<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>

<!DOCTYPE sprites SYSTEM "../gui.dtd">

<sprites>

	<!--
	==========================================
	GENERIC - BACKCOLOR SPRITES
	==========================================
	-->

	<sprite name="bkTranslucent">
		<image 	backcolor="0 0 0 85"
			size="0 0 100% 100%"
		/>
	</sprite>

        <sprite name="bkWhiteBorderBlack">
                <image 	backcolor="white"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>

        <sprite name="bkGrayBorderBlack">
                <image 	backcolor="gray"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>
		
        <sprite name="bkDarkGrayBorderBlack">
			<image 	backcolor="darkgray"
					size="0 0 100% 100%"
					border="true"
					bordercolor="black"
		/>
        </sprite>		

        <sprite name="bkBlueBorderBlack">
                <image 	backcolor="blue"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>

	<sprite name="bkBorderBlack">
		<image 	backcolor="black"
			size="-1 -1 100%+1 0" 
		/>
		<image 	backcolor="black"
			size="-1 100% 100%+1 100%+1" 
		/>
		<image 	backcolor="black"
			size="-1 0 0 100%" 
		/>
		<image 	backcolor="black"
			size="100% 0 100%+1 100%" 
		/>
        </sprite>

	<sprite name="bkFillBlack">
		<image 	backcolor="black"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite name="bkFillWhite">
		<image 	backcolor="white"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite name="bkFillGray">
		<image 	backcolor="gray"
			size="0 0 100% 100%" 
		/>
	</sprite>
	
	<!--
	==========================================
	GENERIC - PROGRESS BARS
	==========================================
	-->	
	
	<sprite name="bkGreenBar">
		<image 	backcolor="green"
				size="0 0 100% 100%" 
		/>	
		<image	backcolor="100 100 100"
				size="0 1 1 100%-1"
		/>
		<image 	backcolor="100 100 100"
				size="0 0 100%-1 1" 
		/>
		<image 	backcolor="64 64 64"
				size="100%-1 0 100% 100%"
		/>
		<image 	backcolor="64 64 64"
				size="0 100%-1 100%-1 100%" 
		/>
		<image 	backcolor="128 128 128"
				size="100%-2 1 100%-1 100%-1" 
		/>
		<image	backcolor="128 128 128"
				size="1 100%-2 100%-1 100%-1" 
		/>
	</sprite>	
	
	<sprite name="bkBlueBar">
		<image 	backcolor="blue"
				size="0 0 100% 100%" 
		/>
		<image	backcolor="100 100 100"
				size="0 1 1 100%-1"
		/>
		<image 	backcolor="100 100 100"
				size="0 0 100%-1 1" 
		/>
		<image 	backcolor="64 64 64"
				size="100%-1 0 100% 100%"
		/>
		<image 	backcolor="64 64 64"
				size="0 100%-1 100%-1 100%" 
		/>
		<image 	backcolor="128 128 128"
				size="100%-2 1 100%-1 100%-1" 
		/>
		<image	backcolor="128 128 128"
				size="1 100%-2 100%-1 100%-1" 
		/>
	</sprite>	

	<!--
	==========================================
	GENERIC - TILEABLE TEXTURES
	==========================================
	-->

	<sprite name="textureGranite">
		<image	texture="global/tile/granite.dds"
			size="0 0 100% 100%" 
		/>
	</sprite>

        <sprite name="bkGraniteBorderBlack">
                <image 	texture="global/tile/granite.dds"
			size="0 0 100% 100%"
			border="true"
			bordercolor="black"
		/>
        </sprite>

	<sprite name="textureSand">
		<image	texture="global/tile/sandstone.dds"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<!--
	==========================================
	GENERIC ICONS
	==========================================
	-->

	<sprite name="iconProduct">
		<image 	texture="global/icon/product_black.dds"
			size="0 0 100% 100%"
		/>
	</sprite>

	<sprite name="iconBullet">
                <image 	texture="global/icon/bullet.dds"
			size="0 0 100% 100%"
		/>
	</sprite>

	<sprite name="iconInfinity">
                <image 	texture="global/icon/infinity.dds"
			size="0 0 100% 100%"
		/>
	</sprite>

	<!--
	==========================================
	SKIN - WHEAT
	==========================================
	-->

	<sprite name="wheatWindowSand">
		<!-- middle -->
		<image	texture="global/tile/sandstone.dds"
			texture_size="0 0 128 128"
			size="0%-10 0%-10 100%+10 100%+10" 
		/>
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 0%-25 0%-10 0%-10" 
		/>
		<image 	texture="global/border/top_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 0%-25 100%+10 0%+7" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 0%-25 100%+25 0%-10" 
		/>
		<image	texture="global/border/right_marble.dds"
			texture_size="0 0 32 128"
			size="100%-6 0%-10 100%+26 100%+10" 
		/>
                <image	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 100%+10 100%+25 100%+25" 
		/>
                <image	texture="global/border/bottom_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 100%-7 100%+10 100%+25" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 100%+10 0%-10 100%+25" 
		/>
		<image 	texture="global/border/left_marble.dds"
			texture_size="0 0 32 128"
			size="0%-25 0%-10 0%+7 100%+10" 
		/>
	</sprite>

