<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="mesh">
      <mesh>props/new/dude_head.dae</mesh>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="face-a">
      <textures>
        <texture file="props/head/han_a.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="face-b">
      <textures>
        <texture file="props/head/han_b.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="face-c">
      <textures>
        <texture file="props/head/han_c.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="2" name="face-d">
      <textures>
        <texture file="props/head/han_d.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-f">
      <textures>
        <texture file="props/head/han_f.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="face-g">
      <textures>
        <texture file="props/head/han_old_b.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="hair-black">
      <color>61 61 61</color>
    </variant>
  </group>
  <group>
    <variant>
      <textures>
        <texture file="default_norm.png" name="normTex"/>
        <texture file="null_black.dds" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
