<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="2" name="helmet-phrygian-1">
      <mesh>props/helmet/mace_helmet_b.dae</mesh>
      <texture>props/helmet/mace_a.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-phrygian-2">
      <mesh>props/helmet/mace_helmet_c.dae</mesh>
      <texture>props/helmet/mace_a.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-d">
      <mesh>props/helmet/mace_helmet_d.dae</mesh>
      <texture>props/helmet/mace_b.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-e">
      <mesh>props/helmet/mace_helmet_e.dae</mesh>
      <texture>props/helmet/mace_b.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-f">
      <mesh>props/helmet/mace_helmet_f.dae</mesh>
      <texture>props/helmet/mace_b.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-thracian-simple">
      <mesh>props/helmet/helmet_thracian_1.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-thracian-bump">
      <mesh>props/helmet/mace_helmet_g.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-thracian-plume">
      <mesh>props/helmet/mace_helmet_h.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-thracian-crested">
      <mesh>props/helmet/helmet_thracian_4.dae</mesh>
      <texture>props/helmet/mace_c.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-pilos">
      <mesh>props/helmet/hele_pilos_simple.dae</mesh>
      <texture>props/helmet/mace_d1.dds</texture>
    </variant>
    <variant frequency="6" name="helmet-bearded">
      <mesh>props/helmet/mace_helmet_a.dae</mesh>
      <texture>props/helmet/mace_a.dds</texture>
    </variant>
    <variant frequency="4" name="helmet-bearded-feathers">
      <mesh>props/helmet/mace_helmet_k.dae</mesh>
      <texture>props/helmet/mace_a.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
