<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/elephant_rider_idle.psa" name="Idle" speed="50"/>
        <animation file="quadraped/elephant_rider_idle.psa" name="Walk" speed="18"/>
        <animation file="quadraped/elephant_rider_idle.psa" name="Run" speed="8"/>
        <animation file="quadraped/elephant_rider_idle.psa" name="melee" speed="50"/>
        <animation file="biped/rider_sword_death_a.psa" name="death" speed="100"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_numid_all.xml" attachpoint="head"/>
        <prop actor="props/units/shields/kart_archer_e.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
      </props>
      <texture>skeletal/hele_isp_b_2.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
