<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base-2">
      <mesh>props/helmet/iber_helmet_b_2.dae</mesh>
      <textures>
        <texture file="props/helmet/iber_helmet_b_2.png" name="baseTex"/>
        <texture file="props/helmet/iber_helmet_b_2_norm.png" name="normTex"/>
        <texture file="props/helmet/iber_helmet_b_2_spec.png" name="specTex"/>
      </textures>
      <props>
        <prop actor="" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="Base-3">
      <mesh>props/helmet/iber_helmet_b_3.dae</mesh>
      <textures>
        <texture file="props/helmet/iber_helmet_b_3.png" name="baseTex"/>
        <texture file="props/helmet/iber_helmet_b_3_norm.png" name="normTex"/>
        <texture file="props/helmet/iber_helmet_b_3_spec.png" name="specTex"/>
      </textures>
      <props>
        <prop actor="" attachpoint="root"/>
      </props>
    </variant>
    <variant frequency="1" name="Base-4">
      <mesh>props/helmet/iber_helmet_b_4.dae</mesh>
      <textures>
        <texture file="props/helmet/iber_helmet_b_4.png" name="baseTex"/>
        <texture file="props/helmet/iber_helmet_b_4_norm.png" name="normTex"/>
        <texture file="props/helmet/iber_helmet_b_4_spec.png" name="specTex"/>
      </textures>
      <props>
        <prop actor="" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>basic_trans_parallax_spec.xml</material>
</actor>
