<?xml version="1.0" encoding="utf-8"?> 
<actor version="1"> 
  <castshadow/> 
  <group> 
    <variant frequency="1" name="Iberian Ram"> 
      <mesh>structural/iber_ram.dae</mesh> 
      <texture>structural/iber_siege_ram.dds</texture> 
      <animations> 
        <animation file="mechanical/iber_ram_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/iber_ram_move.dae" name="Walk" speed="15"/>
        <animation file="mechanical/iber_ram_move.dae" name="Run" speed="30"/>
        <animation event="0.3" file="mechanical/iber_ram_attack.dae" name="Melee" speed="100"/>
      </animations> 
    </variant> 
  </group> 
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>