<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Boeotian fireraiser">
      <mesh>structural/fireraiser.dae</mesh>
      <props>
        <prop actor="particle/smoke.xml" attachpoint="smoke"/>
        <prop actor="particle/flame.xml" attachpoint="smoke"/>
        <prop actor="particle/flame_large.xml" attachpoint="projectile"/>
        <prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="operator1"/>
        <prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="operator2"/>
      </props>
      <textures>
        <texture file="structural/fireraiser.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
