<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_entity_full">
  <Armour>
    <Hack>1.0</Hack>
    <Pierce>1.0</Pierce>
    <Crush>1.0</Crush>
  </Armour>
  <Cost>
    <Population>1</Population>
    <PopulationBonus>0</PopulationBonus>
    <BuildTime>1</BuildTime>
    <Resources>
      <food>0</food>
      <wood>0</wood>
      <stone>0</stone>
      <metal>0</metal>
    </Resources>
  </Cost>
  <Decay>
    <Inactive/>
    <DelayTime>80.0</DelayTime>
    <SinkRate>0.01</SinkRate>
    <SinkAccel>0.0</SinkAccel>
  </Decay>
  <Footprint>
    <Circle radius="1.0"/>
    <Height>2.5</Height>
  </Footprint>
  <Health>
    <DeathType>corpse</DeathType>
    <Max>100</Max>
    <RegenRate>0</RegenRate>
    <Healable>true</Healable>
    <Repairable>false</Repairable>
  </Health>
  <Identity>
    <GenericName>Unit</GenericName>
    <Classes datatype="tokens">Unit ConquestCritical</Classes>
    <Formations datatype="tokens">
      Loose
      Box
      ColumnClosed
      LineClosed
      ColumnOpen
      LineOpen
      Flank
      Skirmish
      Wedge
      Testudo
      Phalanx
      Syntagma
      Formation12
    </Formations>
  </Identity>
  <Looter/>
  <Minimap>
    <Type>unit</Type>
  </Minimap>
  <Obstruction>
    <Unit radius="0.8"/>
    <Active>true</Active>
    <BlockMovement>true</BlockMovement>
    <BlockPathfinding>false</BlockPathfinding>
    <BlockFoundation>false</BlockFoundation>
    <BlockConstruction>true</BlockConstruction>
    <DisableBlockMovement>false</DisableBlockMovement>
    <DisableBlockPathfinding>false</DisableBlockPathfinding>
  </Obstruction>
  <OverlayRenderer/>
  <ResourceGatherer>
    <MaxDistance>2.0</MaxDistance>
    <BaseSpeed>1.0</BaseSpeed>
    <Rates>
	  <treasure>1</treasure>
    </Rates>
    <Capacities>
      <food>20</food>
      <wood>20</wood>
      <stone>20</stone>
      <metal>20</metal>
    </Capacities>
  </ResourceGatherer>
  <StatusBars>
    <BarWidth>2.0</BarWidth>
    <BarHeight>0.333</BarHeight>
    <HeightOffset>5.0</HeightOffset>
  </StatusBars>
  <UnitAI>
    <DefaultStance>aggressive</DefaultStance>
    <FleeDistance>12.0</FleeDistance>
    <FormationController>false</FormationController>
  </UnitAI>
  <UnitMotion>
    <FormationController>false</FormationController>
    <WalkSpeed>7.5</WalkSpeed>
    <Run>
      <Speed>15.0</Speed>
      <Range>50.0</Range>
      <RangeMin>0.0</RangeMin>
      <RegenTime>0.1</RegenTime>
      <DecayTime>0.2</DecayTime>
    </Run>
    <PassabilityClass>default</PassabilityClass>
    <CostClass>default</CostClass>
  </UnitMotion>
  <Vision>
    <Range>24</Range>
    <RetainInFog>false</RetainInFog>
    <AlwaysVisible>false</AlwaysVisible>
  </Vision>
  <VisualActor>
    <SilhouetteDisplay>true</SilhouetteDisplay>
    <SilhouetteOccluder>false</SilhouetteOccluder>
  </VisualActor>
</Entity>
