<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Shield-01">
      <props>
        <prop actor="props/units/shields/aspis_kart_a.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="Shield-02">
      <props>
        <prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Samnite-Attic-01">
      <props>
        <prop actor="props/units/helmets/hele_attic_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-02">
      <props>
        <prop actor="props/units/helmets/hele_attic_e2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-03">
      <props>
        <prop actor="props/units/helmets/hele_attic_e3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Attic-04">
      <props>
        <prop actor="props/units/helmets/hele_attic_e4.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Samnite-Phrygian-01">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_e11.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Rome-Montefortino-01">
      <props>
        <prop actor="props/units/helmets/samnite_helmet_montefortino.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="cuirass_01_01">
      <textures>
        <texture file="skeletal/ital/cuirass_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_01_02">
      <textures>
        <texture file="skeletal/ital/cuirass_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_01_03">
      <textures>
        <texture file="skeletal/ital/cuirass_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
