<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic">
  <Armour>
    <Hack>10.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>15.0</Crush>
  </Armour>
  <BuildRestrictions>
    <Category>Farmstead</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>90</BuildTime>
    <Resources>
      <wood>100</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="14.0" depth="14.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>900</Max>
  </Health>
  <Identity>
    <GenericName>Farmstead</GenericName>
    <Tooltip>Dropsite for the food resource.</Tooltip>
    <Classes datatype="tokens">Village -ConquestCritical DropsiteFood</Classes>
    <Icon>structures/farmstead.png</Icon>
  </Identity>
  <Obstruction>
    <Static width="12.0" depth="12.0"/>
  </Obstruction>
  <RallyPoint disable=""/>
  <ResourceDropsite>
    <Types>food</Types>
  </ResourceDropsite>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_farmstead.xml</select>
      <constructed>interface/complete/building/complete_farmstead.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>20</Radius>
    <Weight>65536</Weight>
  </TerritoryInfluence>
  <Vision>
    <Range>20</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_3x3.xml</FoundationActor>
  </VisualActor>
</Entity>
