<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Javelins Bag Right">
      <mesh>props/jav_bag.dae</mesh>
      <props>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="jav_a"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="jav_b"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="jav_c"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="jav_d"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="quiver brown">
      <textures>
        <texture file="props/jav_bag.png" name="baseTex"/>
        <texture file="props/jav_bag_norm.png" name="normTex"/>
        <texture file="props/jav_bag_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
