<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <group>
    <variant frequency="1" name="Base">
      <textures>
        <texture file="props/ground_decal_muddydirt_01_norm.png" name="normTex"/>
        <texture file="props/ground_decal_muddydirt_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="muddy_dirt_1">
      <decal width="8.0" depth="8.0" angle="0" offsetx="0" offsetz="0"/>
      <textures>
        <texture file="props/ground_decal_muddydirt_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="muddy_dirt_2">
      <decal width="8.0" depth="8.0" angle="0" offsetx="0" offsetz="0"/>
      <textures>
        <texture file="props/ground_decal_muddydirt_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="muddy_dirt_3">
      <decal width="5.0" depth="5.0" angle="0" offsetx="0" offsetz="0"/>
      <textures>
        <texture file="props/ground_decal_muddydirt_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="muddy_dirt_4">
      <decal width="5.0" depth="5.0" angle="0" offsetx="0" offsetz="0"/>
      <textures>
        <texture file="props/ground_decal_muddydirt_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>terrain_norm_spec.xml</material>
</actor>
