<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="bolt shooter">
      <animations>
        <animation event=".66" file="mechanical/hele_oxybeles.dae" load=".58" name="attack_ranged" speed="250"/>
      </animations>
      <mesh>structural/hele_oxybeles.dae</mesh>
      <props>
        <prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
        <prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="structural/hele_siege.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
