<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_gladius.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/capes/rider/cape_med_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="gaul">
      <props>
		<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="iber">
      <props>
		<prop actor="props/units/heads/new/head_beard_longhair.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="thrac">
      <props>
		<prop actor="props/units/heads/new/head_hele_h.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet Thracian b3">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Thracian b8">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b8.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Helmet Montefortino">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="No Helmet">
    </variant>
  </group>
  <group>
    <variant frequency="1" name="iber_padded_leather_01_01">
      <textures>
        <texture file="skeletal/iber/padded_leather_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber_padded_leather_01_03">
      <textures>
        <texture file="skeletal/iber/padded_leather_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber_vest_strap_01_01">
      <textures>
        <texture file="skeletal/iber/vest_strap_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="vest_strap_01_03">
      <textures>
        <texture file="skeletal/iber/vest_strap_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="gaul_linothorax_01_03">
      <textures>
        <texture file="skeletal/gaul/linothorax_01_03.png" name="baseTex"/>
        <texture file="skeletal/gaul/linothorax_01_03_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="gaul_linothorax_01_05">
      <textures>
        <texture file="skeletal/gaul/linothorax_01_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thrac_tunic_elite_01_01">
      <textures>
        <texture file="skeletal/thrac/tunic_elite_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="thrac_tunic_elite_01_02">
      <textures>
        <texture file="skeletal/thrac/tunic_elite_01_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_reverse_02.xml" name="Spearman-Relax-Reverse-02" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
