<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_pack_idle.dae" name="Idle" speed="200"/>
        <animation file="biped/inf_pack_walk.dae" name="Walk" speed="30"/>
        <animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
      </animations>
      <mesh>skeletal/m_pants_tunic.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/backpack_celt.xml" attachpoint="back"/>
      </props>
      <texture>skeletal/celt_trader_01.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
