/* Copyright (C) 2009 Wildfire Games.
 * This file is part of 0 A.D.
 *
 * 0 A.D. is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * 0 A.D. is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "precompiled.h"
#include "Paths.h"

#include "lib/file/file_system.h"
#include "lib/sysdep/sysdep.h"	// sys_get_executable_name
#include "lib/sysdep/filesystem.h"	// wrealpath
#if OS_WIN
# include "lib/sysdep/os/win/wutil.h"	// wutil_AppdataPath
#endif
#include "ps/CLogger.h"


Paths::Paths(const CmdLineArgs& args)
{
	m_root = Root(args.GetArg0());

#ifdef INSTALLED_DATADIR
	m_rdata = OsPath(STRINGIZE(INSTALLED_DATADIR))/"";
#else
	m_rdata = m_root/"data"/"";
#endif

	const char* subdirectoryName = args.Has("writableRoot")? 0 : "0ad";

	// everything is a subdirectory of the root
	if(!subdirectoryName)
	{
		m_data = m_rdata;
		m_config = m_data/"config"/"";
		m_cache = m_data/"cache"/"";
		m_logs = m_root/"logs"/"";
	}
	else
	{
#if OS_ANDROID
		const OsPath appdata = OsPath("/sdcard/0ad/appdata");
		m_data = appdata/"data"/"";
		m_config = appdata/"config"/"";
		m_cache = appdata/"cache"/"";
		m_logs = appdata/"logs"/"";
#elif OS_WIN
		const OsPath appdata = wutil_AppdataPath() / subdirectoryName/"";
		m_data = appdata/"data"/"";
		m_config = appdata/"config"/"";
		m_cache = appdata/"cache"/"";
		m_logs = appdata/"logs"/"";
#else
		const char* envHome = getenv("HOME");
		ENSURE(envHome);
		const OsPath home(envHome);
		const OsPath xdgData   = XDG_Path("XDG_DATA_HOME",   home, home/".local/share/") / subdirectoryName;
		const OsPath xdgConfig = XDG_Path("XDG_CONFIG_HOME", home, home/".config/"     ) / subdirectoryName;
		const OsPath xdgCache  = XDG_Path("XDG_CACHE_HOME",  home, home/".cache/"      ) / subdirectoryName;
		m_data   = xdgData/"";
		m_cache  = xdgCache/"";
		m_config = xdgConfig/"config"/"";
		m_logs   = xdgConfig/"logs"/"";
#endif
	}
}


/*static*/ OsPath Paths::Root(const OsPath& argv0)
{
#if OS_ANDROID
	return OsPath("/sdcard/0ad"); // TODO: this is kind of bogus
#else

	// get full path to executable
	OsPath pathname = sys_ExecutablePathname();	// safe, but requires OS-specific implementation
	if(pathname.empty())	// failed, use argv[0] instead
	{
		errno = 0;
		pathname = wrealpath(argv0);
		if(pathname.empty())
			WARN_IF_ERR(StatusFromErrno());
	}

	// make sure it's valid
	if(!FileExists(pathname))
	{
		LOGERROR(L"Cannot find executable (expected at '%ls')", pathname.string().c_str());
		WARN_IF_ERR(StatusFromErrno());
	}

	for(size_t i = 0; i < 2; i++)	// remove "system/name.exe"
		pathname = pathname.Parent();
	return pathname;

#endif
}


/*static*/ OsPath Paths::XDG_Path(const char* envname, const OsPath& home, const OsPath& defaultPath)
{
	const char* path = getenv(envname);
	if(path)
	{
		if(path[0] != '/')	// relative to $HOME
			return home / path/"";
		return OsPath(path)/"";
	}
	return defaultPath/"";
}
