<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <animations>
        <animation file="quadraped/wolfhound_idle1.dae" name="Idle" speed="100"/>
        <animation file="quadraped/wolfhound_idle_laydown.dae" name="Idle" speed="100"/>
        <animation file="quadraped/wolfhound_idle_long.dae" name="Idle" speed="100"/>
        <animation file="quadraped/wolfhound_idle_sit.dae" name="Idle" speed="100"/>
        <animation file="quadraped/wolfhound_walk.dae" name="Walk" speed="10"/>
        <animation file="quadraped/wolfhound_walk.dae" name="run" speed="10"/>
        <animation file="quadraped/wolfhound_death.dae" name="death" speed="100"/>
        <animation file="quadraped/wolfhound_attack.dae" name="attack_melee" speed="100"/>
      </animations>
      <mesh>skeletal/wolfhound.dae</mesh>
      <props>
        <prop actor="props/units/wolfhound_collar.xml" attachpoint="collar"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="brown">
      <textures>
        <texture file="skeletal/brit/wolfhound.png" name="baseTex"/>
        <texture file="skeletal/brit/wolfhound_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
