<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="100"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="80"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="40"/>
        <animation event="0.4" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="30"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_05.psa" name="Death" speed="600"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
      </animations>
      <mesh>skeletal/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/hele_su2.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Ekdromos-Chiton-01">
      <texture>skeletal/hele_su1_01.dds</texture>
    </variant>
    <variant frequency="1" name="Ekdromos-Chiton-02">
      <texture>skeletal/hele_su1_02.dds</texture>
    </variant>
    <variant frequency="1" name="Ekdromos-Chiton-03">
      <texture>skeletal/hele_su1_03.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle "/>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/spear_reverse.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/spear.xml" attachpoint="projectile"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="shield"/>
        <prop actor="props/units/shields/hele_round_slung_ekdromos.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
