<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_cavalry">
  <Armour>
    <Hack>6.0</Hack>
    <Pierce>6.0</Pierce>
    <Crush>5.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>30.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>56</MaxRange>
      <MinRange>16.0</MinRange>
      <ProjectileSpeed>50.0</ProjectileSpeed>
      <PrepareTime>1200</PrepareTime>
      <RepeatTime>2000</RepeatTime>
	  <Bonuses>
		<BonusPrimary>
		  <Classes>Infantry Bow</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusPrimary>
		<BonusSecondary>
		  <Classes>Cavalry Sword</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusSecondary>
	  </Bonuses>
    </Ranged>
  </Attack>
  <Cost>
    <Resources>
      <food>100</food>
      <wood>80</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Circle radius="2.0"/>
    <Height>5.0</Height>
  </Footprint>
  <Identity>
    <Classes datatype="tokens">Ranged Javelin</Classes>
    <GenericName>Champion Cavalry Skirmisher.</GenericName>
	<Tooltip>Champion Cavalry Skirmisher.
Good for raiding. Counters Archers and Cavalry Swordsmen.</Tooltip>
  </Identity>
  <Obstruction>
    <Unit radius="1.0"/>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <death>actor/fauna/death/death_horse.xml</death>
      <attack>attack/weapon/arrowfly.xml</attack>
    </SoundGroups>
  </Sound>
  <UnitMotion>
    <WalkSpeed>11.5</WalkSpeed>
    <Run>
      <Speed>28.75</Speed>
      <Range>1000.0</Range>
      <RangeMin>10.0</RangeMin>
    </Run>
  </UnitMotion>
</Entity>
