<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_philip.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/shields/pelte_mace_e.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/helmets/hele_phrygian_s7.xml" attachpoint="helmet"/>
        <prop actor="props/units/armor/greave_02_silver_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_02_silver_l.xml" attachpoint="leg_L"/>
      </props>
      <textures>
        <texture file="skeletal/mace/cuirass_vergina_01_05.png" name="baseTex"/>
        <texture file="skeletal/mace/cuirass_vergina_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_pikeman_relax.xml"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
