<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/weapons/bow_greek.dae</mesh>
      <textures>
        <texture file="props/spart_sail_a.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Idle"/>
    <variant name="Attack_Ranged">
      <animations>
        <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack1" speed="200"/>
        <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack2" speed="200"/>
        <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack3" speed="200"/>
        <animation event="0.45" file="mechanical/weap_bow_attack.dae" load="0.72" name="attack_ranged" id="Attack4" speed="200"/>
      </animations>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
