<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/f_armor_dress.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt_boudicca.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
        <prop actor="props/units/weapons/sheath_celt_iron.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/shields/brit_battersea.xml" attachpoint="shield"/>
        <prop actor="props/units/capes/rider/cape_long_boudicca.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/brit/dress_female_boudicca_02.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_javelin_relax.xml" frequency="1" name="Javelinist-Relax"/>
    <variant file="biped/rider/cavalry/attack_ranged_javelin.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
