<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_healer_male.xml">
      <mesh>skeletal/new/m_dress_sleeves.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt_su3.xml" attachpoint="head"/>
        <prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
        <prop actor="props/units/staff.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="robes_priest_01_01">
      <textures>
        <texture file="skeletal/germ/robes_priest_01_01.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