	<sprite name="wheatWindowGranite">
		<!-- middle -->
		<image	texture="global/tile/granite.dds"
			texture_size="0 0 128 128"
			size="0%-10 0%-10 100%+10 100%+10" 
		/>
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 0%-25 0%-10 0%-10" 
		/>
		<image 	texture="global/border/top_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 0%-25 100%+10 0%+7" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 0%-25 100%+25 0%-10" 
		/>
		<image	texture="global/border/right_marble.dds"
			texture_size="0 0 32 128"
			size="100%-6 0%-10 100%+26 100%+10" 
		/>
                <image	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="100%+10 100%+10 100%+25 100%+25" 
		/>
                <image	texture="global/border/bottom_marble.dds"
			texture_size="0 0 128 32"
			size="0%-10 100%-7 100%+10 100%+25" 
		/>
		<image 	texture="global/border/corner_bronze.dds"
			real_texture_placement="0 0 15 15"
			size="0%-25 100%+10 0%-10 100%+25" 
		/>
		<image 	texture="global/border/left_marble.dds"
			texture_size="0 0 32 128"
			size="0%-25 0%-10 0%+7 100%+10" 
		/>
	</sprite>

	<sprite name="wheatWindowTitle">
		<image	texture="global/titlebar/left_gold_fern.dds"
			real_texture_placement="0 0 64 32"
			size="0%+0 0%-10 5%+64 0%+22" 
		/>
                <image 	texture="global/titlebar/middle_gold_fern.dds"
			real_texture_placement="0 0 64 32"
			size="5%+64 0%-10 95%-64 0%+22" 
		/>
                <image 	texture="global/titlebar/right_gold_fern.dds"
			real_texture_placement="0 0 64 32"
			size="95%-64 0%-10 100%+0 0%+22" 
		/>
	</sprite>

	<sprite name="wheatCheckBoxOpen">
		<image	texture="global/button/checkbox_open_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatCheckBoxTick">
		<image	texture="global/button/checkbox_tick_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatCheckBoxCross">
		<image	texture="global/button/checkbox_cross_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatCheckBoxCrossOver">
		<image	texture="global/button/checkbox_cross_over_gray.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowUp">
		<image	texture="global/button/arrowbox_up.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowUpOver">
		<image	texture="global/button/arrowbox_up_over.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowDn">
		<image	texture="global/button/arrowbox_dn.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatArrowDnOver">
		<image	texture="global/button/arrowbox_dn_over.dds"
			size="0 0 100% 100%" 
		/>
        </sprite>
	
	<sprite name="wheatScrollSpriteBar">
		<image	texture="global/border/scrollbar.dds"
			real_texture_placement="0 0 16 128"
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite name="wheatButton">
		<image	texture="global/button/button_wood.dds"
			real_texture_placement="0 0 160 31" 
			size="0 0 100% 100%" 
		/>
	</sprite>
        
	<sprite name="wheatButtonOver">
		<image 	texture="global/button/button_wood.dds"
			real_texture_placement="0 32 160 64" 
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatButtonDisabled">
		<effect grayscale="" />
		<image 	texture="global/button/button_wood.dds"
			real_texture_placement="0 0 160 31" 
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatButtonGlow">
		<effect	add_color="60 42 42 0" />
		<image 	texture="global/button/button_wood.dds"
			real_texture_placement="0 0 160 31" 
			size="0 0 100% 100%" 
		/>
        </sprite>

	<sprite name="wheatIndentBorder">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<!-- Top border -->
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<!-- Right border -->
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<!-- Bottom border -->
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<!-- Left border -->
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<!-- middle -->
	</sprite>

	<sprite name="wheatIndentFillDark">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<!-- Top border -->
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<!-- Right border -->
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<!-- Bottom border -->
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<!-- Left border -->
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<!-- middle -->
		<image 	backcolor="0 0 0 85"
			size="1 1 100%-1 100%-1"
		/>
	</sprite>

	<sprite name="wheatIndentFillLight">
		<!-- Starting with top left corner continuing in a clockwise manner -->
		<!-- Top border -->
		<image	backcolor="109 122 146"
			size="0 0 100%-1 1" 
		/>
		<!-- Right border -->
		<image 	backcolor="220 223 228"
			size="100%-1 0 100% 100%" 
		/>
		<!-- Bottom border -->
		<image 	backcolor="220 223 228"
			size="0 100%-1 100% 100%" 
		/>
		<!-- Left border -->
		<image 	backcolor="109 122 146"
			size="0 0 1 100%-1" 
		/>
		<!-- middle -->
		<image 	backcolor="100 100 100 85"
			size="1 1 100%-1 100%-1"
		/>
	</sprite>

