<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <props>
        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
      </props>
      <texture>structural/pers_struct.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Bazaar A">
      <mesh>structural/pers_market_a.dae</mesh>
    </variant>
    <variant frequency="1" name="Bazaar B">
      <mesh>structural/pers_market_b.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_smoke_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_med_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_5x5.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
