<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_citizen_soldier.xml">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/han_hairbun.xml" attachpoint="helmet"/>
        <prop actor="props/units/helmets/han_advanced_melee_helmet.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="clothes/han/uniform_a_03.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
