<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <Armour>
    <Hack>10.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>20.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>25.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>80.0</MaxRange>
      <MinRange>12.0</MinRange>
      <ProjectileSpeed>75.0</ProjectileSpeed>
      <PrepareTime>1200</PrepareTime>
      <RepeatTime>2000</RepeatTime>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>3</DefaultArrowCount>
    <GarrisonArrowMultiplier>0.5</GarrisonArrowMultiplier>
  </BuildingAI>
  <BuildRestrictions>
    <Territory>own neutral enemy</Territory>
    <Category>Fortress</Category>
  </BuildRestrictions>
  <Cost>
    <PopulationBonus>5</PopulationBonus>
    <BuildTime>350</BuildTime>
    <Resources>
      <wood>600</wood>
      <stone>0</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="40.0" depth="40.0"/>
    <Height>12.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>40</Max>
    <List datatype="tokens">Support Infantry Cavalry Siege</List>
  </GarrisonHolder>
  <Health>
    <Max>3500</Max>
  </Health>
  <Identity>
    <Civ>rome</Civ>
    <GenericName>Entrenched Army Camp</GenericName>
    <SpecificName>Castra Vellum</SpecificName>
    <Icon>structures/fortress.png</Icon>
	<Tooltip>Build anywhere on the map, even in enemy territory. Constructs siege weapons and trains citizen-soldiers.</Tooltip>
    <History>Sometimes it was a temporary camp built facing the route by which the army is to march, other times a defensive or offensive (for sieges) structure. Within this gate the tents of the first centuries or cohorts are pitched, and the dragons (ensigns of cohorts) and other ensigns planted. The Decumane gate is directly opposite to the Praetorian in the rear of the camp, and through this the soldiers are conducted to the place appointed for punishment or execution.</History>
  </Identity>
  <Obstruction>
    <Static width="36.0" depth="36.0"/>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_broch.xml</select>
      <constructed>interface/complete/building/complete_broch.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryDecay>
    <HealthDecayRate>4</HealthDecayRate>
  </TerritoryDecay>
  <TerritoryInfluence disable=""/>
  <TrainingQueue>
    <Entities datatype="tokens">
      units/rome_infantry_swordsman_b
      units/rome_infantry_spearman_a
      units/rome_infantry_javelinist_b
      units/rome_cavalry_spearman_b
	  units/rome_mechanical_siege_ballista
	  units/rome_mechanical_siege_scorpio
	  units/rome_mechanical_siege_ram
    </Entities>
  </TrainingQueue>
  <VisualActor>
    <FoundationActor>structures/fndn_8x8.xml</FoundationActor>
    <Actor>structures/romans/camp.xml</Actor>
  </VisualActor>
</Entity>