<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_driver_chariot.xml">
      <mesh>skeletal/new/m_armor_pants_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_china.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/han_cap.xml" attachpoint="helmet"/>
        <prop actor="props/units/quivers/han_bolt_quiver.xml" attachpoint="back"/>
        <prop actor="props/units/weapons/sheath/han_jian_sheath_left_a.xml" attachpoint="sheath_L"/>
      </props>
      <textures>
        <texture file="skeletal/han/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="Han-Armor-Scale-01-Lacquered-01">
      <textures>
        <texture file="skeletal/han/scale_01_lacquered_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Han-Armor-Scale-01-Lacquered-02">
      <textures>
        <texture file="skeletal/han/scale_01_lacquered_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="Han-Armor-Scale-01-Lacquered-03">
      <textures>
        <texture file="skeletal/han/scale_01_lacquered_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
