<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <animations>
        <animation file="mechanical/celt_rotary_mill_grinder.dae" name="idle" speed="25"/>
      </animations>
      <mesh>props/celt_rotary_mill_grinder.dae</mesh>
      <textures>
	    <texture file="structural/celt_struct.dds" name="baseTex"/>
	    <texture file="structural/celt_struct_norm.png" name="normTex"/>
	    <texture file="structural/celt_struct_spec.png" name="specTex"/>
	  </textures>
	  <props>
        <prop actor="props/structures/celts/rotary_mill_donkey.xml" attachpoint="donkey001"/>
        <prop actor="props/structures/celts/rotary_mill_donkey.xml" attachpoint="donkey002"/>
	  </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
