<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="95"/>
        <animation file="infantry/spear/idle/isp_01.psa" name="Idle" speed="80"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="130"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="125"/>
        <animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_01.psa" name="Melee" speed="80"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="80"/>
        <animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Melee" speed="80"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="25"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_dress_cuffs.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/heads/pers_hair_xerxes.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/headband_color.xml" attachpoint="helmet"/>
        <prop actor="props/units/shields/gerron_plain.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
        <prop actor="props/units/pers_quiver_back.xml" attachpoint="back"/>
      </props>
      <texture>skeletal/pers_hero_xerxes.png</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
