<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>props/new/capes/cape_hd_medium.dae</mesh>
      <textures>
        <texture file="props/cape_hd.dds" name="baseTex"/>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_archer_chariot_ready.xml" name="Chariot-Archer-Ready" frequency="1"/>
    <variant file="biped/base_archer_relax.xml" name="Archer-Relax" frequency="1"/>
    <variant file="biped/base_archer_ready.xml" name="Archer-Ready" frequency="1"/>
    <variant file="biped/base_archer_relax_fem.xml" name="Archer-Fem" frequency="1"/>
    <variant file="biped/cape_carry_food.xml"/>
    <variant file="biped/cape_carry_meat.xml"/>
    <variant file="biped/cape_carry_wood.xml"/>
    <variant file="biped/cape_carry_stone.xml"/>
    <variant file="biped/cape_carry_metal.xml"/>
    <variant file="capes/approach_tree.xml"/>
    <variant file="capes/approach_grain.xml"/>
    <variant file="capes/approach_fruit.xml"/>
    <variant file="capes/approach_meat.xml"/>
    <variant file="capes/approach_rock.xml"/>
    <variant file="capes/approach_ore.xml"/>
    <variant file="capes/approach_ruins.xml"/>
    <variant file="capes/approach_praise.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/formations/syntagma_front.xml"/>
    <variant file="biped/formations/syntagma_01.xml"/>
    <variant file="biped/formations/syntagma_02.xml"/>
    <variant file="biped/formations/syntagma_03.xml"/>
    <variant file="biped/formations/syntagma_04.xml"/>
    <variant file="biped/formations/syntagma_back.xml"/>
    <variant file="biped/formations/testudo_top.xml"/>
    <variant file="biped/formations/testudo_front.xml"/>
    <variant file="biped/formations/testudo_front_left.xml"/>
    <variant file="biped/formations/testudo_front_right.xml"/>
    <variant file="biped/formations/testudo_left.xml"/>
    <variant file="biped/formations/testudo_right.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/cape_attack_slaughter.xml"/>
    <variant file="biped/cape_attack_ranged_archer.xml"/>
    <variant file="biped/cape_gather_tree.xml"/>
    <variant file="biped/cape_gather_grain.xml"/>
    <variant file="biped/cape_gather_fruit.xml"/>
    <variant file="biped/cape_gather_meat.xml"/>
    <variant file="biped/cape_gather_rock.xml"/>
    <variant file="biped/cape_gather_ore.xml"/>
    <variant file="biped/cape_gather_ruins.xml"/>
    <variant file="biped/cape_gather_praise.xml"/>
    <variant file="biped/cape_build.xml"/>
    <variant file="biped/cape_build_farm.xml"/>
    <variant file="biped/death_cape.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
