<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/aspis_athen_m.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_01_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmets-Thracian-Crested-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmets-Thracian-Crested-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-03">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-04">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Chalcidean Helmet-05">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_a5.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Illyrian Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_illyrian_b1_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Illyrian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_illyrian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Illyrian Helmet-03">
      <props>
        <prop actor="props/units/helmets/hele_illyrian_b3_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded_marine_01_01">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/athen/padded_marine_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_marine_01_01">
      <textures>
        <texture file="skeletal/athen/tunic_marine_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_marine_01_02">
      <textures>
        <texture file="skeletal/athen/tunic_marine_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_marine_01_03">
      <textures>
        <texture file="skeletal/athen/tunic_marine_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic_marine_01_04">
      <textures>
        <texture file="skeletal/athen/tunic_marine_01_04.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shieldarm_relax.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
