<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
  <Armour>
    <Hack>6.0</Hack>
    <Pierce>6.0</Pierce>
    <Crush>5.0</Crush>
  </Armour>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>30.0</Pierce>
      <Crush>0.0</Crush>
      <MaxRange>48</MaxRange>
      <MinRange>12.0</MinRange>
      <ProjectileSpeed>50.0</ProjectileSpeed>
      <PrepareTime>1200</PrepareTime>
      <RepeatTime>2000</RepeatTime>
	  <Bonuses>
		<BonusPrimary>
		  <Classes>Infantry Spear</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusPrimary>
		<BonusSecondary>
		  <Classes>Cavalry Bow</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusSecondary>
		<BonusElephants>
		  <Classes>Elephant</Classes>
		  <Multiplier>2.0</Multiplier>
		</BonusElephants>
		<BonusChariots>
		  <Classes>Chariot</Classes>
		  <Multiplier>1.5</Multiplier>
		</BonusChariots>
	  </Bonuses>
    </Ranged>
  </Attack>
  <Cost>
    <BuildTime>12</BuildTime>
    <Resources>
      <food>50</food>
      <wood>80</wood>
      <stone>0</stone>
      <metal>0</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>120</Max>
  </Health>
  <Identity>
    <Classes datatype="tokens">Ranged Javelin</Classes>
    <GenericName>Champion Skirmisher</GenericName>
	<Tooltip>Champion Skirmisher.
Heavy skirmisher. Counters Spearmen and Cavalry Archers. Special bonus against Elephants and Chariots.</Tooltip>
  </Identity>
  <Sound>
    <SoundGroups>
      <attack>attack/weapon/arrowfly.xml</attack>
    </SoundGroups>
  </Sound>
  <UnitMotion>
    <WalkSpeed>9.0</WalkSpeed>
    <Run>
      <Speed>18.0</Speed>
    </Run>
  </UnitMotion>
</Entity>
