<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <float/>
  <group>
    <variant frequency="1" name="desert_mountains">
      <mesh>props/billboard_a.dae</mesh>
      <texture>props/billboard_desert_mountains_a.dds</texture>
    </variant>
    <variant frequency="1" name="desert_dunes">
      <mesh>props/billboard_a.dae</mesh>
      <texture>props/billboard_desert_dunes_a.dds</texture>
    </variant>
    <variant frequency="1" name="temperate_hills">
      <mesh>props/billboard_b.dae</mesh>
      <texture>props/billboard_temperate_hills_a.dds</texture>
    </variant>
    <variant frequency="1" name="temporate_panoramic">
      <mesh>props/billboard_huge.dae</mesh>
      <texture>props/billboard_temperate_panoramic.dds</texture>
    </variant>
    <variant frequency="1" name="temporate_panoramic_2">
      <mesh>props/billboard_huge.dae</mesh>
      <texture>props/billboard_panoramic_temperate_lg.dds</texture>
    </variant>
    <variant frequency="1" name="sky_sunset">
      <mesh>props/billboard_b.dae</mesh>
      <texture>props/billboard_sky_sunset.dds</texture>
    </variant>
    <variant frequency="1" name="alpine_panoramic">
      <mesh>props/billboard_panoramic.dae</mesh>
      <texture>props/billboard_alpinemountains_panoramic.dds</texture>
    </variant>
    <variant frequency="1" name="greece mountain (needs new mesh)">
      <mesh>props/billboard_huge.dae</mesh>
      <texture>props/billboard_mountain_greece_a.dds</texture>
    </variant>
  </group>
</actor>
