<skeletons>
	<standard_skeleton title="Standard biped" id="biped">
		<bone name="root">
			<bone name="pelvis">
				<bone name="spine">
					<bone name="spine1">
						<bone name="neck">
							<bone name="head">
								<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
								<bone name="l_clavicle">
									<bone name="l_upperarm">
										<bone name="l_forearm">
											<bone name="l_hand">
												<bone name="DUMMY_l_finger0">
													<bone name="DUMMY_l_finger0nub"/>
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
								<bone name="r_clavicle">
									<bone name="r_upperarm">
										<bone name="r_forearm">
											<bone name="r_hand">
												<bone name="DUMMY_r_finger0">
													<bone name="DUMMY_r_finger0nub"/>
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
							</bone>
						</bone>
					</bone>
					<bone name="l_thigh">
						<bone name="l_calf">
							<bone name="l_foot">
								<bone name="DUMMY_l_toe0">
									<bone name="DUMMY_l_toe0nub"/>
								</bone>
							</bone>
						</bone>
					</bone>
					<bone name="r_thigh">
						<bone name="r_calf">
							<bone name="r_foot">
								<bone name="DUMMY_r_toe0">
									<bone name="DUMMY_r_toe0nub"/>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone>
		</bone>
	</standard_skeleton>
	
<!--

The <skeleton>s must specify all the bones that may influence vertexes of
skinned meshes. The <bone name> is the name of the bone in the relevant
modelling/animation program. The <identifier> name is used to determine
whether this <skeleton> applies to the data found in a given model file.

<target> must be the name of a bone in the standard_skeleton identified by
<skeleton target>.

The hierarchy of bones is mostly irrelevant (though it makes sense to match
the structure used by the modelling program) - the only effect is that
the default <target> (i.e. when none is specified for a given bone) is
inherited from the parent node in this hierarchy.

-->
	
	<skeleton title="3ds Max biped" target="biped">
		<identifier>
			<root>Bip01</root>
		</identifier>
		
		<bone name="Bip01"><target>root</target>			
			<bone name="Bip01_Pelvis"><target>pelvis</target>				
				<bone name="Bip01_Spine"><target>spine</target>					
					<bone name="Bip01_Spine1"><target>spine1</target>						
						<bone name="Bip01_Neck"><target>neck</target>							
							<bone name="Bip01_Head"><target>head</target>								
								<bone name="Bip01_HeadNub"/>								
								<bone name="Bip01_L_Clavicle"><target>l_clavicle</target>									
									<bone name="Bip01_L_UpperArm"><target>l_upperarm</target>										
										<bone name="Bip01_L_Forearm"><target>l_forearm</target>											
											<bone name="Bip01_L_Hand"><target>l_hand</target>												
												<bone name="Bip01_L_Finger0">												
													<bone name="Bip01_L_Finger0Nub"/>													
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>								
								<bone name="Bip01_R_Clavicle"><target>r_clavicle</target>									
									<bone name="Bip01_R_UpperArm"><target>r_upperarm</target>										
										<bone name="Bip01_R_Forearm"><target>r_forearm</target>											
											<bone name="Bip01_R_Hand"><target>r_hand</target>												
												<bone name="Bip01_R_Finger0">												
													<bone name="Bip01_R_Finger0Nub"/>													
												</bone>
											</bone>
										</bone>
									</bone>
								</bone>
							</bone>
						</bone>
					</bone>					
					<bone name="Bip01_L_Thigh"><target>l_thigh</target>						
						<bone name="Bip01_L_Calf"><target>l_calf</target>							
							<bone name="Bip01_L_Foot"><target>l_foot</target>								
								<bone name="Bip01_L_Toe0">								
									<bone name="Bip01_L_Toe0Nub"/>									
								</bone>
							</bone>
						</bone>
					</bone>					
					<bone name="Bip01_R_Thigh"><target>r_thigh</target>						
						<bone name="Bip01_R_Calf"><target>r_calf</target>							
							<bone name="Bip01_R_Foot"><target>r_foot</target>								
								<bone name="Bip01_R_Toe0">								
									<bone name="Bip01_R_Toe0Nub"/>									
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone>
		</bone>
	</skeleton>

	<skeleton title="XSI biped" target="biped">
		<identifier>
			<root>Biped_GlobalSRT</root>
		</identifier>
		
		<bone name="Biped_GlobalSRT">
			<target>root</target>
			
			<bone name="Biped_Spine01">
				<target>pelvis</target>
				
				<bone name="Biped_Spine02">
					<target>spine</target>
					
					<bone name="Biped_Spine03">
						<target>spine1</target>
					</bone>
				</bone>
			</bone>
			<bone name="Biped_Lshoulder">
				<target>l_clavicle</target>
			</bone>
			<bone name="Biped_Lbicept">
				<target>l_upperarm</target>
				
				<bone name="Biped_Lforearm">
					<target>l_forearm</target>
				</bone>
			</bone>
			<bone name="Biped_Rshoulder">
				<target>r_clavicle</target>
			</bone>
			<bone name="Biped_Rbicept">
				<target>r_upperarm</target>
				
				<bone name="Biped_Rforearm">
					<target>r_forearm</target>
				</bone>
			</bone>
			<bone name="Biped_neck">
				<target>neck</target>
				
				<bone name="Biped_head">
					<target>head</target>
				</bone>
			</bone>
			<bone name="Biped_Lthigh">
				<target>l_thigh</target>
				
				<bone name="Biped_Lshin">
					<target>l_calf</target>
				</bone>
			</bone>
			<bone name="Biped_Rthigh">
				<target>r_thigh</target>
				
				<bone name="Biped_Rshin">
					<target>r_calf</target>
				</bone>
			</bone>
			<bone name="Biped_Lhand">
				<target>l_hand</target>
				<bone name="Biped_Lfingers"/>
			</bone>
			<bone name="Biped_Lfoot">
				<target>l_foot</target>
				<bone name="Biped_Ltoe"/>
			</bone>
			<bone name="Biped_Rhand">
				<target>r_hand</target>
				<bone name="Biped_Rfingers"/>
			</bone>
			<bone name="Biped_Rfoot">
				<target>r_foot</target>
				<bone name="Biped_Rtoe"/>
			</bone>
		</bone>
	</skeleton>


