<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/props/laurel_head.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/sheath_xiphos_e.xml" attachpoint="sheath_02_L"/>
        <prop actor="props/units/shields/sele_cavalry_a.xml" attachpoint="shield"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="skeletal/sele/cataphract_splint_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_splint_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
