<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
        <prop actor="props/units/shields/pelte_sele_silver.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Hele Phrygian Silver-1">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_s1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Silver-2">
      <props>
        <prop actor="props/units/helmets/hele_thracian_s2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Silver-3">
      <props>
        <prop actor="props/units/helmets/hele_thracian_s3.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="sele-cuirass-1f">
      <textures>
        <texture file="skeletal/sele/cuirass_06.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass-1g">
      <textures>
        <texture file="skeletal/sele/cuirass_07.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-vergina-1a">
      <textures>
        <texture file="skeletal/mace/cuirass_vergina_01_01.png" name="baseTex"/>
        <texture file="skeletal/mace/cuirass_vergina_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-vergina-1b">
      <textures>
        <texture file="skeletal/mace/cuirass_vergina_01_02.png" name="baseTex"/>
        <texture file="skeletal/mace/cuirass_vergina_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-vergina-1c">
      <textures>
        <texture file="skeletal/mace/cuirass_vergina_01_03.png" name="baseTex"/>
        <texture file="skeletal/mace/cuirass_vergina_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-vergina-1d">
      <textures>
        <texture file="skeletal/mace/cuirass_vergina_01_04.png" name="baseTex"/>
        <texture file="skeletal/mace/cuirass_vergina_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1h">
      <textures>
        <texture file="skeletal/mace/linothorax_01_08.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-linothorax-1j">
      <textures>
        <texture file="skeletal/mace/linothorax_01_10.png" name="baseTex"/>
        <texture file="skeletal/hele/linothorax_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-cuirass-gorgon-1a">
      <textures>
        <texture file="skeletal/mace/cuirass_gorgon_01_01.png" name="baseTex"/>
        <texture file="skeletal/mace/cuirass_gorgon_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-2b">
      <textures>
        <texture file="skeletal/mace/scale_02_02.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="mace-scale-3b">
      <textures>
        <texture file="skeletal/mace/scale_03_02.png" name="baseTex"/>
        <texture file="skeletal/hele/scale_03_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/death_cape_long.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
