<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_01.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_02.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_03.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_idle_04.dae" name="Idle" speed="100"/>
        <animation file="quadraped/feline_attack.dae" name="attack_melee" speed="100"/>
        <animation file="quadraped/feline_attack_02.dae" name="attack_melee" speed="100"/>
        <animation file="quadraped/feline_walk.dae" name="walk" speed="40"/>
        <animation file="quadraped/feline_run.dae" name="run" speed="20"/>
        <animation file="quadraped/feline_death.dae" name="Death" speed="100"/>
      </animations>
      <mesh>skeletal/tiger.dae</mesh>
      <textures>
        <texture file="skeletal/animal_tiger.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="Death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
