<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/shields/aspis_kart_e.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/heads/new/head_pers_a.xml" attachpoint="head"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-02">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_09_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_09_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Helmet-Carthaginian-Bronze-01">
      <props>
        <prop actor="props/units/helmets/cart_helmet_a.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Carthaginian-Bronze-02">
      <props>
        <prop actor="props/units/helmets/cart_helmet_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-Black">
      <props>
        <prop actor="props/units/helmets/hele_thracian_br.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-01">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b6.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Thracian-Bronze-02">
      <props>
        <prop actor="props/units/helmets/hele_thracian_b9.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Phrygian-Bronze">
      <props>
        <prop actor="props/units/helmets/hele_phrygian_b10.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="Helmet-Persian-Conical">
      <props>
        <prop actor="props/units/helmets/pers_conical_a1.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Cuirass-1a">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/cuirass_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Lamellar-1a">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/lamellar_01_01.png" name="baseTex"/>
        <texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Scale-1a">
      <mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
      <textures>
        <texture file="skeletal/cart/scale_01_01.png" name="baseTex"/>
        <texture file="skeletal/cart/scale_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_hoplite.xml"/>
    <variant file="biped/formations/phalanx_front.xml"/>
    <variant file="biped/formations/phalanx_mid.xml"/>
    <variant file="biped/formations/phalanx_back.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml">
      <props>
        <prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
      </props>
    </variant>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
