<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="House A">
      <mesh>structural/roman_house_a.dae</mesh>
      <textures>
        <texture file="structural/ao/rome_house_a.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="House B">
      <mesh>structural/roman_house_b.dae</mesh>
      <textures>
        <texture file="structural/ao/rome_house_b.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="House C">
      <mesh>structural/roman_house_c.dae</mesh>
      <props>
        <prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="plant_a"/>
        <prop actor="props/flora/bush_tempe_sm.xml" attachpoint="plant_b"/>
      </props>
      <textures>
        <texture file="structural/ao/rome_house_c.png" name="aoTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="House D">
      <mesh>structural/roman_house_d.dae</mesh>
      <props>
        <prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="plant_b"/>
        <prop actor="props/flora/bush_tempe_sm.xml" attachpoint="plant_a"/>
      </props>
      <textures>
        <texture file="structural/ao/rome_house_d.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant>
      <props>
        <prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/rome_struct_2.png" name="baseTex"/>
        <texture file="structural/rome_struct_2_norm.png" name="normTex"/>
        <texture file="structural/rome_struct_2_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
