<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <Cost>
    <BuildTime>300</BuildTime>
    <Resources>
      <food>0</food>
      <wood>0</wood>
      <stone>300</stone>
      <metal>200</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="25.0" depth="25.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>3000</Max>
  </Health>
  <Identity>
    <Civ>pers</Civ>
	<GenericName>Persian Special Building</GenericName>
    <SpecificName>Parihuvādā</SpecificName>
    <History>Special Persian building</History>
    <Icon>structures/palace.png</Icon>
	<Tooltip>Special Building.
Train War Elephants and Kardakes mercenaries.</Tooltip>
  </Identity>
  <Obstruction>
    <Static width="25.0" depth="25.0"/>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_fortress.xml</select>
      <constructed>interface/complete/building/complete_fortress.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryDecay disable=""/>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>38</Radius>
  </TerritoryInfluence>
  <TrainingQueue>
    <Entities datatype="tokens">
	  units/pers_kardakes_hoplite
	  units/pers_kardakes_skirmisher
	  units/pers_war_elephant
    </Entities>
  </TrainingQueue>
  <VisualActor>
    <Actor>structures/persians/sb2.xml</Actor>
    <FoundationActor>structures/fndn_6x6.xml</FoundationActor>
  </VisualActor>
</Entity>
