<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/rome_helmet_montefortino_c.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/sheath_gladius_e.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/gladius.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Scutum-01">
      <props>
        <prop actor="props/units/shields/scutum_ital_01.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-02">
      <props>
        <prop actor="props/units/shields/scutum_ital_02.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-03">
      <props>
        <prop actor="props/units/shields/scutum_ital_03.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-04">
      <props>
        <prop actor="props/units/shields/scutum_ital_04.xml" attachpoint="shield"/>
      </props>
    </variant>
    <variant frequency="1" name="Scutum-05">
      <props>
        <prop actor="props/units/shields/scutum_ital_05.xml" attachpoint="shield"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_06_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_06_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_08_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_08_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="cuirass_01_01">
      <textures>
        <texture file="skeletal/ital/cuirass_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_01_02">
      <textures>
        <texture file="skeletal/ital/cuirass_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass_01_03">
      <textures>
        <texture file="skeletal/ital/cuirass_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="cardiopylax-2-c-a">
      <textures>
        <texture file="skeletal/rome/cardiopylax_02_champion_01.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="3" name="cardiopylax-2-c-b">
      <textures>
        <texture file="skeletal/rome/cardiopylax_02_champion_02.png" name="baseTex"/>
        <texture file="skeletal/rome/cardiopylax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="scale-1-a">
      <textures>
        <texture file="skeletal/hele/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="lamellar-1a">
      <textures>
        <texture file="skeletal/hele/lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-lamellar-1a">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="linothorax-lamellar-1b">
      <textures>
        <texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="rome-scale-1a">
      <textures>
        <texture file="skeletal/rome/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_ready.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
