<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship">
  <Armour>
    <Hack>2.0</Hack>
    <Pierce>2.0</Pierce>
    <Crush>2.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>40.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>70.0</MaxRange>
      <MinRange>10.0</MinRange>
      <ProjectileSpeed>60.0</ProjectileSpeed>
      <PrepareTime>2000</PrepareTime>
      <RepeatTime>2000</RepeatTime>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>2</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
  </BuildingAI>
  <Cost>
    <BuildTime>20</BuildTime>
    <Resources>
      <wood>100</wood>
      <metal>100</metal>
    </Resources>
  </Cost>
  <GarrisonHolder>
    <Max>20</Max>
    <EjectHealth>0</EjectHealth>
    <List datatype="tokens">Support Infantry Cavalry</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>10</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>800</Max>
  </Health>
  <Identity>
    <GenericName>Light Warship</GenericName>
    <Tooltip>Light Warship.</Tooltip>
    <Classes datatype="tokens">Warship</Classes>
  </Identity>
  <ResourceGatherer disable=""/>
  <Sound>
    <SoundGroups>
      <attack_impact>attack/impact/arrow_metal.xml</attack_impact>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.5</BarHeight>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <UnitMotion>
    <WalkSpeed>12.5</WalkSpeed>
    <Run>
      <Speed>18.0</Speed>
    </Run>
  </UnitMotion>
</Entity>
