<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="idle" speed="100"/>
        <animation file="quadraped/horse_idle_a.psa" name="idle" speed="200"/>
        <animation file="quadraped/horse_idle_a.psa" name="idle" speed="150"/>
        <animation file="quadraped/horse_death.psa" name="death" speed="245"/>
      </animations>
	  <mesh>skeletal/horse.pmd</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="16" name="bblack">
      <texture>skeletal/horse_black_a.dds</texture>
    </variant>
    <variant frequency="17" name="bbrown">
      <texture>skeletal/horse_brown_a.dds</texture>
    </variant>
    <variant frequency="16" name="bchestnut">
      <texture>skeletal/horse_chestnut_a.dds</texture>
    </variant>
    <variant frequency="17" name="bdun">
      <texture>skeletal/horse_dun_a.dds</texture>
    </variant>
    <variant frequency="17" name="bgray">
      <texture>skeletal/horse_gray_a.dds</texture>
    </variant>
    <variant frequency="17" name="btan">
      <texture>skeletal/horse_tan_a.dds</texture>
    </variant>
  </group>
</actor>