<?xml version="1.0" encoding="utf-8"?>
<effect>

    <technique>
        <require shaders="arb"/>
        <pass shader="model_common_arb">
            <define name="USE_TRANSPARENT" value="1"/>
            <alpha func="greater" ref="0.0"/>
            <blend src="src_alpha" dst="one_minus_src_alpha"/>
            <depth func="less" mask="false"/>
        </pass>
    </technique>

    <technique>
        <require shaders="glsl"/>
        <pass shader="glsl/model_common">
            <define name="USE_TRANSPARENT" value="1"/>
            <define name="REQUIRE_ALPHA_GREATER" value="0.0"/>
            <blend src="src_alpha" dst="one_minus_src_alpha"/>
            <depth func="less" mask="false"/>
        </pass>
    </technique>


</effect>
