<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/ptol_settlement_outpost_props.dae</mesh>
      <textures>
		   <texture file="structural/ptol_struct.png" name="baseTex"/>
	     <texture file="structural/ptol_struct_norm.png" name="normTex"/>
       <texture file="structural/ptol_struct_spec.png" name="specTex"/>
		   <texture file="structural/ao/ptol_settlement.png" name="aoTex"/>
	    </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
