<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="ariete romano">
      <animations>
        <animation file="mechanical/rome_ram_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/rome_ram_move.dae" name="Walk" speed="15"/>
        <animation file="mechanical/rome_ram_move.dae" name="Run" speed="30"/>
        <animation event="0.3" file="mechanical/rome_ram_attack.dae" name="Melee" speed="100"/>
      </animations>
      <mesh>structural/rome_ram.dae</mesh>
      <props>
        <prop actor="props/units/shields/rome_scutum_a.xml" attachpoint="shield_left"/>
        <prop actor="props/units/shields/rome_scutum_e.xml" attachpoint="shield_right"/>
      </props>
      <texture>structural/rome_ram.png</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
</actor>