<!--
This skeleton is for the deer and any other similiar shaped animals with the exact same number of bones.
-->

	<standard_skeleton title="Deer Biped" id="Deer">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
				    <bone name="r_ear">
				    </bone>
				    <bone name="l_ear">
				    </bone>
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>
	
	<skeleton title="3ds Max deer biped" target="Deer">
		 <identifier>
			<root>Deer01</root>
		 </identifier>
		 <bone name="Deer01"><target>root</target>
			<bone name="Deer01_Pelvis"><target>pelvis</target>
			  <bone name="Deer01_Spine"><target>spine</target>
				<bone name="Deer01_Spine1"><target>spine1</target>
				  <bone name="Deer01_Neck"><target>neck</target>
				  	<bone name="Deer01_Neck1"><target>neck1</target>
					  <bone name="Deer01_Head"><target>head</target>
					    <bone name="Deer01_Ponytail1"><target>r_ear</target>
					    </bone>
					    <bone name="Deer01_Ponytail2"><target>l_ear</target>
					    </bone>
					  </bone>
					</bone>
					<bone name="Deer01_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Deer01_L_UpperArm"><target>l_upperarm</target>
						<bone name="Deer01_L_Forearm"><target>l_forearm</target>
						  <bone name="Deer01_L_Hand"><target>l_hand</target>
						  	 <bone name="Deer01_L_Finger0"><target>l_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Deer01_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Deer01_R_UpperArm"><target>r_upperarm</target>
						<bone name="Deer01_R_Forearm"><target>r_forearm</target>
						  <bone name="Deer01_R_Hand"><target>r_hand</target>
						    <bone name="Deer01_R_Finger0"><target>r_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_L_Thigh"><target>l_thigh</target>
				<bone name="Deer01_L_Calf"><target>l_calf</target>
				  <bone name="Deer01_L_Foot"><target>l_foot</target>
					<bone name="Deer01_L_Toe0"><target>l_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_R_Thigh"><target>r_thigh</target>
				<bone name="Deer01_R_Calf"><target>r_calf</target>
				  <bone name="Deer01_R_Foot"><target>r_foot</target>
					<bone name="Deer01_R_Toe0"><target>r_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Deer01_Tail"><target>tail</target>
				<bone name="Deer01_Tail1"><target>tail1</target>
				</bone>
			  </bone>
			</bone>
		 </bone>	
	</skeleton>
	
	<standard_skeleton title="Chariot Skeleton" id="chariot">
      <bone name="base">
        <bone name="chariot">
          <bone name="left_wheel"></bone>
          <bone name="right_wheel"></bone>
        </bone>
      </bone>
	</standard_skeleton>
	
	<skeleton title="Chariot Skeleton" target="chariot">
		 <identifier>
			<root>base</root>
		 </identifier>
      <bone name="base"><target>base</target>
        <bone name="chariot"><target>chariot</target>
          <bone name="left_wheel"><target>left_wheel</target>
          </bone>
          <bone name="right_wheel"><target>right_wheel</target>
          </bone>
        </bone>
      </bone>
	</skeleton>
	
	<standard_skeleton title="Horse Biped" id="Horse">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>
	
	<skeleton title="3ds Max Horse biped" target="Horse">
		 <identifier>
			<root>Horse</root>
		 </identifier>
		 <bone name="Horse"><target>root</target>
			<bone name="Horse_Pelvis"><target>pelvis</target>
			  <bone name="Horse_Spine"><target>spine</target>
				<bone name="Horse_Spine1"><target>spine1</target>
				  <bone name="Horse_Neck"><target>neck</target>
				  	<bone name="Horse_Neck1"><target>neck1</target>
					  <bone name="Horse_Head"><target>head</target>
					  </bone>
					</bone>
					<bone name="Horse_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Horse_L_UpperArm"><target>l_upperarm</target>
						<bone name="Horse_L_Forearm"><target>l_forearm</target>
						  <bone name="Horse_L_Hand"><target>l_hand</target>
						  	 <bone name="Horse_L_Finger0"><target>l_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Horse_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Horse_R_UpperArm"><target>r_upperarm</target>
						<bone name="Horse_R_Forearm"><target>r_forearm</target>
						  <bone name="Horse_R_Hand"><target>r_hand</target>
						    <bone name="Horse_R_Finger0"><target>r_finger</target>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Horse_L_Thigh"><target>l_thigh</target>
				<bone name="Horse_L_Calf"><target>l_calf</target>
				  <bone name="Horse_L_Foot"><target>l_foot</target>
					<bone name="Horse_L_Toe0"><target>l_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Horse_R_Thigh"><target>r_thigh</target>
				<bone name="Horse_R_Calf"><target>r_calf</target>
				  <bone name="Horse_R_Foot"><target>r_foot</target>
					<bone name="Horse_R_Toe0"><target>r_toe</target>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Horse_Tail"><target>tail</target>
				<bone name="Horse_Tail1"><target>tail1</target>
				</bone>
			  </bone>
			</bone>
		 </bone>	
	</skeleton>
	
