<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_03.psa" name="melee" speed="150"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="20"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
        <animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/mace_bronzeshield_a.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
        <prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
        <prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="r_hand"/>
        <prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Thorax-Chainmail">
      <texture>skeletal/mace_thoakrites.dds</texture>
    </variant>
    <variant frequency="1" name="Thorax-Tube&amp;Yoke Corselet">
      <texture>skeletal/mace_thorakites_2.png</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
