<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Briton Rotary Mill">
      <mesh>structural/celt_rotary_mill.dae</mesh>
      <props>
        <prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig001" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_hay_big.xml" attachpoint="haybig002" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_hay_small.xml" attachpoint="haysmall001" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_hay_small.xml" attachpoint="haysmall002" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_vases.xml" attachpoint="vases" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_shield_a.xml" attachpoint="shield001" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_shield_b.xml" attachpoint="shield002" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/celts/rotary_mill_grinder.xml" attachpoint="root" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="structural/brit_struct.png" name="baseTex"/>
        <texture file="structural/celt_struct_norm.png" name="normTex"/>
        <texture file="structural/celt_struct_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant file="structures/destruction_small.xml">
      <props>
        <prop actor="props/structures/celts/rotary_mill_grinder.xml" attachpoint="root" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/decals/farmstead_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
        <prop actor="props/structures/decals/celt_corral_mud.xml" attachpoint="root" maxheight="20" minheight="-20"/>
      </props>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
