<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Gate">
      <animations>
        <animation file="mechanical/hele_wall_gate_closed.dae" name="gate_closed" speed="65"/>
        <animation file="mechanical/hele_wall_gate_opening.dae" name="gate_opening" speed="65"/>
        <animation file="mechanical/hele_wall_gate_open.dae" name="gate_open" speed="65"/>
        <animation file="mechanical/hele_wall_gate_closing.dae" name="gate_closing" speed="65"/>
      </animations>
      <mesh>structural/hele_wall_gate.dae</mesh>
      <props>
        <prop actor="structures/athenians/wall_gate_struct.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/hele_gate.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_medium.xml">
      <props>
        <prop actor="structures/athenians/wall_gate_struct.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
