<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="1" name="helmet-coolus-simple">
      <mesh>props/helmet/rome_coolus_a.dae</mesh>
      <texture>props/helmet/rome-e-coolus.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-coolus-spike">
      <mesh>props/helmet/rome_coolus_b.dae</mesh>
      <texture>props/helmet/rome-e-coolus.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-coolus-feathers-a">
      <mesh>props/helmet/rome_coolus_c.dae</mesh>
      <texture>props/helmet/rome-e-coolus.dds</texture>
    </variant>
    <variant frequency="6" name="helmet-coolus-feathers-b">
      <mesh>props/helmet/rome_coolus_g.dae</mesh>
      <texture>props/helmet/rome-e-coolus.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-coolus-plume">
      <mesh>props/helmet/rome_coolus_d.dae</mesh>
      <texture>props/helmet/rome-e-coolus.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-coolus-plume/feathers">
      <mesh>props/helmet/rome_coolus_f.dae</mesh>
      <texture>props/helmet/rome-e-coolus.dds</texture>
    </variant>
    <variant frequency="1" name="helmet-coolus-transverse crest">
      <mesh>props/helmet/rome_coolus_e.dae</mesh>
      <texture>props/helmet/rome-e-coolus-centurion.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
