<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Hun wagon_a">
      <mesh>structural/germans/wagon.dae</mesh>
      <props>
        <prop actor="fauna/bull.xml" attachpoint="shield_left_front"/>
        <prop actor="props/structures/germans/wagon.xml" attachpoint="shield_right_back"/>
        <prop actor="props/structures/germans/wagon_house_roof.xml" attachpoint="roof"/>
      </props>
    </variant>
  </group>
  <group>
    <variant>
      <animations>
        <animation file="mechanical/wagon_walk.dae" name="Walk" speed="18"/>
        <animation file="mechanical/wagon_walk.dae" name="Run" speed="20"/>
        <animation file="mechanical/wagon_idle.dae" name="idle" speed="120"/>
        <animation file="mechanical/wagon_death.dae" name="death" speed="100"/>
      </animations>
      <textures>
        <texture file="structural/nomad_struct_01.png" name="baseTex"/>
        <texture file="structural/nomad_struct_01_norm.png" name="normTex"/>
        <texture file="structural/nomad_struct_01_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
