<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_swordsman_shield_ready.xml">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_blemmeye.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/kush_meroitic_scabbard.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="tunic">
      <textures>
        <texture file="skeletal/kush/tunic_blemmye_01.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_blemmye_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="tunic 2">
      <textures>
        <texture file="skeletal/kush/tunic_blemmye_02.png" name="baseTex"/>
        <texture file="skeletal/kush/tunic_blemmye_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="beja-shield-large">
      <props>
        <prop actor="props/units/shields/kush_beja_rhino.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="beja-shield-small">
      <props>
        <prop actor="props/units/shields/kush_beja_small_rhino.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
