<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="rome ballista">
      <animations> 
        <animation file="mechanical/rome_ballista_idle.dae" name="Idle" speed="100"/>
        <animation event="0.75" load="0.7" file="mechanical/rome_ballista_atttack.dae" name="Melee" speed="150"/>
      </animations> 
      <mesh>structural/rome_ballista.dae</mesh>
      <texture>structural/rome_ballista.png</texture>
      <props>
        <prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
      </props>
    </variant>
  </group>
</actor>
