<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_salute_a.psa" name="Idle" speed="302"/>
        <animation file="biped/inf_salute_b.psa" name="Idle" speed="291"/>
        <animation file="biped/inf_salute_c.psa" name="Idle" speed="288"/>
        <animation file="biped/inf_salute_d.psa" name="Idle" speed="296"/>
        <animation file="biped/inf_salute_e.psa" name="Idle" speed="311"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_pants_celt.dae</mesh>
      <props>
        <prop actor="props/units/heads/celt_helmet_a.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/shields/celt_hex.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="r_hand"/>
        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="chainmail-1">
      <texture>skeletal/celt_isw_e_01.dds</texture>
    </variant>
    <variant frequency="1" name="chainmail-2">
      <texture>skeletal/celt_isw_e_02.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
