<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="quadraped/base_elephant_african.xml">
      <mesh>skeletal/elephant_african_forest.dae</mesh>
      <props>
        <prop actor="units/carthaginians/elephantry_c_d.xml" attachpoint="rider"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="default-cloth">
      <textures>
        <texture file="skeletal/cart/elephant_01.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_01_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_01_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="metal-cloth">
      <textures>
        <texture file="skeletal/cart/elephant_01_armored.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_01_armored_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_01_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cloth-02">
      <textures>
        <texture file="skeletal/cart/elephant_02.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_02_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_02_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cloth-03">
      <textures>
        <texture file="skeletal/cart/elephant_03.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_02_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_02_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cloth-04">
      <textures>
        <texture file="skeletal/cart/elephant_04.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_02_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_02_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cloth-05">
      <textures>
        <texture file="skeletal/cart/elephant_05.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_02_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_02_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cloth-06">
      <textures>
        <texture file="skeletal/cart/elephant_06.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_02_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_02_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cloth-07">
      <textures>
        <texture file="skeletal/cart/elephant_07.png" name="baseTex"/>
        <texture file="skeletal/cart/elephant_02_spec.png" name="specTex"/>
        <texture file="skeletal/cart/elephant_02_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant name="Run">
      <props>
        <prop actor="particle/dust_cav.xml" attachpoint="root"/>
      </props>
    </variant>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
