<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Roman Triumphal Arch">
      <mesh>structural/rome_arch.dae</mesh>
      <props>
        <prop actor="props/structures/romans/rome_quadriga_statue.xml" attachpoint="quadriga"/>
      </props>
      <textures>
        <texture file="structural/rome_struct_arch.dds" name="baseTex"/>
        <texture file="structural/rome_struct_arch_norm.png" name="normTex"/>
        <texture file="structural/rome_struct_arch_spec.png" name="specTex"/>
        <texture file="structural/ao/rome_arch.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
