<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/aspis_sm_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/hele_round_back.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="shield-b">
      <texture>props/shield/hele_round_b.dds</texture>
    </variant>
    <variant frequency="2" name="shield-q">
      <texture>props/shield/hele_round_q.dds</texture>
    </variant>
    <variant frequency="2" name="shield-v">
      <texture>props/shield/hele_round_v.dds</texture>
    </variant>
    <variant frequency="5" name="shield-af-star-fancy">
      <texture>props/shield/kart_round_af.dds</texture>
    </variant>
    <variant frequency="3" name="shield-ag-horse head">
      <texture>props/shield/kart_round_ag.dds</texture>
    </variant>
    <variant frequency="3" name="shield-ai-double star">
      <texture>props/shield/kart_round_ai.dds</texture>
    </variant>
    <variant frequency="3" name="shield-q-dolphin">
      <texture>props/shield/kart_round_q.dds</texture>
    </variant>
    <variant frequency="4" name="shield-an-wreath">
      <texture>props/shield/kart_round_an.dds</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
