<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry">
  <Armour>
    <Hack>11.0</Hack>
    <Pierce>13.0</Pierce>
    <Crush>10.0</Crush>
  </Armour>
  <Attack>
    <Melee>
      <Hack>30.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>6.0</MaxRange>
      <RepeatTime>1000</RepeatTime>
    </Melee>
    <Charge>
      <Hack>90.0</Hack>
      <Pierce>0.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>6.0</MaxRange>
    </Charge>
  </Attack>
  <Cost>
    <Population>2</Population>
    <BuildTime>50</BuildTime>
    <Resources>
      <food>100</food>
	  <wood>0</wood>
	  <stone>0</stone>
      <metal>250</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>1000</Max>
    <RegenRate>0.5</RegenRate>
  </Health>
  <Identity>
    <GenericName>Hero Cavalry</GenericName>
    <Classes datatype="tokens">Hero Cavalry</Classes>
  </Identity>
  <Loot>
    <xp>500</xp>
    <food>10</food>
    <wood>0</wood>
    <stone>0</stone>
    <metal>25</metal>
  </Loot>
  <Minimap>
    <Type>hero</Type>
  </Minimap>
  <Sound>
    <SoundGroups>
      <attack>attack/weapon/sword.xml</attack>
      <death>actor/fauna/death/death_horse.xml</death>
    </SoundGroups>
  </Sound>
  <Stamina>
    <Max>2500</Max>
  </Stamina>
  <UnitMotion>
    <WalkSpeed>11.0</WalkSpeed>
    <Run>
      <Speed>27.5</Speed>
      <Range>1000.0</Range>
      <RangeMin>16.0</RangeMin>
    </Run>
  </UnitMotion>
  <Vision>
    <Range>70</Range>
  </Vision>
</Entity>
