<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="biped/not used/inf_phalanx_b.psa" name="Idle" speed="200"/>
        <animation file="biped/inf_phalanx_walk_a.psa" name="Walk" speed="140"/>
        <animation file="biped/inf_phalanx_walk_a.psa" name="run" speed="200"/>
        <animation event="0.5" file="biped/inf_phalanx_atk_a.psa" name="melee" speed="350"/>
        <animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
      </animations>
      <props>
        <prop actor="props/units/shields/kart_round_su1.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="r_hand"/>
        <prop actor="props/units/heads/kart_thracian_su1.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Carth-Sacred Band-ShortSleeve">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/kart_su1_sacredband_1.dds</texture>
    </variant>
    <variant frequency="1" name="Carth-Sacred Band-LongSleeve">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/kart_su1_sacredband_2.dds</texture>
    </variant>
    <variant frequency="1" name="Carth-Sacred Band-LongSleeve-dirty">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/kart_su1_sacredband_4.dds</texture>
    </variant>
    <variant frequency="2" name="Carth-Sacred Band-Brown">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/kart_su1_sacredband_3.dds</texture>
    </variant>
    <variant frequency="2" name="Carth-Sacred Band-Yellow">
      <mesh>skeletal/m_tunic_short.dae</mesh>
      <texture>skeletal/kart_su1_sacredband_5.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
