<?xml version="1.0" encoding="utf-8"?>
<material>
	<alternative material="player_trans_norm_spec.xml" quality="8"/>
	<define name="USE_PLAYERCOLOR" value="1"/>
	<define name="USE_PARALLAX" value="1"/>
	<required_texture name="baseTex"/>
	<required_texture name="specTex" define="USE_SPECULAR_MAP"/>
	<required_texture name="normTex" define="USE_NORMAL_MAP"/>
	<shader effect="model"/>
	<uniform name="effectSettings" value="1.0 50.0 0.0075"/>
</material>
