<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Han Trebuchet">
      <animations>
        <animation file="mechanical/han_mangonel_idle.dae" name="Idle" speed="100"/>
        <animation event="0.11" file="mechanical/han_mangonel_attack.dae" load="0.85" name="attack_ranged" speed="80"/>
      </animations>
      <mesh>structural/han_mangonel.dae</mesh>
      <textures>
        <texture file="structural/hele_siege.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
      <props>
        <prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/weapons/rock.xml" attachpoint="projectile"/>
        <prop actor="props/units/rock_pile.xml" attachpoint="ammo_1"/>
        <prop actor="props/units/rock_pile.xml" attachpoint="ammo_2"/>
        <prop actor="props/units/han/mangonel_operator_d.xml" attachpoint="engineer_1"/>
        <prop actor="props/units/han/mangonel_operator_c.xml" attachpoint="engineer_2"/>
        <prop actor="props/units/han/mangonel_operator_b.xml" attachpoint="engineer_3"/>
        <prop actor="props/units/han/mangonel_operator_a.xml" attachpoint="engineer_4"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
