<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
  <Armour>
    <Hack>5.0</Hack>
    <Pierce>5.0</Pierce>
    <Crush>5.0</Crush>
  </Armour>
  <Attack disable=""/>
  <BuildRestrictions>
    <Territory>own neutral</Territory>
    <Category>House</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>40</BuildTime>
    <Resources>
      <wood>100</wood>
      <stone>0</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="9.0" depth="9.0"/>
    <Height>15.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>1</Max>
    <EjectHealth>0.1</EjectHealth>
    <List datatype="tokens">Support Infantry</List>
    <BuffHeal>0</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>800</Max>
  </Health>
  <Identity>
    <GenericName>Outpost</GenericName>
    <Tooltip>Build in neutral and friendly territories to scout areas of the map. Slowly loses health while in neutral territory.</Tooltip>
    <Classes datatype="tokens">Village Defensive -ConquestCritical</Classes>
    <Icon>structures/outpost.png</Icon>
  </Identity>
  <Obstruction>
    <Static width="6.5" depth="6.5"/>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_tower.xml</select>
      <constructed>interface/complete/building/complete_tower.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.6</BarHeight>
    <HeightOffset>18.0</HeightOffset>
  </StatusBars>
  <TerritoryDecay>
    <HealthDecayRate>1</HealthDecayRate>
  </TerritoryDecay>
  <Vision>
    <Range>80</Range>
  </Vision>
  <VisualActor>
    <Actor>props/special/palisade_rocks_outpost.xml</Actor>
    <FoundationActor>structures/fndn_2x2.xml</FoundationActor>
  </VisualActor>
</Entity>
