<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>props/helmet/hele_thracian_romanized_c.dae</mesh>
      <textures>
        <texture file="props/helmet/hele_thracian_romanized_03_bronze.png" name="baseTex"/>
        <texture file="props/helmet/hele_thracian_romanized_03_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_thracian_romanized_03_spec.png" name="specTex"/>
      </textures>
      <props>
        <prop actor="props/units/helmets/props/hele_thracian_romanized_long_hair.xml" attachpoint="hair_M"/>
        <prop actor="props/units/helmets/props/hele_thracian_romanized_hair_r.xml" attachpoint="hair_R"/>
        <prop actor="props/units/helmets/props/hele_thracian_romanized_hair_l.xml" attachpoint="hair_L"/>
        <prop actor="props/units/helmets/props/hele_thracian_mask_s3.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
