<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/spear_lance_cavalry.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/capes/rider/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-Thracian-Bronze-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded_01_01">
      <textures>
        <texture file="skeletal/cart/padded_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded_01_02">
      <textures>
        <texture file="skeletal/cart/padded_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded_01_03">
      <textures>
        <texture file="skeletal/cart/padded_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax_01_03">
      <textures>
        <texture file="skeletal/cart/linothorax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_spearman_ready_shield_aspis_reverse.xml" name="Spearman-Relax-Shield-Aspis-Reverse" frequency="1"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/attack_slaughter_spart.xml"/>
    <variant file="biped/rider/promotion.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