	<standard_skeleton title="Elephant Biped" id="Ele01">
	 <bone name="root">
		<bone name="pelvis">
		  <bone name="spine">
			<bone name="spine1">
			  <bone name="neck">
			  	<bone name="neck1">
				  <bone name="head">
					<bone name="DUMMY_headnub"/> <!-- kept for binary compatibility with PSA files -->
					<bone name="trunk">
					  <bone name="trunk1">
						<bone name="trunk2">
						  <bone name="DUMMY_ponytail1nub"/>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="l_clavicle">
				  <bone name="l_upperarm">
					<bone name="l_forearm">
					  <bone name="l_hand">
					    <bone name="l_finger">
					     <bone name="DUMMY_l_finger0nub"/>
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
				<bone name="r_clavicle">
				  <bone name="r_upperarm">
					<bone name="r_forearm">
					  <bone name="r_hand">
					    <bone name="r_finger">
					     <bone name="DUMMY_r_finger0nub"/>
					    </bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="l_thigh">
			<bone name="l_calf">
			  <bone name="l_foot">
			    <bone name="l_toe">
				  <bone name="DUMMY_l_toe0nub"/>
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="r_thigh">
			<bone name="r_calf">
			  <bone name="r_foot">
			    <bone name="r_toe">
				  <bone name="DUMMY_r_toe0nub"/>
			    </bone>
			  </bone>
			</bone>
		  </bone>
		  <bone name="tail">
			<bone name="tail1">
			  <bone name="tail2">
				<bone name="DUMMY_tailnub"/>
			  </bone>
			</bone>
		  </bone>
		</bone>
	 </bone>
	</standard_skeleton>
	
	<skeleton title="3ds Max Elephant biped" target="Ele01">
		 <identifier>
			<root>Ele01</root>
		 </identifier>
		 <bone name="Ele01"><target>root</target>
			<bone name="Ele01_Pelvis"><target>pelvis</target>
			  <bone name="Ele01_Spine"><target>spine</target>
				<bone name="Ele01_Spine1"><target>spine1</target>
				  <bone name="Ele01_Neck"><target>neck</target>
				  	<bone name="Ele01_Neck1"><target>neck1</target>
					  <bone name="Ele01_Head"><target>head</target>
						<bone name="Ele01_HeadNub"/>	
					    <bone name="Ele01_Ponytail1"><target>trunk</target>
					      <bone name="Ele01_Ponytail11"><target>trunk1</target>
						    <bone name="Ele01_Ponytail12"><target>trunk2</target>
							  <bone name="Ele01_Ponytail1Nub"/>
						    </bone>
					      </bone>						
					    </bone>
					  </bone>
					</bone>
					<bone name="Ele01_L_Clavicle"><target>l_clavicle</target>
					  <bone name="Ele01_L_UpperArm"><target>l_upperarm</target>
						<bone name="Ele01_L_Forearm"><target>l_forearm</target>
						  <bone name="Ele01_L_Hand"><target>l_hand</target>
						  	 <bone name="Ele01_L_Finger0"><target>l_finger</target>
								<bone name="Ele01_L_Finger0Nub"/>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
					<bone name="Ele01_R_Clavicle"><target>r_clavicle</target>
					  <bone name="Ele01_R_UpperArm"><target>r_upperarm</target>
						<bone name="Ele01_R_Forearm"><target>r_forearm</target>
						  <bone name="Ele01_R_Hand"><target>r_hand</target>
						    <bone name="Ele01_R_Finger0"><target>r_finger</target>
								<bone name="Ele01_R_Finger0Nub"/>
							 </bone>
						  </bone>
						</bone>
					  </bone>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Ele01_L_Thigh"><target>l_thigh</target>
				<bone name="Ele01_L_Calf"><target>l_calf</target>
				  <bone name="Ele01_L_Foot"><target>l_foot</target>
					<bone name="Ele01_L_Toe0"><target>l_toe</target>
					  <bone name="Ele01_L_Toe0Nub"/>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Ele01_R_Thigh"><target>r_thigh</target>
				<bone name="Ele01_R_Calf"><target>r_calf</target>
				  <bone name="Ele01_R_Foot"><target>r_foot</target>
					<bone name="Ele01_R_Toe0"><target>r_toe</target>
					  <bone name="Ele01_R_Toe0Nub"/>
					</bone>
				  </bone>
				</bone>
			  </bone>
			  <bone name="Ele01_Tail"><target>tail</target>
				<bone name="Ele01_Tail1"><target>tail1</target>
				  <bone name="Ele01_Tail2"><target>tail1</target>
					<bone name="Ele01_TailNub"/>
				  </bone>
				</bone>
			  </bone>
			</bone>
		 </bone>	
	</skeleton>
	


	<standard_skeleton title="Tree Skeleton" id="tree">
      <bone name="stump">
        <bone name="trunk">
          <bone name="foliage">
		   </bone>
        </bone>
      </bone>
	</standard_skeleton>
	
	<skeleton title="Tree Skeleton" target="tree">
		 <identifier>
			<root>stump</root>
		 </identifier>
      <bone name="stump"><target>stump</target>
        <bone name="trunk"><target>trunk</target>
          <bone name="foliage"><target>foliage</target>
          </bone>
        </bone>
      </bone>
	</skeleton>
	
    <standard_skeleton title="Four Wheel Ram" id="Ram"> 
                <bone name="RamBone"> 
                        <bone name="WheelLeftBack"></bone> 
                        <bone name="WheelLeftFront"></bone> 
                        <bone name="WheelRightBack"></bone> 
                        <bone name="WheelRightFront"></bone> 
                        <bone name="Weapon"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Four Wheel Ram" target="Ram"> 
                <identifier> 
                        <root>FourWheelRam</root> 
                </identifier> 
                <bone name="RamBone"><target>RamBone</target> 
                        <bone name="WheelLeftBack"><target>WheelLeftBack</target></bone> 
                        <bone name="WheelLeftFront"><target>WheelLeftFront</target></bone> 
                        <bone name="WheelRightBack"><target>WheelRightBack</target></bone> 
                        <bone name="WheelRightFront"><target>WheelRightFront</target></bone> 
                        <bone name="Weapon"><target>Weapon</target></bone> 
                </bone> 
	</skeleton>   
	
