<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <group>
    <variant name="base">
      <mesh>props/shield/round_h_f.pmd</mesh>
      <props>
        <prop actor="props/units/shields/hele_round_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>

  <group>
    <variant name="u">
      <texture>props/shield/hele_round_u.dds</texture>
    </variant>
    <variant name="a">
      <texture>props/shield/hele_round_a.dds</texture>
    </variant>
    <variant name="p">
      <texture>props/shield/hele_round_p.dds</texture>
    </variant>
    <variant name="j">
      <texture>props/shield/hele_round_j.dds</texture>
    </variant>
    <variant name="x">
      <texture>props/shield/hele_round_x.dds</texture>
    </variant>
    <variant name="y">
      <texture>props/shield/hele_round_y.dds</texture>
    </variant>
    <variant name="r">
      <texture>props/shield/hele_round_r.dds</texture>
    </variant>
  </group>

</actor>
