<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="quadraped/base_elephant_african.xml">
      <mesh>skeletal/elephant_african_forest.dae</mesh>
      <props>
        <prop actor="units/ptolemies/elephantry_c_d.xml" attachpoint="rider"/>
        <prop actor="props/units/elephant/howdah_ptol.xml" attachpoint="turret"/>
        <prop actor="props/units/elephant/cushion_small.xml" attachpoint="turret"/>
        <prop actor="units/ptolemies/elephantry_c_r.xml" attachpoint="turret"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Hide-Brown">
      <textures>
        <texture file="skeletal/ptol/elephant_01.png" name="baseTex"/>
        <texture file="skeletal/ptol/elephant_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Hide-Gray">
      <textures>
        <texture file="skeletal/ptol/elephant_02.png" name="baseTex"/>
        <texture file="skeletal/ptol/elephant_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant file="quadraped/base_elephant_death.xml"/>
    <variant file="quadraped/base_elephant_run.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
