<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Head 1">
      <props>
        <prop actor="props/units/heads/new/head_maur_fem.xml" attachpoint="head"/>
      </props>
    </variant>
    <variant frequency="1" name="Head 2">
      <props>
        <prop actor="props/units/heads/new/head_female_c.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Earrings 1">
      <props>
        <prop actor="props/units/heads/maur_earrings_1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Earrings 2">
      <props>
        <prop actor="props/units/heads/maur_earrings_2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="No Earrings">
      <props>
        <prop actor="" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Skirt-Short">
      <mesh>skeletal/new/f_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/maur/female_01_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="skeletal/maur/female_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Skirt-Long">
      <mesh>skeletal/new/f_dress.dae</mesh>
      <textures>
        <texture file="skeletal/maur/female_dress_01_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="skeletal/maur/female_dress_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="0" name="Skirt-Short-Topless">
      <mesh>skeletal/new/f_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/maur/female_topless_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="skeletal/maur/female_topless_01_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="0" name="Skirt-Jewelry-Topless">
      <mesh>skeletal/new/f_tunic_short.dae</mesh>
      <textures>
        <texture file="skeletal/maur/female_topless_02_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="skeletal/maur/female_topless_02_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="0" name="Harem-Jewelry-Naked">
      <mesh>skeletal/new/f_naked.dae</mesh>
      <textures>
        <texture file="skeletal/maur/female_naked_01_01.png" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="skeletal/maur/female_naked_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
    <variant file="biped/female_base_walk.xml"/>
    <variant file="biped/female_carry_food.xml"/>
    <variant file="biped/female_carry_meat.xml"/>
    <variant file="biped/female_carry_wood.xml"/>
    <variant file="biped/female_carry_stone.xml"/>
    <variant file="biped/female_carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
    <variant name="Idle" frequency="1"/>
    <variant file="biped/attack_melee_female.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/female_death.xml"/>
    <variant file="biped/female_gather_tree.xml"/>
    <variant file="biped/female_gather_grain.xml"/>
    <variant file="biped/female_gather_fruit.xml"/>
    <variant file="biped/female_gather_meat.xml"/>
    <variant file="biped/female_gather_rock.xml"/>
    <variant file="biped/female_gather_ore.xml"/>
    <variant file="biped/female_gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/female_build.xml"/>
    <variant file="biped/female_build_farm.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
