<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="rome army camp rubble palisade">
      <mesh>props/rome_sb_rubble_palisade.dae</mesh>
      <props>
        <prop actor="props/structures/germans/wonder_turf.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/wonder_struct2.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/wonder_tents.xml" attachpoint="root"/>
        <prop actor="fauna/crow_circle.xml" attachpoint="root"/>
        <prop actor="particle/flame.xml" attachpoint="flame1"/>
        <prop actor="particle/smoke.xml" attachpoint="flame1"/>
        <prop actor="particle/flame_jav.xml" attachpoint="flame2"/>
        <prop actor="particle/smoke_jav.xml" attachpoint="flame2"/>
        <prop actor="props/structures/decals/destruct_6x6.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="props/palisade_main.png" name="baseTex"/>
        <texture file="props/palisade_main_norm.png" name="normTex"/>
        <texture file="props/palisade_main_spec.png" name="specTex"/>
        <texture file="structural/ao/rome_sb_rubble_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant name="alive" frequency="1"/>
    <variant file="structures/destruction_large.xml">
      <props>
        <prop actor="props/structures/germans/wonder_turf.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/wonder_struct2.xml" attachpoint="root"/>
        <prop actor="props/structures/germans/wonder_tents.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
