<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <texture>props/prop_weap.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="xiphos-goldgrip">
      <mesh>props/weap_xiphos_a.dae</mesh>
    </variant>
    <variant frequency="1" name="xiphos-steel">
      <mesh>props/weap_xiphos_d.dae</mesh>
    </variant>
    <variant frequency="1" name="xiphos-steelgrip2">
      <mesh>props/weap_xiphos_f.dae</mesh>
    </variant>
    <variant frequency="1" name="kopis-bronze">
      <mesh>props/weap_falcata_b.dae</mesh>
    </variant>
    <variant frequency="1" name="kopis-copper">
      <mesh>props/weap_falcata_c.dae</mesh>
    </variant>
    <variant frequency="1" name="kopis-steel">
      <mesh>props/weap_falcata_d.dae</mesh>
    </variant>
    <variant frequency="5" name="spear-long">
      <mesh>props/spear_lance.dae</mesh>
    </variant>
  </group>
</actor>
