<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/chicken_idle_01.dae" name="Idle" speed="20"/>
        <animation file="quadraped/chicken_idle_02.dae" name="Idle" speed="50"/>
        <animation file="quadraped/chicken_idle_03.dae" name="Idle" speed="30"/>
        <animation file="quadraped/chicken_idle_03.dae" name="Idle" speed="30"/>
        <animation file="quadraped/chicken_walk.dae" name="Walk" speed="80"/>
        <animation file="quadraped/chicken_run_01.dae" name="Run" speed="25"/>
        <animation file="quadraped/chicken_run_02.dae" name="Run" speed="25"/>
        <animation file="quadraped/chicken_attack.dae" name="Attack" speed="100"/>
        <animation file="quadraped/chicken_death.dae" name="Death" speed="75"/>
      </animations>
      <mesh>skeletal/chicken.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="feathers-red">
      <texture>skeletal/animal_chicken.dds</texture>
    </variant>
    <variant frequency="1" name="feathers-brown">
      <texture>skeletal/animal_chicken_b.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
