<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="helmet-01">
      <mesh>props/helmet/celt_helmet_a.dae</mesh>
      <texture>props/helmet/celt_a1.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-02">
      <mesh>props/helmet/celt_helmet_a.dae</mesh>
      <texture>props/helmet/celt_a2.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-03">
      <mesh>props/helmet/celt_helmet_b.dae</mesh>
      <texture>props/helmet/celt_b1.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-04">
      <mesh>props/helmet/celt_helmet_c.dae</mesh>
      <texture>props/helmet/celt_b1.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-05">
      <mesh>props/helmet/celt_helmet_c.dae</mesh>
      <texture>props/helmet/celt_b2.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-06-Port">
      <mesh>props/helmet/celt_helmet_d.dae</mesh>
      <texture>props/helmet/celt_d1.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-07">
      <mesh>props/helmet/celt_helmet_e.dae</mesh>
      <texture>props/helmet/celt_e1.dds</texture>
    </variant>
    <variant frequency="3" name="helmet-08">
      <mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
      <texture>props/helmet/celt_a4.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-09">
      <mesh>props/helmet/celt_coolus_feathers.dae</mesh>
      <texture>props/helmet/celt_a3.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-10">
      <mesh>props/helmet/celt_coolus_spike.dae</mesh>
      <texture>props/helmet/celt_a2.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
