<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/sele_thureos_romanized_face.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-hele_thracian_a8">
      <props>
        <prop actor="props/units/helmets/hele_thracian_a8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_b2_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_b3_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b3_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_p3_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_p3_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_b4_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_romanized_b2_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_romanized_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-hele_thracian_romanized_s2_crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_romanized_s2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="sele-chainmail-3a">
      <textures>
        <texture file="skeletal/sele/chainmail_03_01.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="sele-chainmail-3b">
      <textures>
        <texture file="skeletal/sele/chainmail_03_02.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="sele-chainmail-3c">
      <textures>
        <texture file="skeletal/sele/chainmail_03_03.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale_03_02">
      <textures>
        <texture file="skeletal/mace/scale_03_02.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_ready.xml" frequency="1" name="Swordsman-Shield-Ready"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
