name="hoplite-g">
      <texture>skeletal/hele_isp_e_g.dds</texture>
    </variant>
    <variant frequency="1" name="isp_a">
      <texture>skeletal/hele_isp_a.dds</texture>
    </variant>
    <variant frequency="1" name="xenophon">
      <texture>skeletal/hele_xenophon.dds</texture>
    </variant>
    <variant frequency="1" name="pez-1">
      <texture>skeletal/hele_pezhetairoi.dds</texture>
    </variant>
    <variant frequency="1" name="pez-2">
      <texture>skeletal/hele_pezhetairoi_2.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