        <!--
        ==========================================
        SCREENSHOT WATERMARK
        ==========================================
        -->

	<sprite	name="watermarkProduct">
		<image	texture="global/watermark/product.dds"
			real_texture_placement="0 0 200 98" 
			size="0 0 100% 100%" 
		/>
	</sprite>

	<sprite	name="watermarkCompany">
		<image	texture="global/watermark/company.dds"
			real_texture_placement="0 0 207 28" 
			size="0 0 100% 100%" 
		/>
	</sprite>

	<!--
	=================================================================================================================================================
	  START START START START START START START START START = PREGAME GUI = START START START START START START START START START START
	=================================================================================================================================================
	-->

		<!--
		==========================================
		PREGAME GUI - TEXTURE SPRITES - BACKDROPS
		==========================================
		-->

		<sprite name="pgBackground">
			<image 	texture="pregame/shell/parchment/background.dds"
				real_texture_placement="0 0 1024 768"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<!--
		==========================================
		PREGAME GUI - TEXTURE SPRITES - LOGOS
		==========================================
		-->
        
		<sprite name="pgProductLogo">
			<image 	texture="pregame/shell/logo/product.dds"
				real_texture_placement="0 0 480 218"
				size="0 0 100% 100%" 
			/>
		</sprite>
        
		<sprite name="pgCompanyLogo">
			<image 	texture="pregame/shell/logo/company.dds"
				real_texture_placement="0 0 256 64"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<!--
		==========================================
		PREGAME GUI - TEXTURE SPRITES - BUTTONS
		==========================================
		-->

		<sprite name="pgSinglePlayerOver">
			<image 	texture="pregame/shell/parchment/singleplayer_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgMultiPlayerOver">
			<image 	texture="pregame/shell/parchment/multiplayer_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgEditorOver">
			<image 	texture="pregame/shell/parchment/scenarioeditor_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgCampaignsOver">
			<image 	texture="pregame/shell/parchment/campaigns_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgOptionsOver">
			<image 	texture="pregame/shell/parchment/options_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgHistoryOver">
			<image 	texture="pregame/shell/parchment/history_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgSinglePlayerDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/singleplayer_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgMultiPlayerDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/multiplayer_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgEditorDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/scenarioeditor_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgCampaignsDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/campaigns_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgOptionsDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/options_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<sprite name="pgHistoryDisabled">
			<effect grayscale="" />
			<image 	texture="pregame/shell/parchment/history_over.dds"
				real_texture_placement="0 0 256 256"
				size="0 0 100% 100%" 
			/>
		</sprite>

		<!--
		==========================================
		PREGAME GUI - LOADING SCREEN
		==========================================
		-->

	<!--
	=================================================================================================================================================
	 START START START START START START START START START = SESSION GUI = START START START START START START START START START START
	=================================================================================================================================================
	-->
	
        <!--
		==========================================
		RESOURCE COUNTER
		==========================================
		-->
		
		<sprite	name="snCounter">
			<image	texture="session/counter_tile.dds"
					real_texture_placement="0 0 32 32"
					size="0%+32 0% 100%-32 0%+32" 
			/>
			<image 	texture="session/counter_edge.dds"
					real_texture_placement="0 0 32 32"
					size="100%-32 0% 100% 0%+32" 
			/>
			<image 	texture="session/counter_icon.dds"
					real_texture_placement="0 0 32 32"
					size="0% 0% 0%+32 0%+32" 
			/>			
		</sprite>
		
        <!--
		==========================================
		CIV EMBLEMS
		==========================================
		-->		
		
		<sprite name="snEmblemCelt">
			<image 	texture="session/portraits/emblems/celt.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemHele">
			<image 	texture="session/portraits/emblems/hele.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemIber">
			<image 	texture="session/portraits/emblems/iber.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemKart">
			<image 	texture="session/portraits/emblems/kart.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemPers">
			<image 	texture="session/portraits/emblems/pers.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snEmblemRome">
			<image 	texture="session/portraits/emblems/rome.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
        <!--
		==========================================
		STATUS PANE
		==========================================
		-->		
		
		<sprite name="snStatusPane">
			<image 	texture="session/status_pane.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
        <!--
		==========================================
		STATUS PANE CIVILISATION OVERLAYS
		==========================================
		-->		
		
		<sprite name="snStatusPaneEmblemCart">
			<image 	texture="session/status_pane_cart.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snStatusPaneEmblemCelt">
			<image 	texture="session/status_pane_celt.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snStatusPaneEmblemHele">
			<image 	texture="session/status_pane_hele.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snStatusPaneEmblemIber">
			<image 	texture="session/status_pane_iber.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snStatusPaneEmblemPers">
			<image 	texture="session/status_pane_pers.dds"
					size="0 0 100% 100%"
			/>
		</sprite>		
		
