<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/shields/aspis_spart_p_04.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/sheath_xiphos.xml" attachpoint="sheath_02_L"/>
        <prop actor="props/units/capes/cape_long_player.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="2" name="Helmet Pilos Plain">
      <props>
        <prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Pilos A2">
      <props>
        <prop actor="props/units/helmets/hele_pilos_a2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet Pilos B2">
      <props>
        <prop actor="props/units/helmets/hele_pilos_b2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="2" name="Hele Thracian Helmet-b1">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-b1-crested">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b1_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b2_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Hele Thracian Helmet-05">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b5_crested.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="cuirass-1a">
      <textures>
        <texture file="skeletal/hele/cuirass_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-1b">
      <textures>
        <texture file="skeletal/hele/cuirass_01_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-1c">
      <textures>
        <texture file="skeletal/hele/cuirass_01_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2a">
      <textures>
        <texture file="skeletal/hele/cuirass_02_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2b">
      <textures>
        <texture file="skeletal/hele/cuirass_02_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2c">
      <textures>
        <texture file="skeletal/hele/cuirass_02_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2d">
      <textures>
        <texture file="skeletal/hele/cuirass_02_04.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2e">
      <textures>
        <texture file="skeletal/hele/cuirass_02_05.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_01">
      <textures>
        <texture file="skeletal/sele/cuirass_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_02">
      <textures>
        <texture file="skeletal/sele/cuirass_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="sele-cuirass_03">
      <textures>
        <texture file="skeletal/sele/cuirass_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-02">
      <props>
        <prop actor="props/units/armor/greave_12_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_12_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-04">
      <props>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
