<?xml version="1.0" encoding="utf-8"?>
<effect>
	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<require context="MODE_WIREFRAME"/>
		<pass shader="water_simple">
			<depth test="TRUE"/>
			<polygon mode="LINE"/>
		</pass>
	</technique>

	<technique>
		<require shaders="glsl"/>
		<require shaders="spirv"/>
		<pass shader="water_simple">
			<depth test="TRUE"/>
		</pass>
	</technique>
</effect>