		<sprite name="snStatusPaneEmblemRome">
			<image 	texture="session/status_pane_rome.dds"
					size="0 0 100% 100%"
			/>
		</sprite>	

        <!--
		==========================================
		MINIMAP
		==========================================
		-->		
		
		<sprite name="snMiniMapBorder">
			<image 	texture="session/minimap_pane.dds"
					real_texture_placement="0 0 174 172"
					size="0 0 100% 100%"
			/>
		</sprite>	

		<!--
		==========================================
		SESSION GUI - ICONS - BACKGROUNDS
		==========================================
		-->

			<!-- Command (Disabled circle). -->
			<sprite	name="snIconCommand">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconCommandOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconCommandDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			
			<!-- Portrait (Disabled square). -->
			<sprite	name="snIconPortrait">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconPortraitOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconPortraitDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>			
			
			<!-- Tab (grey beveled tile). -->
			<sprite	name="snIconTab">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconTabOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconTabDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>			
			
			<!-- Statistic (gold circle). -->
			<sprite	name="snIconStatistic">
				<image	texture="session/icons/bkg/statistic_s.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconStatisticOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/statistic_s.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>
			<sprite	name="snIconStatisticDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/statistic_s.dds"
						size="0 0 100% 100%" 
				/>
			</sprite>	
			
			<!-- Arc Left (minimap top). -->
			<sprite	name="snIconArcLeft">
				<image	texture="session/icons/bkg/arc_left.dds"
						real_texture_placement="0 0 48 24"
						size="0 0 100% 100%" 
				/>
				<image	texture="session/icons/single/idle.dds"
						real_texture_placement="0 0 48 24"				
						size="0 0 100% 100%" 
				/>				
			</sprite>
			<sprite	name="snIconArcLeftOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/arc_left.dds"
						real_texture_placement="0 0 48 24"				
						size="0 0 100% 100%" 
				/>
				<image	texture="session/icons/single/idle.dds"
						real_texture_placement="0 0 48 24"				
						size="0 0 100% 100%" 
				/>				
			</sprite>
			<sprite	name="snIconArcLeftDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/arc_left.dds"
						real_texture_placement="0 0 48 24"				
						size="0 0 100% 100%" 
				/>
				<image	texture="session/icons/single/idle.dds"
						real_texture_placement="0 0 48 24"				
						size="0 0 100% 100%" 
				/>				
			</sprite>			
			
			<!-- Arc Up (minimap left). -->
			<sprite	name="snIconArcUp">
				<image	texture="session/icons/bkg/arc_up.dds"
						real_texture_placement="0 0 24 48"
						size="0 0 100% 100%" 
				/>
				<image	texture="session/icons/single/flare.dds"
						real_texture_placement="0 0 24 48"				
						size="0 0 100% 100%" 
				/>				
			</sprite>
			<sprite	name="snIconArcUpOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/arc_up.dds"
						real_texture_placement="0 0 24 48"				
						size="0 0 100% 100%" 
				/>
				<image	texture="session/icons/single/flare.dds"
						real_texture_placement="0 0 24 48"				
						size="0 0 100% 100%" 
				/>				
			</sprite>
			<sprite	name="snIconArcUpDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/arc_up.dds"
						real_texture_placement="0 0 24 48"				
						size="0 0 100% 100%" 
				/>
				<image	texture="session/icons/single/flare.dds"
						real_texture_placement="0 0 24 48"				
						size="0 0 100% 100%" 
				/>				
			</sprite>			

		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - CARTHAGINIANS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetCart">
				<image	texture="session/portraits/sheets/cart.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite	name="snPortraitSheetCartOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/cart.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>			
			<sprite name="snPortraitSheetCartDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/cart.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>		

			<sprite	name="snPortraitSheetButtonCart">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/cart.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite	name="snPortraitSheetButtonCartOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/cart.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>			
			<sprite name="snPortraitSheetButtonCartDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/cart.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>

		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - CELTS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetCelt">
				<image	texture="session/portraits/sheets/celt.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite	name="snPortraitSheetCeltOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/celt.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite name="snPortraitSheetCeltDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/celt.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetButtonCelt">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/celt.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite	name="snPortraitSheetButtonCeltOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/celt.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite name="snPortraitSheetButtonCeltDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/celt.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			
			
		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - HELLENES
		==========================================
		-->
		
			<sprite	name="snPortraitSheetHele">
				<image	texture="session/portraits/sheets/hele.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite	name="snPortraitSheetHeleOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/hele.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetHeleDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/hele.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>		

			<sprite	name="snPortraitSheetButtonHele">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/hele.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>
			</sprite>
			<sprite	name="snPortraitSheetButtonHeleOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/hele.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetButtonHeleDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/hele.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			
		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - IBERIANS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetIber">
				<image	texture="session/portraits/sheets/iber.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetIberOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/iber.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite name="snPortraitSheetIberDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/iber.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetButtonIber">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/iber.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetButtonIberOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/iber.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite name="snPortraitSheetButtonIberDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/iber.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>	

