<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <textures>
        <texture file="props/prop_weap.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
      <props>
        <prop actor="props/units/weapons/blades/spear_blade_b.xml" attachpoint="blade"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="spear-ball-darkgold">
      <mesh>props/weap_shaft_wood_a.dae</mesh>
    </variant>
    <variant frequency="1" name="darksilver">
      <mesh>props/weap_shaft_wood_b.dae</mesh>
    </variant>
    <variant frequency="1" name="lightgold">
      <mesh>props/weap_shaft_wood_c.dae</mesh>
    </variant>
    <variant frequency="1" name="medsilver">
      <mesh>props/weap_shaft_wood_d.dae</mesh>
    </variant>
    <variant frequency="1" name="medgold">
      <mesh>props/weap_shaft_wood_e.dae</mesh>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
