<?xml version='1.0' encoding='utf-8'?>
<skeletons>
  <standard_skeleton id="Biped" title="Biped">
    <bone name="hip">
      <bone name="spine">
        <bone name="spine1">
          <bone name="chest">
            <bone name="shoulder_L">
              <bone name="arm_L">
                <bone name="forearm_L">
                  <bone name="hand_L">
                    <bone name="finger_L">
                      <bone name="fingertip_L" />
                    </bone>
                    <bone name="shield" />
                    <bone name="weapon_bow" />
                    <bone name="ammo" />
                    <bone name="weapon_L" />
                  </bone>
                  <bone name="shield_arm" />
                </bone>
              </bone>
            </bone>
            <bone name="neck">
              <bone name="head">
                <bone name="helmet" />
              </bone>
              <bone name="neck_guard" />
            </bone>
            <bone name="shoulder_R">
              <bone name="arm_R">
                <bone name="forearm_R">
                  <bone name="hand_R">
                    <bone name="finger_R">
                      <bone name="fingertip_R" />
                    </bone>
                    <bone name="weapon_R" />
                    <bone name="projectile" />
                  </bone>
                </bone>
              </bone>
            </bone>
            <bone name="cape1">
              <bone name="cape2">
                <bone name="cape3" />
              </bone>
            </bone>
          </bone>
        </bone>
      </bone>
      <bone name="thigh_L">
        <bone name="leg_L">
          <bone name="foot_L" />
        </bone>
      </bone>
      <bone name="thigh_R">
        <bone name="leg_R">
          <bone name="foot_R" />
        </bone>
      </bone>
      <bone name="sheath_01_R" />
      <bone name="sheath_01_L" />
      <bone name="sheath_02_R" />
      <bone name="sheath_02_L" />
      <bone name="quiver_R" />
      <bone name="quiver_L" />
    </bone>
    <bone name="knee_L" />
    <bone name="knee_R" />
    <bone name="elbow_L" />
    <bone name="elbow_R" />
  </standard_skeleton>
  <skeleton target="Biped" title="Biped">
    <identifier>
      <root>hip</root>
    </identifier>
    <bone name="hip">
      <target>hip</target>
      <bone name="spine">
        <target>spine</target>
        <bone name="spine1">
          <target>spine1</target>
          <bone name="chest">
            <target>chest</target>
            <bone name="shoulder_L">
              <target>shoulder_L</target>
              <bone name="arm_L">
                <target>arm_L</target>
                <bone name="forearm_L">
                  <target>forearm_L</target>
                  <bone name="hand_L">
                    <target>hand_L</target>
                    <bone name="finger_L">
                      <target>finger_L</target>
                      <bone name="fingertip_L">
                        <target>fingertip_L</target>
                      </bone>
                    </bone>
                    <bone name="shield">
                      <target>shield</target>
                    </bone>
                    <bone name="weapon_bow">
                      <target>weapon_bow</target>
                    </bone>
                    <bone name="ammo">
                      <target>ammo</target>
                    </bone>
                    <bone name="weapon_L">
                      <target>weapon_L</target>
                    </bone>
                  </bone>
                  <bone name="shield_arm">
                    <target>shield_arm</target>
                  </bone>
                </bone>
              </bone>
            </bone>
            <bone name="neck">
              <target>neck</target>
              <bone name="head">
                <target>head</target>
                <bone name="helmet">
                  <target>helmet</target>
                </bone>
              </bone>
              <bone name="neck_guard">
                <target>neck_guard</target>
              </bone>
            </bone>
            <bone name="shoulder_R">
              <target>shoulder_R</target>
              <bone name="arm_R">
                <target>arm_R</target>
                <bone name="forearm_R">
                  <target>forearm_R</target>
                  <bone name="hand_R">
                    <target>hand_R</target>
                    <bone name="finger_R">
                      <target>finger_R</target>
                      <bone name="fingertip_R">
                        <target>fingertip_R</target>
                      </bone>
                    </bone>
                    <bone name="weapon_R">
                      <target>weapon_R</target>
                    </bone>
                    <bone name="projectile">
                      <target>projectile</target>
                    </bone>
                  </bone>
                </bone>
              </bone>
            </bone>
            <bone name="cape1">
              <target>cape1</target>
              <bone name="cape2">
                <target>cape2</target>
                <bone name="cape3">
                  <target>cape3</target>
                </bone>
              </bone>
            </bone>
          </bone>
        </bone>
      </bone>
      <bone name="thigh_L">
        <target>thigh_L</target>
        <bone name="leg_L">
          <target>leg_L</target>
          <bone name="foot_L">
            <target>foot_L</target>
          </bone>
        </bone>
      </bone>
      <bone name="thigh_R">
        <target>thigh_R</target>
        <bone name="leg_R">
          <target>leg_R</target>
          <bone name="foot_R">
            <target>foot_R</target>
          </bone>
        </bone>
      </bone>
      <bone name="sheath_01_R">
        <target>sheath_01_R</target>
      </bone>
      <bone name="sheath_01_L">
        <target>sheath_01_L</target>
      </bone>
      <bone name="sheath_02_R">
        <target>sheath_02_R</target>
      </bone>
      <bone name="sheath_02_L">
        <target>sheath_02_L</target>
      </bone>
      <bone name="quiver_R">
        <target>quiver_R</target>
      </bone>
      <bone name="quiver_L">
        <target>quiver_L</target>
      </bone>
    </bone>
    <bone name="knee_L">
      <target>knee_L</target>
    </bone>
    <bone name="knee_R">
      <target>knee_R</target>
    </bone>
    <bone name="elbow_L">
      <target>elbow_L</target>
    </bone>
    <bone name="elbow_R">
      <target>elbow_R</target>
    </bone>
  </skeleton>
</skeletons>
