<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="base">
      <mesh>props/shield/round_m_f.dae</mesh>
      <props>
        <prop actor="props/units/shields/props/pelte_back_bronze_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Pelte Rimless">
      <textures>
        <texture file="props/shield/pelte_round_player_plain.png" name="baseTex"/>
        <texture file="props/shield/pelte_round_norm.png" name="normTex"/>
        <texture file="props/shield/pelte_round_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Pelte Rim">
      <textures>
        <texture file="props/shield/aspis_player_plain.png" name="baseTex"/>
        <texture file="props/shield/aspis_smooth_a_norm.png" name="normTex"/>
        <texture file="props/shield/aspis_smooth_a_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
