<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Athenian Siege Ram">
      <animations>
        <animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
        <animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
        <animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="attack_melee" speed="100"/>
      </animations>
      <mesh>structural/spart_siege_ram.dae</mesh>
      <textures>
        <texture file="structural/spart_siege_ram.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Shields 01">
      <props>
        <prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_left_front"/>
        <prop actor="props/units/shields/aspis_athen_b.xml" attachpoint="shield_right_front"/>
        <prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_left_back"/>
        <prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_right_back"/>
      </props>
    </variant>
    <variant frequency="100" name="Shields 02">
      <props>
        <prop actor="props/units/shields/aspis_athen_b.xml" attachpoint="shield_left_front"/>
        <prop actor="props/units/shields/aspis_athen_c.xml" attachpoint="shield_right_front"/>
        <prop actor="props/units/shields/aspis_athen_a.xml" attachpoint="shield_left_back"/>
        <prop actor="props/units/shields/aspis_athen_b.xml" attachpoint="shield_right_back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
