<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/peacock_idle.dae" name="idle" speed="15"/>
        <animation file="quadraped/peacock_idle_transition.dae" name="idle_transition" speed="60"/>
        <animation file="quadraped/peacock_feeding.dae" name="feeding" speed="15"/>
        <animation file="quadraped/peacock_feeding_transition.dae" name="feeding_transition" speed="60"/>
        <animation file="quadraped/peacock_walk.dae" name="walk" speed="25"/>
        <animation file="quadraped/peacock_walk.dae" name="run" speed="30"/>
        <animation file="quadraped/peacock_walk_feeding.dae" name="walk_feeding" speed="25"/>
      </animations>
      <mesh>skeletal/peacock.dae</mesh>
      <texture>skeletal/animal_peacock.png</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
