<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Seleucid Barracks">
      <mesh>structural/sele_barracks.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_1"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_2"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_3"/>
        <prop actor="props/flora/bush.xml" attachpoint="bush_4"/>
      </props>
      <textures>
        <texture file="structural/Sele_struct_2.png" name="baseTex"/>
        <texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
        <texture file="structural/ao/sele_barracks_AO.png" name="aoTex"/>
        <texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="ungarrisoned" frequency="1"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_seleucids.xml" attachpoint="garrisoned" selectable="false"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/sele/light_damage.xml"/>
    <variant file="structures/sele/medium_damage.xml"/>
    <variant file="structures/sele/heavy_damage.xml"/>
    <variant file="structures/sele/destruction_medium.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