		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - PERSIANS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetPers">
				<image	texture="session/portraits/sheets/pers.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetPersOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/pers.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetPersDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/pers.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetButtonPers">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/pers.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetButtonPersOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/pers.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetButtonPersDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/pers.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>	
			
		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - ROMANS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetRome">
				<image	texture="session/portraits/sheets/rome.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetRomeOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/rome.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite name="snPortraitSheetRomeDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/rome.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>			

			<sprite	name="snPortraitSheetButtonRome">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/rome.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetButtonRomeOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/rome.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite name="snPortraitSheetButtonRomeDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/rome.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>	
			
		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - GAIA ANIMALS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetAnimalGaia">
				<image	texture="session/portraits/sheets/gaia_animal.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetAnimalGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/gaia_animal.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetAnimalGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/gaia_animal.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetAnimalButtonGaia">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_animal.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetAnimalButtonGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_animal.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetAnimalButtonGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_animal.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			
			
		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - GAIA ROCKS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetRockGaia">
				<image	texture="session/portraits/sheets/gaia_rock.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetRockGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/gaia_rock.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetRockGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/gaia_rock.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetRockButtonGaia">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_rock.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetRockButtonGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_rock.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetRockButtonGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_rock.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>		

					<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - GAIA SPECIALS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetSpecialGaia">
				<image	texture="session/portraits/sheets/gaia_special.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetSpecialGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/gaia_special.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetSpecialGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/gaia_special.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetSpecialButtonGaia">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_special.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetSpecialButtonGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_special.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetSpecialButtonGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_special.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>	
			
		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - GAIA TREE
		==========================================
		-->
		
			<sprite	name="snPortraitSheetTreeGaia">
				<image	texture="session/portraits/sheets/gaia_tree.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetTreeGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/gaia_tree.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetTreeGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/gaia_tree.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetTreeButtonGaia">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_tree.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetTreeButtonGaiaOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_tree.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetTreeButtonGaiaDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/gaia_tree.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>	

		<!--
		==========================================
		SESSION GUI - PORTRAIT SHEETS - GENERIC TECHS
		==========================================
		-->
		
			<sprite	name="snPortraitSheetTech">
				<image	texture="session/portraits/sheets/tech.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetTechOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/portraits/sheets/tech.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetTechDisabled">
				<effect	grayscale=""/>
				<image	texture="session/portraits/sheets/tech.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>			

			<sprite	name="snPortraitSheetTechButton">
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/tech.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>			
			</sprite>
			<sprite	name="snPortraitSheetTechButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/tech.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>
			<sprite name="snPortraitSheetTechButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait_black.dds"
						size="-2 -2 100%+2 100%+2"
				/>			
				<image	texture="session/portraits/sheets/tech.dds"
						cell_size="64 64"
						size="2 2 100%-2 100%-2" 
				/>				
			</sprite>				

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - ARMOUR (Rating, Hack Armour, Pierce Armour, Crush Armour)
		==========================================
		-->
		
		<sprite	name="snIconSheetArmour">
				<image	texture="session/icons/sheets/armour_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetArmourOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/armour_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetArmourDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/armour_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetArmourIcon">
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/armour_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetArmourIconOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/armour_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetArmourIconDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/armour_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>			

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - ATTACK (Rating, Hack Attack, Pierce Attack, Crush Attack)
		==========================================
		-->
		
		<sprite	name="snIconSheetAttack">
				<image	texture="session/icons/sheets/attack_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetAttackOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/attack_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetAttackDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/attack_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetAttackIcon">
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/attack_s.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetAttackIconOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/attack_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetAttackIconDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/attack_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>	

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - COMMAND (Patrol, Town Bell, Repair, etc)
		==========================================
		-->
		
		<sprite	name="snIconSheetCommand">
				<image	texture="session/icons/sheets/command.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetCommandOver">
				<effect	add_color="42 42 42 0"/>		
				<image	texture="session/icons/sheets/command.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetCommandDisabled">

				<image	texture="session/icons/sheets/command.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetCommandButton">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/command.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetCommandButtonOver">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>
				<image	texture="session/icons/sheets/command.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetCommandButtonDisabled">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/command.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		
		
		<!--
		==========================================
		SESSION GUI - ICON SHEETS - FIND (Idle Citizen, Idle MiOverary, etc)
		==========================================
		-->
		
		<sprite	name="snIconSheetFind">
				<image	texture="session/icons/sheets/find.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFindOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/find.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFindDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/find.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetFindButton">
				<image	texture="session/icons/bkg/minimap.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/find.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFindButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/minimap.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/find.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFindButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/minimap.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/find.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - FORMATION
		==========================================
		-->
		
