<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="105"/>
        <animation file="biped/inf_sword_ready_a.dae" name="Idle" speed="90"/>
        <animation file="biped/inf_sword_ready_b.dae" name="Idle" speed="95"/>
        <animation event="0.5" file="infantry/javelin/attack/ijv_off_01.psa" load="0" name="Melee" speed="100"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="120"/>
        <animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="30"/>
        <animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="40"/>
        <animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="40"/>
        <animation file="biped/walk_spearshield.psa" name="carry_food" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_meat" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_wood" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_stone" speed="120"/>
        <animation file="biped/walk_spearshield.psa" name="carry_metal" speed="120"/>
        <animation event="0.23" file="infantry/general/chop.psa" name="gather_tree" speed="250"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="300"/>
        <animation file="infantry/general/forage.psa" name="gather_fruit" speed="110"/>
        <animation file="infantry/general/forage.psa" name="gather_meat" speed="110"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_rock" speed="250"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_ore" speed="250"/>
        <animation event="0.43" file="infantry/general/mine.psa" name="gather_ruins" speed="250"/>
        <animation event="0.6" file="infantry/general/dude/dudebuild.psa" name="Build" speed="220"/>
        <animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
        <animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>
        <animation file="infantry/general/death/inf_06.psa" name="Death" speed="500"/>
        <animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
        <animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
      </animations>
      <mesh>skeletal/m_tights.dae</mesh>
      <props>
        <prop actor="props/units/heads/celt_helmet_b.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="l_hand"/>
        <prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Tattoos-1">
      <texture>skeletal/celt_ijv_e_01.dds</texture>
    </variant>
    <variant frequency="1" name="Tattoos-2">
      <texture>skeletal/celt_ijv_e_02.dds</texture>
    </variant>
    <variant frequency="1" name="Tattoos-3">
      <texture>skeletal/kart_isw_a_01.dds</texture>
    </variant>
    <variant frequency="1" name="Tattoos-4">
      <texture>skeletal/kart_isw_a_02.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle">
      <props>
        <prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
      </props>
    </variant>
    <variant name="Melee">
      <props>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="loaded-r_hand"/>
        <prop actor="" attachpoint="r_hand"/>
        <prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
      </props>
    </variant>
    <variant name="gather_tree">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/axe.xml" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_grain">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/hoe.xml" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_fruit">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_meat">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop actor="props/units/tools/basket.xml" attachpoint="l_leg"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_rock">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_ore">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="gather_ruins">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="r_hand"/>
        <prop actor="props/units/tools/pick.xml" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="Build">
      <props>
        <prop attachpoint="shield"/>
        <prop attachpoint="l_hand"/>
        <prop actor="props/units/tools/mallet.xml" attachpoint="r_hand"/>
        <prop attachpoint="helmet"/>
      </props>
    </variant>
    <variant name="carry_food">
      <props>
        <prop actor="props/units/shuttle_basket.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_meat">
      <props>
        <prop actor="props/units/shuttle_meat.xml" attachpoint="r_hand"/>
        <prop attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_wood">
      <props>
        <prop actor="props/units/shuttle_wood.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_stone">
      <props>
        <prop actor="props/units/shuttle_stone.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
    <variant name="carry_metal">
      <props>
        <prop actor="props/units/shuttle_metal.xml" attachpoint="r_hand"/>
        <prop actor="" attachpoint="l_hand"/>
        <prop attachpoint="helmet"/>
        <prop attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
