<?xml version="1.0" encoding="utf-8"?>
<effect>

    <technique>
        <require shaders="arb"/>
        <pass shader="solid_player_instancing"/>
    </technique>

    <technique>
        <require shaders="glsl"/>
        <pass shader="glsl/model_solid_player">
          <define name="USE_INSTANCING" value="1"/>
        </pass>
    </technique>

</effect>
