<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_economic">
  <Armour>
    <Hack>10.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>20.0</Crush>
  </Armour>
  <BuildRestrictions>
    <Category>Market</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>150</BuildTime>
    <Resources>
      <wood>300</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="17.0" depth="17.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>1500</Max>
  </Health>
  <Identity>
    <GenericName>Market</GenericName>
    <Tooltip>Create trade units to trade between other markets. Barter resources.</Tooltip>
    <Classes datatype="tokens">Town Market BarterMarket</Classes>
    <Icon>structures/market.png</Icon>
  </Identity>
  <Obstruction>
    <Static width="17.0" depth="17.0"/>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_market.xml</select>
      <constructed>interface/complete/building/complete_market.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>40</Radius>
    <Weight>65536</Weight>
  </TerritoryInfluence>
  <TrainingQueue>
    <Entities datatype="tokens">
      units/{civ}_support_trader
    </Entities>
  </TrainingQueue>
  <Vision>
    <Range>32</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_4x4.xml</FoundationActor>
  </VisualActor>
</Entity>
