<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Germanic House A">
      <mesh>structural/germans/house_a.dae</mesh>
      <textures>
        <texture file="structural/germ_struct_03.png" name="baseTex"/>
        <texture file="structural/germ_struct_norm_03.png" name="normTex"/>
        <texture file="structural/germ_struct_spec_03.png" name="specTex"/>
        <texture file="structural/ao/germans/house_a.png" name="aoTex"/>
      </textures>
      <props>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_1"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_2"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_3"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_a"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_a"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_b"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_c"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_d"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_short_e"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_f"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_g"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_h"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_i"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_j"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_k"/>
        <prop actor="props/structures/germans/basket_a.xml" attachpoint="basket_b"/>
        <prop actor="props/structures/germans/basket_b.xml" attachpoint="basket_a"/>
        <prop actor="props/structures/germans/basket_c.xml" attachpoint="basket_c"/>
        <prop actor="props/structures/germans/table.xml" attachpoint="table"/>
        <prop actor="props/structures/germans/skin.xml" attachpoint="skin"/>
        <prop actor="props/structures/germans/shelf.xml" attachpoint="shelf"/>
        <prop actor="particle/smoke_curved.xml" attachpoint="smoke"/>
        <prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_1"/>
        <prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_2"/>
      </props>
    </variant>
    <variant frequency="1" name="Germanic House A 2">
      <mesh>structural/germans/house_a_2.dae</mesh>
      <textures>
        <texture file="structural/germ_struct.png" name="baseTex"/>
        <texture file="structural/germ_struct_norm.png" name="normTex"/>
        <texture file="structural/germ_struct_spec.png" name="specTex"/>
        <texture file="structural/ao/germans/house_a.png" name="aoTex"/>
      </textures>
      <props>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_1"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_2"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_3"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_a"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_a"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_b"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_c"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_d"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_short_e"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_f"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_g"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_h"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_i"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_j"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_k"/>
        <prop actor="props/structures/germans/basket_a.xml" attachpoint="basket_b"/>
        <prop actor="props/structures/germans/basket_b.xml" attachpoint="basket_a"/>
        <prop actor="props/structures/germans/basket_c.xml" attachpoint="basket_c"/>
        <prop actor="props/structures/germans/table.xml" attachpoint="table"/>
        <prop actor="props/structures/germans/skin.xml" attachpoint="skin"/>
        <prop actor="props/structures/germans/shelf.xml" attachpoint="shelf"/>
        <prop actor="particle/smoke_curved.xml" attachpoint="smoke"/>
        <prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_1"/>
        <prop actor="props/special/eyecandy/sack_1.xml" attachpoint="sack_2"/>
      </props>
    </variant>
    <variant frequency="1" name="Germanic House B">
      <mesh>structural/germans/house_b.dae</mesh>
      <textures>
        <texture file="structural/germ_struct_03.png" name="baseTex"/>
        <texture file="structural/germ_struct_norm_03.png" name="normTex"/>
        <texture file="structural/germ_struct_spec_03.png" name="specTex"/>
        <texture file="structural/ao/germans/house_b.png" name="aoTex"/>
      </textures>
      <props>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate_a"/>
        <prop actor="props/special/eyecandy/crate_a.xml" attachpoint="crate_b"/>
        <prop actor="props/units/weapons/norse_axe.xml" attachpoint="axe_a"/>
        <prop actor="props/units/weapons/norse_axe.xml" attachpoint="axe_b"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_a"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_b"/>
        <prop actor="props/units/shields/germ_shield_spear_oval_b_02.xml" attachpoint="shield_a"/>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/table.xml" attachpoint="table"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_a"/>
        <prop actor="props/structures/germans/fence_wood_medium.xml" attachpoint="fence_medium_b"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_c"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_d"/>
        <prop actor="props/structures/germans/fence_wood_medium.xml" attachpoint="fence_medium_e"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_a"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_b"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_c"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_d"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_e"/>
        <prop actor="particle/smoke_blacksmith.xml" attachpoint="smoke"/>
      </props>
    </variant>
    <variant frequency="1" name="Germanic House C">
      <mesh>structural/germans/house_c.dae</mesh>
      <textures>
        <texture file="structural/germ_struct_03.png" name="baseTex"/>
        <texture file="structural/germ_struct_norm_03.png" name="normTex"/>
        <texture file="structural/germ_struct_spec_03.png" name="specTex"/>
        <texture file="structural/ao/germans/house_c.png" name="aoTex"/>
      </textures>
      <props>
        <prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_a"/>
        <prop actor="props/special/eyecandy/barrel_a.xml" attachpoint="barrel_b"/>
        <prop actor="props/structures/germans/skin.xml" attachpoint="skin_a"/>
        <prop actor="props/structures/germans/skin.xml" attachpoint="skin_b"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_a"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_b"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_c"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_d"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_e"/>
        <prop actor="props/structures/germans/fence_wood_short.xml" attachpoint="fence_short_f"/>
        <prop actor="props/structures/germans/fence_wicker_short.xml" attachpoint="fence_short_g"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_a"/>
        <prop actor="props/structures/germans/fence_wood_medium.xml" attachpoint="fence_medium_b"/>
        <prop actor="props/structures/germans/fence_wicker_medium.xml" attachpoint="fence_medium_c"/>
        <prop actor="props/structures/germans/fence_wood_medium.xml" attachpoint="fence_medium_d"/>
        <prop actor="particle/smoke_curved.xml" attachpoint="smoke"/>
      </props>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_small.xml"/>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
