<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="thracian-01">
      <textures>
        <texture file="props/helmet/hele_thracian_cap_01_player.png" name="baseTex"/>
        <texture file="props/helmet/hele_thracian_cap_01_norm.png" name="normTex"/>
        <texture file="props/helmet/hele_thracian_cap_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Cap-01">
      <mesh>props/helmet/hele_thracian_cap_b.dae</mesh>
    </variant>
    <variant frequency="1" name="Cap-02">
      <mesh>props/helmet/hele_thracian_cap_a.dae</mesh>
    </variant>
  </group>
  <material>player_trans_parallax_spec.xml</material>
</actor>
