<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_vercingetorix.xml" attachpoint="head"/>
        <prop actor="props/units/shields/gaul_shield_cav_sw_oval_a_03.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/capes/rider/cape_long_gaul.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="chainmail-3a">
      <textures>
        <texture file="skeletal/celt/chainmail_03_01.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3b">
      <textures>
        <texture file="skeletal/celt/chainmail_03_02.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3c">
      <textures>
        <texture file="skeletal/celt/chainmail_03_03.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_ready_shield.xml" frequency="1" name="Swordsman-Ready-Shield"/>
    <variant file="biped/rider/death_shield.xml">
      <props>
        <prop actor="props/units/capes/rider/cape_long_gaul.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
