<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100">
      <mesh>props/standard/formation_pole.dae</mesh>
      <textures>
        <texture file="props/kart_standard.png" name="baseTex"/>
        <texture file="props/kart_standard_norm.png" name="normTex"/>
        <texture file="props/kart_standard_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="athen">
      <props>
        <prop actor="props/units/standards/formation_flag_athen.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="brit">
      <mesh>props/standard/celt_pole.dae</mesh>
      <props>
        <prop actor="props/units/standards/formation_flag_brit.xml" attachpoint="root"/>
        <prop actor="props/units/standards/celt_raven.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
        <texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
        <texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant name="cart">
      <props>
        <prop actor="props/units/standards/formation_flag_cart.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="gaul">
      <mesh>props/standard/celt_pole.dae</mesh>
      <props>
        <prop actor="props/units/standards/formation_flag_gaul.xml" attachpoint="root"/>
        <prop actor="props/units/standards/celt_boar.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/helmet/celt_boar_bronze.png" name="baseTex"/>
        <texture file="props/helmet/celt_boar_norm.png" name="normTex"/>
        <texture file="props/helmet/celt_boar_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant name="germ">
      <props>
        <prop actor="props/units/standards/formation_flag_germ.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="han">
      <props>
        <prop actor="props/units/standards/formation_flag_han.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="iber">
      <props>
        <prop actor="props/units/standards/formation_flag_iber.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="kush">
      <props>
        <prop actor="props/units/standards/formation_flag_kush.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="mace">
      <props>
        <prop actor="props/units/standards/formation_flag_mace.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="maur">
      <props>
        <prop actor="props/units/standards/formation_flag_maur.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="pers">
      <props>
        <prop actor="props/units/standards/formation_flag_pers.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="ptol">
      <props>
        <prop actor="props/units/standards/formation_flag_ptol.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="rome">
      <props>
        <prop actor="props/units/standards/formation_flag_rome.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="sele">
      <props>
        <prop actor="props/units/standards/formation_flag_sele.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="spart">
      <props>
        <prop actor="props/units/standards/formation_flag_spart.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
