<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="110"/>
        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="100"/>
        <animation file="biped/inf_hoplite_idle_a.psa" name="Idle" speed="80"/>
        <animation file="biped/inf_hoplite_shield_run_a.psa" name="walk" speed="40"/>
        <animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="30"/>
        <animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="melee" speed="75"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/hele_xenophon.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/shields/hele_round_xenophon.xml" attachpoint="shield"/>
        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
      </props>
      <texture>skeletal/hele_xenophon.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle">
      <props>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Walk">
      <props>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Run">
      <props>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
        <prop attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Death">
      <props>
        <prop attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