    <standard_skeleton title="Six Wheel Vehicle" id="sixwheel"> 
                <bone name="sixwheel"> 
                        <bone name="l_back"></bone> 
                        <bone name="l_mid"></bone> 
                        <bone name="l_front"></bone> 
                        <bone name="r_back"></bone> 
                        <bone name="r_mid"></bone> 
                        <bone name="r_front"></bone> 
                        <bone name="weapon"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Six Wheel Vehicle" target="sixwheel"> 
                <identifier> 
                        <root>SixWheeler</root> 
                </identifier> 
                <bone name="sixwheel"><target>sixwheel</target> 
                        <bone name="l_back"><target>l_back</target></bone> 
                        <bone name="l_mid"><target>l_mid</target></bone>
                        <bone name="l_front"><target>l_front</target></bone>
                        <bone name="r_back"><target>r_back</target></bone>
                        <bone name="r_mid"><target>r_mid</target></bone>
                        <bone name="r_front"><target>r_front</target></bone>
                        <bone name="weapon"><target>weapon</target></bone> 
                </bone> 
	</skeleton>  
	
    <standard_skeleton title="Two Wheel Vehicle" id="twowheel"> 
                <bone name="twowheel"> 
                        <bone name="l_wheel"></bone>
                        <bone name="r_wheel"></bone>
                        <bone name="weapon"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Two Wheel Vehicle" target="twowheel"> 
                <identifier> 
                        <root>TwoWheeler</root> 
                </identifier> 
                <bone name="twowheel"><target>twowheel</target> 
                        <bone name="l_wheel"><target>l_wheel</target></bone> 
                        <bone name="r_wheel"><target>r_wheel</target></bone>
                        <bone name="weapon"><target>weapon</target></bone> 
                </bone> 
	</skeleton>  	
	
	<standard_skeleton title="Rowing Boat" id="rowingboat"> 
                <bone name="RowingBoatBone"> 
                        <bone name="RightRow"></bone> 
                        <bone name="LeftRow"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Rowing Boat" target="rowingboat"> 
                <identifier> 
                        <root>RowingBoat</root> 
                </identifier> 
                <bone name="RowingBoatBone"><target>RowingBoatBone</target> 
                        <bone name="RightRow"><target>RightRow</target></bone> 
                        <bone name="LeftRow"><target>LeftRow</target></bone> 
                </bone> 
	</skeleton>  
	
	<standard_skeleton title="GiraffeBones" id="giraffe"> 
		<bone name="main_pelvis">
			<bone name="left_r_pelvis_upper">
				<bone name="left_r_leg_top">
					<bone name="left_r_leg_mid">
						<bone name="left_r_leg_bottom">
							<bone name="left_r_foot"></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="right_r_pelvis_upper">
				<bone name="right_r_leg_top">
					<bone name="right_r_leg_mid">
						<bone name="right_r_leg_bottom">
							<bone name="right_r_foot"></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="spine_01">
				<bone name="spine_02">
					<bone name="spine_neck">
						<bone name="right_f_pelvis_upper">
							<bone name="right_f_leg_top">
								<bone name="right_f_leg_mid">
									<bone name="right_f_leg_bottom">
										<bone name="right_f_foot"></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="left_f_pelvis_upper">
							<bone name="left_f_leg_top">
								<bone name="left_f_leg_mid">
									<bone name="left_f_leg_bottom">
										<bone name="left_f_foot"></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="neck_01">
							<bone name="neck_02">
								<bone name="neck_03">
									<bone name="head"></bone>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone> 
			<bone name="tail_01">
				<bone name="tail_02">
					<bone name="tail_03"></bone>
				</bone>
			</bone>
		</bone>
	</standard_skeleton>

	<skeleton title="GiraffeBones" target="giraffe">
		<identifier>
				<root>main_pelvis</root>
		</identifier>
		<bone name="main_pelvis"><target>main_pelvis</target>
			<bone name="left_r_pelvis_upper"><target>left_r_pelvis_upper</target>
				<bone name="left_r_leg_top"><target>left_r_leg_top</target>
					<bone name="left_r_leg_mid"><target>left_r_leg_mid</target>
						<bone name="left_r_leg_bottom"><target>left_r_leg_bottom</target>
							<bone name="left_r_foot"><target>left_r_foot</target></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="right_r_pelvis_upper"><target>right_r_pelvis_upper</target>
				<bone name="right_r_leg_top"><target>right_r_leg_top</target>
					<bone name="right_r_leg_mid"><target>right_r_leg_mid</target>
						<bone name="right_r_leg_bottom"><target>right_r_leg_bottom</target>
							<bone name="right_r_foot"><target>right_r_foot</target></bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="spine_01"><target>spine_01</target>
				<bone name="spine_02"><target>spine_02</target>
					<bone name="spine_neck"><target>spine_neck</target>
						<bone name="right_f_pelvis_upper"><target>right_f_pelvis_upper</target>
							<bone name="right_f_leg_top"><target>right_f_leg_top</target>
								<bone name="right_f_leg_mid"><target>right_f_leg_mid</target>
									<bone name="right_f_leg_bottom"><target>right_f_leg_bottom</target>
										<bone name="right_f_foot"><target>right_f_foot</target></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="left_f_pelvis_upper"><target>left_f_pelvis_upper</target>
							<bone name="left_f_leg_top"><target>left_f_leg_top</target>
								<bone name="left_f_leg_mid"><target>left_f_leg_mid</target>
									<bone name="left_f_leg_bottom"><target>left_f_leg_bottom</target>
										<bone name="left_f_foot"><target>left_f_foot</target></bone>
									</bone>
								</bone>
							</bone>
						</bone>
						<bone name="neck_01"><target>neck_01</target>
							<bone name="neck_02"><target>neck_02</target>
								<bone name="neck_03"><target>neck_03</target>
									<bone name="head"><target>head</target></bone>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone> 
			<bone name="tail_01"><target>tail_01</target>
				<bone name="tail_02"><target>tail_02</target>
					<bone name="tail_03"><target>tail_03</target></bone>
				</bone>
			</bone>
		</bone>
	</skeleton>
	
