<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_cavalry_ranged">
  <Armour>
    <Hack>3.0</Hack>
    <Pierce>3.0</Pierce>
    <Crush>2.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>25.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>44</MaxRange>
      <MinRange>16.0</MinRange>
      <ProjectileSpeed>50.0</ProjectileSpeed>
      <PrepareTime>1200</PrepareTime>
      <RepeatTime>2000</RepeatTime>
	  <Bonuses>
		<BonusPrimary>
		  <Classes>Infantry Bow</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusPrimary>
		<BonusSecondary>
		  <Classes>Cavalry Sword</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusSecondary>
	  </Bonuses>
    </Ranged>
  </Attack>
  <Cost>
    <BuildTime>12</BuildTime>
    <Resources>
      <food>100</food>
      <wood>50</wood>
    </Resources>
  </Cost>
  <Health>
    <Max>120</Max>
  </Health>
  <Identity>
    <Classes datatype="tokens">Javelin</Classes>
    <GenericName>Cavalry Skirmisher</GenericName>
    <Rollover>The javelins thrown from a horse's back were probably 3 at most. The idea was to quickly advance with 3 in hand, then throw them all. After you had done that it was time to switch to your secondary weapon which was usually a spear or a sword. However, in the game - these units will only have ranged attack.</Rollover>
    <Tooltip>Counters Archers and Cavalry Swordsmen.</Tooltip>
  </Identity>
  <UnitMotion>
    <WalkSpeed>12.0</WalkSpeed>
    <Run>
      <Speed>30.0</Speed>
    </Run>
  </UnitMotion>
</Entity>
