<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="hele_boeotian_a_plume">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_a_plume.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="hele_boeotian_b_plume">
      <props>
        <prop actor="props/units/helmets/hele_boeotian_b_plume.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="rome-chainmail-2a">
      <textures>
        <texture file="skeletal/rome/chainmail_02_01.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-2b">
      <textures>
        <texture file="skeletal/rome/chainmail_02_02.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-2c">
      <textures>
        <texture file="skeletal/rome/chainmail_02_03.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-3a">
      <textures>
        <texture file="skeletal/rome/chainmail_03_01.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-3b">
      <textures>
        <texture file="skeletal/rome/chainmail_03_02.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-chainmail-3c">
      <textures>
        <texture file="skeletal/rome/chainmail_03_03.png" name="baseTex"/>
        <texture file="skeletal/rome/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_relax_shield_01.xml" name="Spearman-Relax-Shield-01" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
