<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="a barrel of swords">
      <mesh>props/wrld_barrel_a_empty.dae</mesh>
      <props>
        <prop actor="props/special/eyecandy/sword_heap_03.xml" attachpoint="sword_heap_01" maxheight="20" minheight="-20"/>
      </props>
      <textures>
        <texture file="props/celt_prop_1.png" name="baseTex"/>
        <texture file="props/celt_prop_1_norm.png" name="normTex"/>
        <texture file="props/celt_prop_1_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="a barrel of spears">
      <mesh>props/hele_blacksmith_spears_propsa.dae</mesh>
      <textures>
        <texture file="props/hele_props_a.dds" name="baseTex"/>
        <texture file="props/hele_props_a_norm.png" name="normTex"/>
        <texture file="props/hele_props_a_spec.png" name="specTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="swords on a box">
      <mesh>props/hele_blacksmith_swords_propsa.dae</mesh>
      <textures>
        <texture file="props/hele_props_a.dds" name="baseTex"/>
        <texture file="props/hele_props_a_norm.png" name="normTex"/>
        <texture file="props/hele_props_a_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
