<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_iber_su1.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/gladius.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/iber_round_large_01_all.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/sheath_falcata_e.xml" attachpoint="sheath_01_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Iberian-Helmet-Chalidean-Basic">
      <props>
        <prop actor="props/units/helmets/hele_chalcidean_b6.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Iberian-Helmet-Chalidean-Advanced">
      <props>
        <prop actor="props/units/helmets/iber_chalcidean_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Iberian-Helmet-Elite">
      <props>
        <prop actor="props/units/helmets/iber_helmet_c.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Iberian-Helmet-Montefortino-01">
      <props>
        <prop actor="props/units/helmets/iber_helmet_montefortino_01.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Iber-Chainmail-01-01">
      <textures>
        <texture file="skeletal/iber/chainmail_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Chainmail-01-02">
      <textures>
        <texture file="skeletal/iber/chainmail_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Chainmail-01-03">
      <textures>
        <texture file="skeletal/iber/chainmail_01_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Chainmail-02-05">
      <textures>
        <texture file="skeletal/iber/chainmail_02_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Chainmail-02-06">
      <textures>
        <texture file="skeletal/iber/chainmail_02_06.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Scale-01-01">
      <textures>
        <texture file="skeletal/iber/scale_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Scale-01-02">
      <textures>
        <texture file="skeletal/iber/scale_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Linothorax-02-01">
      <textures>
        <texture file="skeletal/iber/linothorax_02_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Linothorax-02-02">
      <textures>
        <texture file="skeletal/iber/linothorax_02_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Linothorax-02-03">
      <textures>
        <texture file="skeletal/iber/linothorax_02_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Padded-Cardiophylax-01-01">
      <textures>
        <texture file="skeletal/iber/padded_cardiophylax_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Padded-Cardiophylax-01-02">
      <textures>
        <texture file="skeletal/iber/padded_cardiophylax_01_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Iber-Padded-Cardiophylax-01-03">
      <textures>
        <texture file="skeletal/iber/padded_cardiophylax_01_03.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_ready.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