		<sprite	name="snIconSheetFormation">
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFormationOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFormationDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetFormationButton">
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFormationButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFormationButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		
		<sprite	name="snIconSheetFormationTabButton">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetFormationTabButtonOver">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%"
				/>		
				<image
						texture="session/icons/sheets/formation.dds"
						cell_size="64 64"						
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>
		</sprite>
	
		<sprite	name="snIconSheetFormationTabButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/formation.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		
		
		<!--
		==========================================
		SESSION GUI - ICON SHEETS - GARRISON
		==========================================
		-->
		
		<sprite	name="snIconSheetGarrison">
				<image	texture="session/icons/sheets/garrison.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGarrisonOver">
				<effect	add_color="42 42 42 0"/>		
				<image	texture="session/icons/sheets/garrison.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGarrisonDisabled">

				<image	texture="session/icons/sheets/garrison.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetGarrisonButton">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/garrison.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGarrisonButtonOver">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>
				<image	texture="session/icons/sheets/garrison.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGarrisonButtonDisabled">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/garrison.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - GATHER
		==========================================
		-->
		
		<sprite	name="snIconSheetGather">
				<image	texture="session/icons/sheets/gather.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGatherOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/gather.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGatherDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/gather.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetGatherButton">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				/>
				<image	texture="session/icons/sheets/gather.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGatherButtonOver">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>				
				<image	texture="session/icons/sheets/gather.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetGatherButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				/>
				<image	texture="session/icons/sheets/gather.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - MENU
		==========================================
		-->
		
		<sprite	name="snIconSheetMenu">
				<image	texture="session/icons/sheets/menu.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMenuOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/menu.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMenuDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/menu.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetMenuButton">
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/menu.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMenuButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/menu.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMenuButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/menu.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		
		
		<!--
		==========================================
		SESSION GUI - ICON SHEETS - MINIMAP
		==========================================
		-->
		
		<sprite	name="snIconSheetMiniMap">
				<image	texture="session/icons/sheets/minimap.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMiniMapOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/minimap.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMiniMapDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/minimap.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetMiniMapButton">
				<image	texture="session/icons/bkg/minimap.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/minimap.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMiniMapButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/minimap.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/minimap.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetMiniMapButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/minimap.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/minimap.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - RANK
		==========================================
		-->
		
		<sprite	name="snIconSheetRank">
				<image	texture="session/icons/sheets/rank.dds"
						cell_size="32 32"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetRankOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/rank.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetRankDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/rank.dds"
						cell_size="32 32"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetRankButton">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				/>
				<image	texture="session/icons/sheets/rank.dds"
						cell_size="32 32"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetRankButtonOver">
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>				
				<image	texture="session/icons/sheets/rank.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetRankButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/command_outer.dds"
						size="0 0 100% 100%" 
				/>				
				<image
						texture="session/icons/bkg/command_inner.dds"
						size="0 0 100% 100%"
				/>
				<image	texture="session/icons/sheets/rank.dds"
						cell_size="32 32"
						size="0 0 100% 100%"
				/>
		</sprite>

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - REPLAY
		==========================================
		-->
		
		<sprite	name="snIconSheetReplay">
				<image	texture="session/icons/sheets/replay.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetReplayOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/replay.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetReplayDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/replay.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetReplayButton">
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/replay.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetReplayButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/replay.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetReplayButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/replay.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		
		
		<!--
		==========================================
		SESSION GUI - ICON SHEETS - RESOURCE
		==========================================
		-->
		
		<sprite	name="snIconSheetResource">
				<image	texture="session/icons/sheets/resource.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetResourceOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/resource.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetResourceDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/resource.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetResourceButton">
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/resource.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetResourceButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/resource.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetResourceButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/resource.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - STANCE
		==========================================
		-->
		
		<sprite	name="snIconSheetStance">
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStanceOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStanceDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetStanceButton">
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStanceButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStanceButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/portrait.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		
		<sprite	name="snIconSheetStanceTabButton">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStanceTabButtonOver">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%"
				/>		
				<image
						texture="session/icons/sheets/stance.dds"
						cell_size="64 64"						
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>
		</sprite>
		<sprite	name="snIconSheetStanceTabButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/stance.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - STATISTIC
		==========================================
		-->
		
		<sprite	name="snIconSheetStatistic">
				<image	texture="session/icons/sheets/statistic_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStatisticOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/statistic_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStatisticDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/statistic_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetStatisticButton">
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>		
				<image	texture="session/icons/sheets/statistic_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStatisticButtonOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/statistic_s.dds"
						cell_size="16 16"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetStatisticButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/statistic.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/statistic_s.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>

		<!--
		==========================================
		SESSION GUI - ICON SHEETS - TAB
		==========================================
		-->
		
		<sprite	name="snIconSheetTab">
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetTabOver">
				<effect	add_color="42 42 42 0"/>
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetTabDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

		<sprite	name="snIconSheetTabButton">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetTabButtonOver">
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%"
				/>		
				<image
						texture="session/icons/sheets/tab.dds"
						cell_size="64 64"						
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>
		</sprite>
		<sprite	name="snIconSheetTabButtonDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/tab.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		
		
