<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/lion_walk.dae" name="Walk" speed="80"/>
        <animation file="quadraped/lion_run.dae" name="Run" speed="20"/>
        <animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
        <animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
        <animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
        <animation event="0.5" file="quadraped/lion_idle_01.dae" name="attack_melee" speed="40"/>
        <animation file="quadraped/lion_death.dae" name="Death" speed="80"/>
      </animations>
      <mesh>skeletal/animal_lioness.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="texture">
      <textures>
        <texture file="skeletal/animal_lioness.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="normal"/>
    <variant frequency="0" name="feeding">
      <animations>
        <animation file="quadraped/lion_walk.dae" name="Walk" speed="80"/>
        <animation file="quadraped/lion_run.dae" name="Run" speed="150"/>
        <animation file="quadraped/lion_idle_01.dae" name="Idle" speed="50"/>
        <animation file="quadraped/lion_idle_02.dae" name="Idle" speed="50"/>
        <animation file="quadraped/lion_idle_03.dae" name="Idle" speed="50"/>
        <animation file="quadraped/lion_death.dae" name="Death" speed="60"/>
      </animations>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>no_trans_norm_spec.xml</material>
</actor>