    <standard_skeleton title="Fish School" id="fish"> 
                <bone name="main"> 
                        <bone name="motion_head"></bone> 
                        <bone name="motion_mid"></bone> 
                        <bone name="motion_back"></bone> 
                        <bone name="jump_first"></bone> 
                        <bone name="jump_second"></bone> 
                        <bone name="jump_third"></bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Fish School" target="fish"> 
                <identifier> 
                        <root>fish_shoal</root> 
                </identifier> 
                <bone name="main"><target>main</target> 
                        <bone name="motion_head"><target>motion_head</target></bone> 
                        <bone name="motion_mid"><target>motion_mid</target></bone>
                        <bone name="motion_back"><target>motion_back</target></bone>
                        <bone name="jump_first"><target>jump_first</target></bone>
                        <bone name="jump_second"><target>jump_second</target></bone>
                        <bone name="jump_third"><target>jump_third</target></bone>
                </bone> 
	</skeleton>
	
    <standard_skeleton title="whale skeleton1" id="whale1">
                <bone name="main"> 
					<bone name="body"> 
                        <bone name="head"></bone> 
                        <bone name="spine">
							<bone name="pelvis">
								<bone name="tail"></bone> 
							</bone> 
						</bone> 
                        <bone name="fin_r"></bone> 
                        <bone name="fin_l"></bone> 
					</bone> 
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="whale skeleton1" target="whale1"> 
                <identifier> 
                        <root>whale_1</root>
                </identifier> 
                <bone name="main"><target>main</target> 
					<bone name="body"><target>body</target>
                        <bone name="head"><target>head</target></bone> 
                        <bone name="spine"><target>spine</target>
							<bone name="pelvis"><target>pelvis</target>
								<bone name="tail"><target>tail</target></bone>
							</bone>
						</bone>
                        <bone name="fin_r"><target>fin_r</target></bone>
                        <bone name="fin_l"><target>fin_l</target></bone>
					</bone> 
                </bone> 
	</skeleton>

	<standard_skeleton title="BlenderChicken" id="BlenderChicken">
		<bone name="Body">
			<bone name="Neck_Low">
			  <bone name="Neck_High">
				<bone name="Head"></bone>
			  </bone>
			</bone>
			<bone name="Leg_L">
			  <bone name="Shin_L">
				<bone name="Foot_L"></bone>
			  </bone>
			</bone>
			<bone name="Leg_R">
			  <bone name="Shin_R">
				<bone name="Foot_R"></bone>
			  </bone>
			</bone>
			<bone name="Rear">
			  <bone name="Tail"></bone>
			</bone>
			<bone name="Wing_R">
			  <bone name="WingTip_R"></bone>
			</bone>
			<bone name="Wing_L">
			  <bone name="WingTip_L"></bone>
			</bone>
		</bone>
    </standard_skeleton>

	<skeleton title="BlenderChicken" target="BlenderChicken">
		<identifier>
			<root>BlenderChicken</root>
		</identifier>
		<bone name="Body"><target>Body</target>
			<bone name="Neck_Low"><target>Neck_Low</target>
			  <bone name="Neck_High"><target>Neck_High</target>
				<bone name="Head"><target>Head</target></bone>
			  </bone>
			</bone>
			<bone name="Leg_L"><target>Leg_L</target>
			  <bone name="Shin_L"><target>Shin_L</target>
				<bone name="Foot_L"><target>Foot_L</target></bone>
			  </bone>
			</bone>
			<bone name="Leg_R"><target>Leg_R</target>
			  <bone name="Shin_R"><target>Shin_R</target>
				<bone name="Foot_R"><target>Foot_R</target></bone>
			  </bone>
			</bone>
			<bone name="Rear"><target>Rear</target>
			  <bone name="Tail"><target>Tail</target></bone>
			</bone>
			<bone name="Wing_R"><target>Wing_R</target>
			  <bone name="WingTip_R"><target>WingTip_R</target></bone>
			</bone>
			<bone name="Wing_L"><target>Wing_L</target>
			  <bone name="WingTip_L"><target>WingTip_L</target></bone>
			</bone>
		</bone>
    </skeleton>

	<standard_skeleton title="Boar" id="Boar">
		<bone name="BoarArmature">
			<bone name="Body">
				<bone name="Body2">
					<bone name="Rear">
						<bone name="Tail" />
						<bone name="Hip_Left">
							<bone name="Back_Leg_Left">
								<bone name="Shin_Left">
									<bone name="Back_Foot_Left" />
								</bone>
							</bone>
						</bone>
						<bone name="Hip_Right">
							<bone name="Back_Leg_Right">
								<bone name="Shin_Right">
									<bone name="Back_Foot_Right" />
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="Neck">
				<bone name="Head">
					<bone name="Ear_Left" />
					<bone name="Ear_Right" />
				</bone>
			</bone>
			<bone name="Shoulder_Left">
				<bone name="Front_Leg_Left">
					<bone name="Forearm_Left">
						<bone name="Front_Foot_Left" />
					</bone>
				</bone>
			</bone>
			<bone name="Shoulder_Right">
				<bone name="Front_Leg_Right">
					<bone name="Forearm_Right">
						<bone name="Front_Foot_Right" />
					</bone>
				</bone>
			</bone>
		</bone>
	</standard_skeleton>

