<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_elephant_driver_relax_shield_sele.xml" frequency="100" name="Base">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="head-knot">
      <props>
        <prop actor="props/units/heads/new/head_indian_a.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="5" name="turban">
      <props>
        <prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_inf_turban.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="helmet">
      <props>
        <prop actor="props/units/heads/new/head_maur_short_hair.xml" attachpoint="head"/>
        <prop actor="props/units/heads/maur_helmet_metal_plyr.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="skirt_leather_01_01">
      <textures>
        <texture file="skeletal/maur/skirt_leather_01_01.png" name="baseTex"/>
        <texture file="skeletal/maur/skirt_leather_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_leather_01_02">
      <textures>
        <texture file="skeletal/maur/tunic_leather_01_02.png" name="baseTex"/>
        <texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_leather_01_01">
      <textures>
        <texture file="skeletal/maur/tunic_leather_01_01.png" name="baseTex"/>
        <texture file="skeletal/maur/tunic_leather_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
