<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="kushite statue">
      <mesh>props/kush_ram_statue.dae</mesh>
      <props>
        <prop actor="props/structures/kushites/statue_ram_horns.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/ram_statue.png" name="baseTex"/>
        <texture file="props/ram_statue_norm.png" name="normTex"/>
        <texture file="props/ram_statue_spec.png" name="specTex"/>
        <texture file="props/ao/ram_statue_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