	<skeleton title="Boar" target="Boar"><identifier><root>Armature</root></identifier>
		<bone name="BoarArmature"><target>BoarArmature</target>
			<bone name="Body"><target>Body</target>
				<bone name="Body2"><target>Body2</target>
					<bone name="Rear"><target>Rear</target>
						<bone name="Tail"><target>Tail</target></bone>
						<bone name="Hip_Left"><target>Hip_Left</target>
							<bone name="Back_Leg_Left"><target>Back_Leg_Left</target>
								<bone name="Shin_Left"><target>Shin_Left</target>
									<bone name="Back_Foot_Left"><target>Back_Foot_Left</target></bone>
								</bone>
							</bone>
						</bone>
						<bone name="Hip_Right"><target>Hip_Right</target>
							<bone name="Back_Leg_Right"><target>Back_Leg_Right</target>
								<bone name="Shin_Right"><target>Shin_Right</target>
									<bone name="Back_Foot_Right"><target>Back_Foot_Right</target></bone>
								</bone>
							</bone>
						</bone>
					</bone>
				</bone>
			</bone>
			<bone name="Neck"><target>Neck</target>
				<bone name="Head"><target>Head</target>
					<bone name="Ear_Left"><target>Ear_Left</target></bone>
					<bone name="Ear_Right"><target>Ear_Right</target></bone>
				</bone>
			</bone>
			<bone name="Shoulder_Left"><target>Shoulder_Left</target>
				<bone name="Front_Leg_Left"><target>Front_Leg_Left</target>
					<bone name="Forearm_Left"><target>Forearm_Left</target>
						<bone name="Front_Foot_Left"><target>Front_Foot_Left</target></bone>
					</bone>
				</bone>
			</bone>
			<bone name="Shoulder_Right"><target>Shoulder_Right</target>
				<bone name="Front_Leg_Right"><target>Front_Leg_Right</target>
					<bone name="Forearm_Right"><target>Forearm_Right</target>
						<bone name="Front_Foot_Right"><target>Front_Foot_Right</target></bone>
					</bone>
				</bone>
			</bone>
		</bone>
	</skeleton>
	
	<standard_skeleton title="Sheep" id="Sheep">
		<bone name="ThreeBagsFull">
			<bone name="Neck">
				<bone name="Head" />
			</bone>
			<bone name="Body_Front">
				<bone name="Body_Rear">
					<bone name="Pelvis_Left">
						<bone name="Leg_Left">
							<bone name="Shin_Left">
								<bone name="Foot_Left" />
							</bone>
						</bone>
					</bone>
					<bone name="Pelvis_Right">
						<bone name="Leg_Right">
							<bone name="Shin_Right">
								<bone name="Foot_Right" />
							</bone>
						</bone>
					</bone>
					<bone name="Butt">
						<bone name="Tail" />
					</bone>
				</bone>
			</bone>
			<bone name="Shoulder_Left">
				<bone name="Arm_Left">
					<bone name="Forearm_Left">
						<bone name="Hand_Left" />
					</bone>
				</bone>
			</bone>
			<bone name="Shoulder_Right">
				<bone name="Arm_Right">
					<bone name="Forearm_Right">
						<bone name="Hand_Right" />
					</bone>
				</bone>
			</bone>
		</bone>
	</standard_skeleton>

	<skeleton title="Sheep" target="Sheep"><identifier><root>ThreeBagsFull</root></identifier>
		<bone name="ThreeBagsFull"><target>ThreeBagsFull</target>
			<bone name="Neck"><target>Neck</target>
				<bone name="Head"><target>Head</target></bone>
			</bone>
			<bone name="Body_Front"><target>Body_Front</target>
				<bone name="Body_Rear"><target>Body_Rear</target>
					<bone name="Pelvis_Left"><target>Pelvis_Left</target>
						<bone name="Leg_Left"><target>Leg_Left</target>
							<bone name="Shin_Left"><target>Shin_Left</target>
								<bone name="Foot_Left"><target>Foot_Left</target></bone>
							</bone>
						</bone>
					</bone>
					<bone name="Pelvis_Right"><target>Pelvis_Right</target>
						<bone name="Leg_Right"><target>Leg_Right</target>
							<bone name="Shin_Right"><target>Shin_Right</target>
								<bone name="Foot_Right"><target>Foot_Right</target></bone>
							</bone>
						</bone>
					</bone>
					<bone name="Butt"><target>Butt</target>
						<bone name="Tail"><target>Tail</target></bone>
					</bone>
				</bone>
			</bone>
			<bone name="Shoulder_Left"><target>Shoulder_Left</target>
				<bone name="Arm_Left"><target>Arm_Left</target>
					<bone name="Forearm_Left"><target>Forearm_Left</target>
						<bone name="Hand_Left"><target>Hand_Left</target></bone>
					</bone>
				</bone>
			</bone>
			<bone name="Shoulder_Right"><target>Shoulder_Right</target>
				<bone name="Arm_Right"><target>Arm_Right</target>
					<bone name="Forearm_Right"><target>Forearm_Right</target>
						<bone name="Hand_Right"><target>Hand_Right</target></bone>
					</bone>
				</bone>
			</bone>
		</bone>
	</skeleton>

	<standard_skeleton title="ZebraArmature" id="ZebraArmature">
		<bone name="ZebraArmature">
			<bone name="body">
				<bone name="rear_body">
					<bone name="left_pelvis">
						<bone name="rear_left_leg">
							<bone name="rear_left_shin">
								<bone name="rear_left_foot" />
							</bone>
							<bone name="rear_left_knee" />
						</bone>
						<bone name="left_pelvis_joint_front">
							<bone name="left_pelvis_joint_rear" />
						</bone>
					</bone>
					<bone name="butt">
						<bone name="tail_start">
							<bone name="tail_middle">
								<bone name="tail_tip" />
							</bone>
						</bone>
					</bone>
					<bone name="right_pelvis">
						<bone name="rear_right_leg">
							<bone name="rear_right_shin">
								<bone name="rear_right_foot" />
							</bone>
							<bone name="rear_right_knee" />
						</bone>
						<bone name="right_pelvis_joint_front">
							<bone name="right_pelvis_joint_rear" />
						</bone>
					</bone>
					<bone name="rear_belly" />
				</bone>
				<bone name="middle_belly" />
				<bone name="front_belly" />
			</bone>
			<bone name="left_shoulder">
				<bone name="left_leg">
					<bone name="left_shin">
						<bone name="left_foot" />
					</bone>
				</bone>
			</bone>
			<bone name="neck1">
				<bone name="neck2">
					<bone name="head">
						<bone name="left_ear" />
						<bone name="right_ear" />
					</bone>
				</bone>
			</bone>
			<bone name="right_shoulder">
				<bone name="right_leg">
					<bone name="right_shin">
						<bone name="right_foot" />
					</bone>
				</bone>
			</bone>
		</bone>
		<bone name="rear_right_leg-target" />
		<bone name="rear_left_leg-target" />
		<bone name="left_leg-target" />
		<bone name="left_knee-target" />
		<bone name="right_leg-target" />
		<bone name="right_knee-target" />
	</standard_skeleton>

