<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/horse_tessalian.dae</mesh>
      <props>
        <prop actor="props/horse/cav_armor_sele.xml" attachpoint="root"/>
        <prop actor="props/horse/sele_crest.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="quadraped/horse/brown.xml" frequency="1" name="horse-11"/>
    <variant file="quadraped/horse/dark_chestnut.xml" frequency="1" name="horse-10"/>
    <variant file="quadraped/horse/pure_black.xml" frequency="1" name="horse-09"/>
    <variant file="quadraped/horse/fading_black.xml" frequency="1" name="horse-08"/>
    <variant file="quadraped/horse/cherrybay.xml" frequency="1" name="horse-07"/>
    <variant file="quadraped/horse/gray.xml" frequency="1" name="horse-06"/>
    <variant file="quadraped/horse/halflinger.xml" frequency="1" name="horse-05"/>
    <variant file="quadraped/horse/chestnut_02.xml" frequency="1" name="horse-04"/>
    <variant file="quadraped/horse/chestnut_01.xml" frequency="1" name="horse-03"/>
    <variant file="quadraped/horse/bay_01.xml" frequency="1" name="horse-02"/>
    <variant file="quadraped/horse/bay_02.xml" frequency="1" name="horse-01"/>
  </group>
  <group>
    <variant file="quadraped/base_horse_chariot.xml" name="Chariot-Horse" frequency="1"/>
    <variant file="quadraped/base_horse_death.xml"/>
    <variant file="quadraped/base_horse_run.xml"/>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
