<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <textures>
        <texture file="props/hele_tile_c.dds" name="baseTex"/>
        <texture file="props/hele_tile_c_norm.png" name="normTex"/>
        <texture file="props/hele_tile_c_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="unfinished abandoned Greek temple">
      <mesh>props/temple_unfinished.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/greek_temple_unfinished_columns.xml" attachpoint="root"/>
        <prop actor="props/structures/platforms/stone_20x32.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="unfinished abandoned Greek temple 2">
      <mesh>props/temple_unfinished_02.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/greek_temple_unfinished_columns_02.xml" attachpoint="root"/>
        <prop actor="props/structures/platforms/stone_20x32.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="unfinished abandoned Greek temple 3">
      <mesh>props/temple_unfinished_03.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/greek_temple_unfinished_columns_03.xml" attachpoint="root"/>
        <prop actor="props/structures/platforms/stone_20x32.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
