<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="barrels">
      <mesh>props/celt_blacksmith_armorstand_rome_csp_a.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="chainmail-2a">
      <textures>
        <texture file="skeletal/celt/chainmail_02_01.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-2b">
      <textures>
        <texture file="skeletal/celt/chainmail_02_02.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-2c">
      <textures>
        <texture file="skeletal/celt/chainmail_02_03.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3a">
      <textures>
        <texture file="skeletal/celt/chainmail_03_01.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3b">
      <textures>
        <texture file="skeletal/celt/chainmail_03_02.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="chainmail-3c">
      <textures>
        <texture file="skeletal/celt/chainmail_03_03.png" name="baseTex"/>
        <texture file="skeletal/celt/chainmail_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>basic_trans_norm_spec.xml</material>
</actor>
