<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_pants.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
      </props>
      <textures>
        <texture file="skeletal/celt/leather_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celt-Shield-01">
      <props>
        <prop actor="props/units/shields/brit_shield_spear_oval_a_03.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="Celt-Shield-02">
      <props>
        <prop actor="props/units/shields/brit_shield_spear_hex_b_03.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="Celt-Shield-03">
      <props>
        <prop actor="props/units/shields/brit_shield_spear_sq_c_03.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
    <variant frequency="1" name="Celt-Shield-04">
      <props>
        <prop actor="props/units/shields/brit_shield_spear_sq_d_03.xml" attachpoint="shield_arm"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Celtic Port Helmet">
      <props>
        <prop actor="props/units/helmets/celt_helmet_port.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Montefortino Helmet-01">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_01.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Celtic Montefortino Helmet-02">
      <props>
        <prop actor="props/units/helmets/celt_helmet_montefortino_02.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="padded-1a">
      <textures>
        <texture file="skeletal/brit/padded_01_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="padded-1b">
      <textures>
        <texture file="skeletal/brit/padded_01_02.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" frequency="1" name="Swordsman-Relax-Shield"/>
    <variant file="biped/rider/carry_meat.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/rider/promotion_shield.xml"/>
    <variant file="biped/rider/attack_slaughter_shield_celt.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/rider/death_shield.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
