<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Wall gate">
      <animations>
        <animation file="mechanical/han_wall_gate_closed.dae" name="gate_closed" speed="65"/>
        <animation file="mechanical/han_wall_gate_opening.dae" name="gate_opening" speed="65"/>
        <animation file="mechanical/han_wall_gate_opened.dae" name="gate_open" speed="65"/>
        <animation file="mechanical/han_wall_gate_closing.dae" name="gate_closing" speed="65"/>
      </animations>
      <mesh>structural/han_wall_gate.dae</mesh>
      <textures>
        <texture file="structural/han_struct_02.png" name="baseTex"/>
        <texture file="structural/han_struct_02_norm.png" name="normTex"/>
        <texture file="structural/han_struct_02_spec.png" name="specTex"/>
      </textures>
      <props>
        <prop actor="props/structures/han/wall_gate_gutters.xml" attachpoint="root"/>
        <prop actor="props/structures/han/wall_gate_struct.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="ungarrisoned"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/garrison_flag_han.xml" attachpoint="flag_right"/>
        <prop actor="props/special/common/garrison_flag_han.xml" attachpoint="flag_left"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="props/structures/han/wall_gate_gutters.xml" attachpoint="root"/>
        <prop actor="props/structures/han/wall_gate_struct.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
