<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_carnyx.xml">
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Carnyx 01">
      <props>
        <prop actor="props/units/celt_carnyx_01.xml" attachpoint="weapon_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Carnyx 02">
      <props>
        <prop actor="props/units/celt_carnyx_02.xml" attachpoint="weapon_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celtic Alesia-01">
      <props>
        <prop actor="props/units/helmets/celt_helmet_alesia_01.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Alesia-02">
      <props>
        <prop actor="props/units/helmets/celt_helmet_alesia_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Alesia-03">
      <props>
        <prop actor="props/units/helmets/celt_helmet_alesia_03.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="chainmail-2a">
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <textures>
        <texture file="skeletal/celt/chainmail_02_01.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-2b">
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <textures>
        <texture file="skeletal/celt/chainmail_02_02.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-2c">
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <textures>
        <texture file="skeletal/celt/chainmail_02_03.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3a">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/celt/chainmail_03_01.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3b">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/celt/chainmail_03_02.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3c">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/celt/chainmail_03_03.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