	<skeleton title="ZebraArmature" target="ZebraArmature"><identifier><root>ZebraArmature</root></identifier>
		<bone name="ZebraArmature"><target>ZebraArmature</target>
			<bone name="body"><target>body</target>
				<bone name="rear_body"><target>rear_body</target>
					<bone name="left_pelvis"><target>left_pelvis</target>
						<bone name="rear_left_leg"><target>rear_left_leg</target>
							<bone name="rear_left_shin"><target>rear_left_shin</target>
								<bone name="rear_left_foot"><target>rear_left_foot</target></bone>
							</bone>
							<bone name="rear_left_knee"><target>rear_left_knee</target></bone>
						</bone>
						<bone name="left_pelvis_joint_front"><target>left_pelvis_joint_front</target>
							<bone name="left_pelvis_joint_rear"><target>left_pelvis_joint_rear</target></bone>
						</bone>
					</bone>
					<bone name="butt"><target>butt</target>
						<bone name="tail_start"><target>tail_start</target>
							<bone name="tail_middle"><target>tail_middle</target>
								<bone name="tail_tip"><target>tail_tip</target></bone>
							</bone>
						</bone>
					</bone>
					<bone name="right_pelvis"><target>right_pelvis</target>
						<bone name="rear_right_leg"><target>rear_right_leg</target>
							<bone name="rear_right_shin"><target>rear_right_shin</target>
								<bone name="rear_right_foot"><target>rear_right_foot</target></bone>
							</bone>
							<bone name="rear_right_knee"><target>rear_right_knee</target></bone>
						</bone>
						<bone name="right_pelvis_joint_front"><target>right_pelvis_joint_front</target>
							<bone name="right_pelvis_joint_rear"><target>right_pelvis_joint_rear</target></bone>
						</bone>
					</bone>
					<bone name="rear_belly"><target>rear_belly</target></bone>
				</bone>
				<bone name="middle_belly"><target>middle_belly</target></bone>
				<bone name="front_belly"><target>front_belly</target></bone>
			</bone>
			<bone name="left_shoulder"><target>left_shoulder</target>
				<bone name="left_leg"><target>left_leg</target>
					<bone name="left_shin"><target>left_shin</target>
						<bone name="left_foot"><target>left_foot</target></bone>
					</bone>
				</bone>
			</bone>
			<bone name="neck1"><target>neck1</target>
				<bone name="neck2"><target>neck2</target>
					<bone name="head"><target>head</target>
						<bone name="left_ear"><target>left_ear</target></bone>
						<bone name="right_ear"><target>right_ear</target></bone>
					</bone>
				</bone>
			</bone>
			<bone name="right_shoulder"><target>right_shoulder</target>
				<bone name="right_leg"><target>right_leg</target>
					<bone name="right_shin"><target>right_shin</target>
						<bone name="right_foot"><target>right_foot</target></bone>
					</bone>
				</bone>
			</bone>
		</bone>
		<bone name="rear_right_leg-target"><target>rear_right_leg-target</target></bone>
		<bone name="rear_left_leg-target"><target>rear_left_leg-target</target></bone>
		<bone name="left_leg-target"><target>left_leg-target</target></bone>
		<bone name="left_knee-target"><target>left_knee-target</target></bone>
		<bone name="right_leg-target"><target>right_leg-target</target></bone>
		<bone name="right_knee-target"><target>right_knee-target</target></bone>
	</skeleton>

	<standard_skeleton title="Peacock" id="Peacock">
		<bone name="PeacockArmature">
			<bone name="Body">
				<bone name="Neck1">
					<bone name="Neck2">
						<bone name="Neck3">
							<bone name="Head">
								<bone name="Mohawk" />
							</bone>
						</bone>
						<bone name="Neck2_Joint" />
					</bone>
				</bone>
				<bone name="tailHolder_Base">
					<bone name="tailHolder_Middle">
						<bone name="tailHolder_Top">
							<bone name="tailFeather_Middle" />
							<bone name="tailFeather_Right" />
							<bone name="tailFeather_Rightmost" />
							<bone name="tailFeather_Left" />
							<bone name="tailFeather_Leftmost" />
							<bone name="tailFeather_Right45" />
							<bone name="tailFeather_Left45" />
							<bone name="tailFeather_Right60" />
							<bone name="tailFeather_Left60" />
							<bone name="tailHolder_Back">
								<bone name="tailHolder_Back_Fluff" />
							</bone>
							<bone name="tailFeather_Right90" />
							<bone name="tailFeather_Left90" />
						</bone>
					</bone>
				</bone>
				<bone name="RightWing" />
				<bone name="LeftWing" />
			</bone>
			<bone name="LeftLeg">
				<bone name="LeftShin">
					<bone name="LeftFoot" />
				</bone>
				<bone name="LeftKnee" />
			</bone>
			<bone name="RightLeg">
				<bone name="RightShin">
					<bone name="RightFoot" />
				</bone>
				<bone name="RightKnee" />
			</bone>
		</bone>
	</standard_skeleton>

