<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
  <Armour>
    <Hack>5.0</Hack>
    <Pierce>5.0</Pierce>
    <Crush>5.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>50.0</Pierce>
      <Crush>100.0</Crush>
      <MaxRange>85.0</MaxRange>
      <MinRange>20.0</MinRange>
      <ProjectileSpeed>40.0</ProjectileSpeed>
      <PrepareTime>2000</PrepareTime>
      <RepeatTime>4000</RepeatTime>
    </Ranged>
  </Attack>
  <Cost>
    <BuildTime>45</BuildTime>
    <Resources>
      <wood>250</wood>
      <metal>200</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="12.0" depth="48.0"/>
    <Height>8.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>50</Max>
    <EjectHealth>0</EjectHealth>
    <List datatype="tokens">Support Infantry Cavalry Siege</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>10</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>2000</Max>
  </Health>
  <Identity>
    <GenericName>Heavy Warship</GenericName>
    <Tooltip>Heavy Warship.</Tooltip>
    <Classes datatype="tokens">Warship</Classes>
  </Identity>
  <ResourceGatherer disable=""/>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.5</BarHeight>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <UnitMotion>
    <WalkSpeed>14.5</WalkSpeed>
  </UnitMotion>
  <Vision>
    <Range>110</Range>
  </Vision>
</Entity>
