<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="model">
      <mesh>props/shield/pelte_wood_round_shoulder_left.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="leather">
      <textures>
        <texture file="props/shield/pelte_round_wood.png" name="baseTex"/>
        <texture file="props/shield/pelte_round_wood_norm.png" name="normTex"/>
        <texture file="props/shield/pelte_round_wood_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
   <material>no_trans_norm_spec.xml</material>
</actor>
