<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Standing Stone A">
      <mesh>props/standingstone_a.dae</mesh>
    </variant>
    <variant frequency="1" name="Standing Stone B">
      <mesh>props/standingstone_b.dae</mesh>
    </variant>
    <variant frequency="1" name="Standing Stone C">
      <mesh>props/standingstone_c.dae</mesh>
    </variant>
    <variant frequency="1" name="Standing Stone D">
      <mesh>props/standingstone_d.dae</mesh>
    </variant>
    <variant frequency="1" name="Standing Stone E">
      <mesh>props/standingstone_e.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="texture">
      <textures>
        <texture file="structural/celt_temple.png" name="baseTex"/>
        <texture file="structural/celt_temple_norm.png" name="normTex"/>
        <texture file="structural/celt_temple_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