		<sprite	name="snIconSheetTabButton_H">
				<image	texture="session/icons/bkg/tab_h.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>
		<sprite	name="snIconSheetTabButton_HOver">
				<image	texture="session/icons/bkg/tab_h.dds"
						size="0 0 100% 100%"
				/>		
				<image
						texture="session/icons/sheets/tab.dds"
						cell_size="64 64"						
						size="0 0 100% 100%"
				>
						<effect	add_color="42 42 42 0"/>
				</image>
		</sprite>
		<sprite	name="snIconSheetTabButton_HDisabled">
				<effect	grayscale=""/>
				<image	texture="session/icons/bkg/tab_h.dds"
						size="0 0 100% 100%" 
				/>				
				<image	texture="session/icons/sheets/tab.dds"
						cell_size="64 64"
						size="0 0 100% 100%"
				/>
		</sprite>		

	




















        <!--
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED 
NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED NOT YET CONVERTED 
	-->











        <!--
        ==========================================
        GENERIC BUTTONS
        ==========================================
        -->

        <sprite name="sprite2">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <image backcolor="212 208 200" size="0 1 1 100%-1" />
                <image backcolor="212 208 200" size="0 0 100%-1 1" />
                <image backcolor="255 255 255" size="0 2 1 100%-2" />
                <image backcolor="255 255 255" size="1 1 100%-2 2" />
                <image backcolor="64 64 64" size="100%-1 0 100% 100%" />
                <image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
                <image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
                <image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
                <!-- middle -->
                <image backcolor="212 208 200" size="2 2 100%-2 100%-2" />
        </sprite>

        <sprite name="sprite2_pressed">
                <image backcolor="128 128 128" size="0 0 100% 100%" />
                <image backcolor="212 208 200" size="1 1 100%-1 100%-1" z_level="1" />
        </sprite>

        <sprite name="gray">
                <image backcolor="243 242 240" size="0 0 100% 100%" />
        </sprite>

        <sprite name="black">
                <image backcolor="0 0 0" size="0 0 100% 100%" />
        </sprite>

        <sprite name="white_border">
                <image backcolor="100 70 120" size="0 0 100% 100%" />
                <image backcolor="255 255 255" size="-1 -1 100%+1 0" />
                <image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
                <image backcolor="255 255 255" size="-1 0 0 100%" />
                <image backcolor="255 255 255" size="100% 0 100%+1 100%" />
        </sprite>

        <sprite name="scroll">
                <!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
                <image backcolor="150 105 180" size="2 2 100%-2 100%-2" z_level="1" />
        </sprite>
        <sprite name="scroll_bar">
                <!--<image backcolor="128 128 128" size="0 0 100% 100%" />-->
                <image backcolor="150 105 180" size="2 0 100%-2 100%" z_level="1" />
        </sprite>

        <sprite name="green_bar">
                <image backcolor="255 255 255" size="0 1 1 100%-1" />
                <image backcolor="255 255 255" size="0 0 100%-1 1" />
                <image backcolor="64 64 64" size="100%-1 0 100% 100%" />
                <image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
                <image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
                <image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
                <image backcolor="0 200 0" size="0 0 100% 100%" />
        </sprite>

        <sprite name="yellow_bar">
                <image backcolor="255 255 255" size="0 1 1 100%-1" />
                <image backcolor="255 255 255" size="0 0 100%-1 1" />
                <image backcolor="64 64 64" size="100%-1 0 100% 100%" />
                <image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
                <image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
                <image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
                <image backcolor="255 255 0" size="0 0 100% 100%" />
        </sprite>

        <sprite name="blue_bar">
                <image backcolor="255 255 255" size="0 1 1 100%-1" />
                <image backcolor="255 255 255" size="0 0 100%-1 1" />
                <image backcolor="64 64 64" size="100%-1 0 100% 100%" />
                <image backcolor="64 64 64" size="0 100%-1 100%-1 100%" />
                <image backcolor="128 128 128" size="100%-2 1 100%-1 100%-1" />
                <image backcolor="128 128 128" size="1 100%-2 100%-1 100%-1" />
                <image backcolor="0 0 255" size="0 0 100% 100%" />
        </sprite>

        <sprite name="blue_bar_outlined">
                <image backcolor="0 0 0" size="-1 -1 100%+1 0" />
                <image backcolor="0 0 0" size="-1 100% 100%+1 100%+1" />
                <image backcolor="0 0 0" size="-1 0 0 100%" />
                <image backcolor="0 0 0" size="100% 0 100%+1 100%" />
                <image backcolor="0 0 255" size="0 0 100% 100%" />
        </sprite>

        <sprite name="back_bar">
                <image backcolor="200 200 200" size="0 1 1 100%-1" />
                <image backcolor="200 200 200" size="0 0 100%-1 1" />
                <image backcolor="200 200 200" size="100%-1 0 100% 100%" />
                <image backcolor="200 200 200" size="0 100%-1 100%-1 100%" />
        </sprite>

