<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Mauryan Merchant">
      <animations>
      </animations>
      <mesh>structural/maur_merch_ship.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a1"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a2"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a3"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a4"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a5"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="wrld_barrel_a6"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Blue Eye">
      <textures>
        <texture file="structural/maur_merch_ship.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="0" name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_maur.xml" attachpoint="garrisoned_01" selectable="false"/>
        <prop actor="props/special/common/garrison_flag_maur.xml" attachpoint="garrisoned_02" selectable="false"/>
      </props>
    </variant>
    <variant frequency="1" name="ungarrisoned"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
