<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="1" file="others/ships/mace_trireme_oars.xml" name="Macedonian Trireme">
      <mesh>structural/mace_ship_trireme.dae</mesh>
      <animations>
        <!-- Note: Ship attacks don't have dae animations, but animations are required to trigger sound effects. Perhaps in the future it should use the C++ code instead. -->
        <animation event="0.5" load="0.0" name="attack_ranged" speed="100"/>
      </animations>
      <props>
        <prop actor="props/structures/macedonians/trireme_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/macedonians/trireme_main_sail.xml" attachpoint="sail"/>
        <prop actor="props/structures/hellenes/trireme_fore_sail.xml" attachpoint="fore_sail"/>
        <prop actor="props/units/weapons/bolt_tower.xml" attachpoint="projectile"/>
      </props>
      <textures>
        <texture file="structural/mace_trireme.png" name="baseTex"/>
        <texture file="structural/mace_trireme_spec.png" name="specTex"/>
        <texture file="structural/mace_trireme_norm.png" name="normTex"/>
        <texture file="structural/ao/mace_trireme.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
