<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Type-A">
      <mesh>props/siege_artillery/rome_ballista_01.dae</mesh>
      <textures>
        <texture file="props/siege_artillery_01.png" name="baseTex"/>
        <texture file="props/siege_artillery_01_norm.png" name="normTex"/>
        <texture file="props/siege_artillery_01_spec.png" name="specTex"/>
      </textures>
      <animations>
        <animation file="mechanical/siege_artillery/rome_ballista_idle_01.dae" name="Idle" speed="100" />
        <animation event="0.98" load="0.38" file="mechanical/siege_artillery/rome_ballista_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
      </animations>
      <props>
        <prop actor="units/romans/ballista_operator_a.xml" attachpoint="operator_01"/>
        <prop actor="units/romans/ballista_operator_b.xml" attachpoint="operator_02"/>
        <prop actor="units/romans/ballista_operator_b.xml" attachpoint="operator_03"/>
        <prop actor="units/romans/ballista_operator_c.xml" attachpoint="operator_04"/>
        <prop actor="units/romans/ballista_operator_d.xml" attachpoint="operator_05"/>
        <prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>
        <prop actor="props/units/weapons/rock.xml" attachpoint="loaded-projectile"/>
      </props>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
