<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_s3.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_lambda_agis.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
      </props>
      <textures>
        <texture file="skeletal/spart/cuirass_agis_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
