<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Colossus of Rhodes">
      <mesh>structural/colossus_pedestal.dae</mesh>
      <props>
        <prop actor="props/structures/wonders/colossus_statue.xml" attachpoint="statue"/>
        <prop actor="props/structures/wonders/colossus_cover.xml" attachpoint="statue"/>
        <prop actor="props/structures/wonders/colossus_mural.xml" attachpoint="root"/>
        <prop actor="props/structures/wonders/colossus_door.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="structural/hele_struct.dds" name="baseTex"/>
        <texture file="structural/hele_struct_spec.png" name="specTex"/>
        <texture file="structural/hele_struct_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_medium.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
