<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="3" name="helmet-boeotian">
      <mesh>props/helmet/hele_helmet_t.dae</mesh>
      <texture>props/helmet/hele_a1.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-chalcidean">
      <mesh>props/helmet/hele_helmet_g.dae</mesh>
      <texture>props/helmet/hele_f1.dds</texture>
    </variant>
    <variant frequency="2" name="helmet-illyrian">
      <mesh>props/helmet/hele_helmet_c.dae</mesh>
      <texture>props/helmet/hele_c1.dds</texture>
    </variant>
    <variant frequency="3" name="helmet-pilos">
      <mesh>props/helmet/hele_pilos_simple.dae</mesh>
      <texture>props/helmet/mace_d1.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
