<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
	<castshadow/>
	<group>
		<variant frequency="100" name="camel">
			<animations>
				<animation file="quadraped/camel_walk.dae" name="Walk" speed="65"/>
				<animation file="quadraped/camel_run.dae" name="Run" speed="25"/>
				<animation file="quadraped/camel_death.dae" name="Death" speed="90"/>
				<animation file="quadraped/camel_idle_01.dae" name="Idle" speed="50"/>
				<animation file="quadraped/camel_idle_02.dae" name="Idle" speed="50"/>
			</animations>
			<mesh>skeletal/camel_1.dae</mesh>
		</variant>
	</group>
	<group>
		<variant frequency="100" name="texture">
			<texture>skeletal/animal_camel.png</texture>
		</variant>
	</group>
	<group>
		<variant frequency="100" name="Idle"/>
		<variant name="death">
			<props>
				<prop actor="props/units/blood_01.xml" attachpoint="root"/>
			</props>
		</variant>
	</group>
</actor>
