<?xml version="1.0" encoding="utf-8"?>
<program type="glsl">

    <vertex file="water_high.vs">
        <stream name="pos"/>
        <stream name="color"/>
        <attrib name="a_vertex" semantics="gl_Vertex"/>
        <attrib name="a_encodedDepth" semantics="gl_Color"/>
    </vertex>

    <fragment file="water_high.fs"/>

</program>
