<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/f_tunic_short.dae</mesh>
      <animations>
        <animation file="biped/infantry/pikeman/idle_relax_01.dae" name="Idle" speed="30"/>
      </animations>
      <props>
        <prop actor="props/units/heads/new/head_maur_fem.xml" attachpoint="head"/>
        <prop actor="props/units/parasol.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/longsword_mauryan.xml" attachpoint="weapon_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="female_02_01">
      <textures>
        <texture file="skeletal/maur/female_02_01.png" name="baseTex"/>
        <texture file="skeletal/maur/female_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
