<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_pers_b.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
        <prop actor="props/units/pers_quiver_back.xml" attachpoint="quiver_back"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Rider-Armour-Iron">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="Rider-Armour-Bronze">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_full_01_01.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-sleeve-full-1a">
      <textures>
        <texture file="skeletal/scyth/scale_03_01.png" name="baseTex"/>
        <texture file="skeletal/scyth/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-sleeve-full-1b">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_full_01_02.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-armband-full-1a">
      <textures>
        <texture file="skeletal/pers/scale_armband_full_01_01.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-armband-full-1b">
      <textures>
        <texture file="skeletal/pers/scale_armband_full_01_02.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_armband_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-sleeve-top-1a">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_top_01_01.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-sleeve-top-1b">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_top_01_02.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_top_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-sleeve-bottom-1a">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_bottom_01_01.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_full_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_bronze.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="scale-sleeve-bottom-1b">
      <textures>
        <texture file="skeletal/pers/scale_sleeve_bottom_01_02.png" name="baseTex"/>
        <texture file="skeletal/pers/scale_sleeve_bottom_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
      <props>
        <prop actor="props/units/armor/pers_neckguard_iron.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Arm Guards Iron">
      <props>
        <prop actor="props/units/pers_bactrian_arm_left_iron.xml" attachpoint="shoulderpad_L"/>
        <prop actor="props/units/pers_bactrian_arm_right_iron.xml" attachpoint="shoulderpad_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Arm Guards Bronze">
      <props>
        <prop actor="props/units/pers_bactrian_arm_left_bronze.xml" attachpoint="shoulderpad_L"/>
        <prop actor="props/units/pers_bactrian_arm_right_bronze.xml" attachpoint="shoulderpad_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_archer_fast_back.xml" name="Archer-Fast-Back" frequency="1"/>
    <variant file="biped/rider/cavalry/attack_ranged_archer_back.xml"/>
    <variant file="biped/rider/death_ranged.xml"/>
  </group>
  <material>player_trans_norm_spec_helmet.xml</material>
</actor>
