<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/tent_big.dae</mesh>
      <props>
        <prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
      </props>
      <textures>
		<texture file="structural/tent_big.png" name="baseTex"/>
		<texture file="structural/tent_big_norm.png" name="normTex"/>
        <texture file="structural/tent_big_spec.png" name="specTex"/>
		<texture file="structural/ao/tent_big.png" name="aoTex"/>
	  </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
