<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant frequency="100" name="Assyrian Ram">
      <animations>
        <animation file="mechanical/pers_siege_ram_move.dae" name="walk" speed="25"/>
        <animation file="mechanical/pers_siege_ram_move.dae" name="run" speed="25"/>
        <animation event="0.85" file="mechanical/pers_siege_ram_attack.dae" name="Melee" speed="50"/>
      </animations>
      <mesh>structural/pers_siege_ram.dae</mesh>
      <texture>structural/assyrian_ram.png</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_persians.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
