<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_salute_c.psa" name="Idle" speed="100"/>
      </animations>
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_h.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="r_hand"/>
        <prop actor="props/units/shields/hele_round_themistocles.xml" attachpoint="shield"/>
      </props>
      <texture>skeletal/hele_themistocles.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
