<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Iberian Corral">
      <mesh>structural/iber_corral.dae</mesh>
      <props>
        <prop actor="props/structures/iberians/farmstead_b_hay.xml" attachpoint="hay1"/>
        <prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="hay2"/>
        <prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="Iberian Corral 02">
      <mesh>structural/iber_corral_02.dae</mesh>
      <props>
        <prop actor="props/structures/iberians/farmstead_hay.xml" attachpoint="hay"/>
        <prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="iber struct texture">
      <texture>structural/iber_struct.dds</texture>
	</variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/iber_corral_mud.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
