<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_archer_chariot_ready.xml">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_bow"/>
        <prop actor="props/units/capes/rider/bow_chariot_hip.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Hele Thracian Helmet-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b4_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-03">
      <props>
        <prop actor="props/units/helmets/hele_thracian_romanized_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-04">
      <props>
        <prop actor="props/units/helmets/hele_thracian_romanized_s2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Rider-Armour-Linothorax">
      <textures>
        <texture file="skeletal/sele/cataphract_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-splint-1-a">
      <textures>
        <texture file="skeletal/sele/cataphract_splint_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_splint_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-scale-1-a">
      <textures>
        <texture file="skeletal/sele/cataphract_scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-lamellar-1-a">
      <textures>
        <texture file="skeletal/sele/cataphract_lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-compound-linothorax-1">
      <textures>
        <texture file="skeletal/sele/cataphract_compound_linothorax_01_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_compound_linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-compound-linothorax-2">
      <textures>
        <texture file="skeletal/sele/cataphract_compound_linothorax_02_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_compound_linothorax_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cataphract-compound-linothorax-3">
      <textures>
        <texture file="skeletal/sele/cataphract_compound_linothorax_03_01.png" name="baseTex"/>
        <texture file="skeletal/sele/cataphract_compound_linothorax_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_archer_hip.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml">
      <props>
        <prop actor="props/units/capes/rider/bow_chariot_hip.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
