<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/shield/round_small_boss.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="iber-round-shield-01-03">
      <textures>
        <texture file="props/shield/iber_round_01_03.png" name="baseTex"/>
        <texture file="props/shield/iber_round_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-round-shield-01-04">
      <textures>
        <texture file="props/shield/iber_round_01_04.png" name="baseTex"/>
        <texture file="props/shield/iber_round_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="iber-round-shield-01-05">
      <textures>
        <texture file="props/shield/iber_round_01_05.png" name="baseTex"/>
        <texture file="props/shield/iber_round_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
