<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Cliff_1">
      <mesh>gaia/temp_cliff_a.dae</mesh>
      <textures>
	<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
	<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
	<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
	<texture file="gaia/ao/cliff_a_ao.png" name="aoTex"/>
      </textures>
    </variant>
    <variant name="Cliff_2">
      <mesh>gaia/temp_cliff_b.dae</mesh>
      <textures>
	<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
	<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
	<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
	<texture file="gaia/ao/cliff_b_ao.png" name="aoTex"/>
      </textures>
    </variant>
    <variant name="Cliff_3">
      <mesh>gaia/temp_cliff_c.dae</mesh>
      <textures>
	<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
	<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
	<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
        <texture file="gaia/ao/cliff_c_ao.png" name="aoTex"/>
      </textures>
    </variant>
    <variant name="Cliff_4">
      <mesh>gaia/temp_cliff_d.dae</mesh>
      <textures>
	<texture file="gaia/temperate_cliff_b.png" name="baseTex"/>
	<texture file="gaia/temperate_cliff_b_norm.png" name="normTex"/>
	<texture file="gaia/temperate_cliff_b_spec.png" name="specTex"/>
	<texture file="gaia/ao/cliff_d_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