	<skeleton title="Peacock" target="Peacock"><identifier><root>PeacockArmature</root></identifier>
		<bone name="PeacockArmature"><target>PeacockArmature</target>
			<bone name="Body"><target>Body</target>
				<bone name="Neck1"><target>Neck1</target>
					<bone name="Neck2"><target>Neck2</target>
						<bone name="Neck3"><target>Neck3</target>
							<bone name="Head"><target>Head</target>
								<bone name="Mohawk"><target>Mohawk</target></bone>
							</bone>
						</bone>
						<bone name="Neck2_Joint"><target>Neck2_Joint</target></bone>
					</bone>
				</bone>
				<bone name="tailHolder_Base"><target>tailHolder_Base</target>
					<bone name="tailHolder_Middle"><target>tailHolder_Middle</target>
						<bone name="tailHolder_Top"><target>tailHolder_Top</target>
							<bone name="tailFeather_Middle"><target>tailFeather_Middle</target></bone>
							<bone name="tailFeather_Right"><target>tailFeather_Right</target></bone>
							<bone name="tailFeather_Rightmost"><target>tailFeather_Rightmost</target></bone>
							<bone name="tailFeather_Left"><target>tailFeather_Left</target></bone>
							<bone name="tailFeather_Leftmost"><target>tailFeather_Leftmost</target></bone>
							<bone name="tailFeather_Right45"><target>tailFeather_Right45</target></bone>
							<bone name="tailFeather_Left45"><target>tailFeather_Left45</target></bone>
							<bone name="tailFeather_Right60"><target>tailFeather_Right60</target></bone>
							<bone name="tailFeather_Left60"><target>tailFeather_Left60</target></bone>
							<bone name="tailHolder_Back"><target>tailHolder_Back</target>
								<bone name="tailHolder_Back_Fluff"><target>tailHolder_Back_Fluff</target></bone>
							</bone>
							<bone name="tailFeather_Right90"><target>tailFeather_Right90</target></bone>
							<bone name="tailFeather_Left90"><target>tailFeather_Left90</target></bone>
						</bone>
					</bone>
				</bone>
				<bone name="RightWing"><target>RightWing</target></bone>
				<bone name="LeftWing"><target>LeftWing</target></bone>
			</bone>
			<bone name="LeftLeg"><target>LeftLeg</target>
				<bone name="LeftShin"><target>LeftShin</target>
					<bone name="LeftFoot"><target>LeftFoot</target></bone>
				</bone>
				<bone name="LeftKnee"><target>LeftKnee</target></bone>
			</bone>
			<bone name="RightLeg"><target>RightLeg</target>
				<bone name="RightShin"><target>RightShin</target>
					<bone name="RightFoot"><target>RightFoot</target></bone>
				</bone>
				<bone name="RightKnee"><target>RightKnee</target></bone>
			</bone>
		</bone>
	</skeleton>

    <standard_skeleton title="Ballista Weapon" id="ballista"> 
                <bone name="main"> 
                    <bone name="weapon"></bone> 
						<bone name="lever"></bone>
						<bone name="arm_left"></bone>
						<bone name="arm_right"></bone>
						<bone name="sling_left"></bone>
						<bone name="sling"></bone>
						<bone name="sling_right"></bone>
                </bone> 
	</standard_skeleton> 
 
	<skeleton title="Ballista Weapon" target="ballista"> 
                <identifier> 
                        <root>ballista</root> 
                </identifier> 
                <bone name="main"><target>main</target> 
                    <bone name="weapon"><target>weapon</target></bone> 
						<bone name="lever"><target>lever</target></bone>
						<bone name="arm_left"><target>arm_left</target></bone>
						<bone name="arm_right"><target>arm_right</target></bone>
						<bone name="sling_left"><target>sling_left</target></bone>
						<bone name="sling"><target>sling</target></bone>
						<bone name="sling_right"><target>sling_right</target></bone>
                </bone> 
	</skeleton>
	
	<standard_skeleton title="Ship One Row" id="shiponerow">
                <bone name="one_row_main">
                        <bone name="right_top_row"></bone>
                        <bone name="left_top_row"></bone>
                </bone>
	</standard_skeleton>
	
	<skeleton title="Ship One Row" target="shiponerow"> 
                <identifier> 
                        <root>shiponerow</root> 
                </identifier> 
                <bone name="one_row_main"><target>one_row_main</target> 
                        <bone name="right_top_row"><target>right_top_row</target></bone> 
                        <bone name="left_top_row"><target>left_top_row</target></bone> 
                </bone> 
	</skeleton>  
	
	<standard_skeleton title="Ship Two Row" id="shiptworow">
                <bone name="two_row_main">
                        <bone name="right_top_row"></bone>
                        <bone name="right_bottom_row"></bone>
                        <bone name="left_top_row"></bone>
                        <bone name="left_bottom_row"></bone>
                </bone>
	</standard_skeleton>
	
	<skeleton title="Ship Two Row" target="shiptworow"> 
                <identifier> 
                        <root>shiptworow</root> 
                </identifier> 
                <bone name="two_row_main"><target>two_row_main</target> 
                        <bone name="right_top_row"><target>right_top_row</target></bone> 
                        <bone name="right_bottom_row"><target>right_bottom_row</target></bone> 
                        <bone name="left_top_row"><target>left_top_row</target></bone> 
                        <bone name="left_bottom_row"><target>left_bottom_row</target></bone> 
                </bone> 
	</skeleton>  
	
	<standard_skeleton title="Ship Three Row" id="shipthreerow">
                <bone name="three_row_main">
                        <bone name="right_top_row"></bone>
                        <bone name="right_middle_row"></bone>
                        <bone name="right_bottom_row"></bone>
                        <bone name="left_top_row"></bone>
                        <bone name="left_middle_row"></bone>
                        <bone name="left_bottom_row"></bone>
                </bone>
	</standard_skeleton>
	
	<skeleton title="Ship Three Row" target="shipthreerow"> 
                <identifier> 
                        <root>shipthreerow</root> 
                </identifier> 
                <bone name="three_row_main"><target>three_row_main</target> 
                        <bone name="right_top_row"><target>right_top_row</target></bone> 
                        <bone name="right_middle_row"><target>right_middle_row</target></bone> 
                        <bone name="right_bottom_row"><target>right_bottom_row</target></bone> 
                        <bone name="left_top_row"><target>left_top_row</target></bone> 
                        <bone name="left_middle_row"><target>left_middle_row</target></bone> 
                        <bone name="left_bottom_row"><target>left_bottom_row</target></bone> 
                </bone> 
	</skeleton>  
	
</skeletons>