<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/elephant_idle_01.dae" name="idle" speed="100"/>
        <animation file="quadraped/elephant_idle_02.dae" name="idle" speed="80"/>
        <animation file="quadraped/elephant_idle_02.dae" name="idle" speed="100"/>
        <animation file="quadraped/elephant_walk_01.dae" name="walk" speed="30"/>
        <animation file="quadraped/elephant_run_01.dae" name="run" speed="45"/>
        <animation file="quadraped/elephant_attack_01.dae" name="melee" speed="200"/>
        <animation file="quadraped/elephant_attack_02.dae" name="melee" speed="200"/>
        <animation file="quadraped/elephant_attack_03.dae" name="melee" speed="200"/>
        <animation file="quadraped/elephant_death_01.dae" name="death" speed="300"/>
      </animations>
      <mesh>skeletal/elephant_asian.dae</mesh>
      <props>
        <prop actor="units/carthaginians/hero_hannibal_mahout.xml" attachpoint="rider1"/>
        <prop actor="props/units/turret_hannibal.xml" attachpoint="turret"/>
        <prop actor="props/units/hero_star.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="elephant-armour-1">
      <texture>skeletal/kart_hero_hannibal_mount.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Death">
      <props>
        <prop attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
