<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <textures>
        <texture file="props/prop_weap.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle">
      <mesh>props/weap_sling_a.dae</mesh>
    </variant>
    <variant frequency="0" name="attack_ranged">
      <animations>
        <animation event="0.5" sound="0.1" file="mechanical/weap_sling_attack.dae" name="attack_ranged" id="attack_ranged_01" speed="100"/>
      </animations>
      <mesh>props/weap_sling_attack.dae</mesh>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
