<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" name="Pers Fishing Ship">
      <mesh>structural/pers_fishship.dae</mesh>
      <props>
        <prop actor="units/persians/fisherman.xml" attachpoint="fisherman"/>
        <prop actor="props/structures/persians/fishship_sail.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/pers_fishship.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant frequency="1" name="walk"/>
    <variant frequency="1" name="run"/>
    <variant frequency="1" name="gather_fish">
      <props>
        <prop actor="props/structures/persians/fishship_sail_folded.xml" attachpoint="root"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
      </props>
    </variant>
    <variant frequency="1" name="carry_fish">
      <props>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
      </props>
    </variant>
    <variant frequency="1" name="carry_idle">
      <props>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