        <sprite name="only_white_border">
                <image backcolor="255 255 255" size="-1 -1 100%+1 0" />
                <image backcolor="255 255 255" size="-1 100% 100%+1 100%+1" />
                <image backcolor="255 255 255" size="-1 0 0 100%" />
                <image backcolor="255 255 255" size="100% 0 100%+1 100%" />
        </sprite>

        <sprite name="only_black">
                <image backcolor="0 0 0" size="0 0 100% 100%" />
        </sprite>

        <!--
        ==========================================
        SESSION GUI - BACKCOLOR SPRITES
        ==========================================
        -->

        <sprite name="session_tooltip_background">
                <image backcolor="255 255 255" size="0 0 100% 100%" border="true" bordercolor="0 0 0"/>
        </sprite>



        <!--
        ==========================================
        EDITOR GUI - BACKCOLOR SPRITES
        ==========================================
        -->

        <sprite name="atlas_window">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
                <image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
                <image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
                <!-- Right border -->
                <image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
                <image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
                <image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
                <!-- Bottom border -->
                <image backcolor="80 97 127" size="0%+1 100%-1 100% 100%" />
                <image backcolor="255 255 255" size="0%+1 100%-1 100%-1 100%-2" />
                <image backcolor="129 134 142" size="0%+2 100%-2 100%-2 100%-3" />
                <!-- Left border -->
                <image backcolor="129 134 142" size="0%+0 0%+0 0%+1 100%" />
                <image backcolor="255 255 255" size="0%+1 0%+1 0%+2 100%-1" />
                <image backcolor="80 97 127" size="0%+2 0%+2 0%+3 100%-3" />
                <!-- middle -->
                <image backcolor="184 190 201" size="3 3 100%-3 100%-3"/>
        </sprite>

        <sprite name="atlas_window_rt_border">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
                <image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
                <image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
                <!-- Right border -->
                <image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
                <image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
                <image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
                <!-- Bottom border -->
                <!-- Left border -->
                <!-- middle -->
                <image backcolor="184 190 201" size="0 3 100%-3 100%"/>
        </sprite>

        <sprite name="atlas_window_t_border">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
                <image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
                <image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
                <!-- Right border -->
                <!-- Bottom border -->
                <!-- Left border -->
                <!-- middle -->
                <image backcolor="184 190 201" size="0 3 100% 100%"/>
        </sprite>

        <sprite name="atlas_window_white">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="129 134 142" size="0%+0 0%+0 100%-1 0%+1" />
                <image backcolor="255 255 255" size="0%+1 0%+1 100%-1 0%+2" />
                <image backcolor="80 97 127" size="2 0%+2 100%-2 0%+3" />
                <!-- Right border -->
                <image backcolor="80 97 127" size="100%-1 0%+0 100% 100%" />
                <image backcolor="255 255 255" size="100%-1 0%+1 100%-2 100%-1" />
                <image backcolor="129 134 142" size="100%-2 0%+3 100%-3 100%-2" />
                <!-- Bottom border -->
                <image backcolor="80 97 127" size="0%+1 100%-1 100% 100%" />
                <image backcolor="255 255 255" size="0%+1 100%-1 100%-1 100%-2" />
                <image backcolor="129 134 142" size="0%+2 100%-2 100%-2 100%-3" />
                <!-- Left border -->
                <image backcolor="129 134 142" size="0%+0 0%+0 0%+1 100%" />
                <image backcolor="255 255 255" size="0%+1 0%+1 0%+2 100%-1" />
                <image backcolor="80 97 127" size="0%+2 0%+2 0%+3 100%-3" />
                <!-- middle -->
                <image backcolor="255 255 255" size="3 3 100%-3 100%-3"/>
        </sprite>

        <sprite name="atlas_window_gray">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="129 134 142" size="0%-3 0%-3 100%+2 0%+1" />
                <image backcolor="255 255 255" size="0%-2 0%-2 100%+2 0%+2" />
                <image backcolor="80 97 127"   size="0%-1 0%-1 100%+1 0%+3" />
                <!-- Right border -->
                <image backcolor="80 97 127"   size="100%+2 0%-3 100%+0 100%+3" />
                <image backcolor="255 255 255" size="100%+2 0%-2 100%+1 100%+2" />
                <image backcolor="129 134 142" size="100%+1 0%+0 100%+0 100%+1" />
                <!-- Bottom border -->
                <image backcolor="80 97 127"   size="0%-2 100%+2 100%+3 100%+3" />
                <image backcolor="255 255 255" size="0%-2 100%+2 100%+2 100%+1" />
                <image backcolor="129 134 142" size="0%-1 100%+1 100%+1 100%+0" />
                <!-- Left border -->
                <image backcolor="129 134 142" size="0%-3 0%-3 0%-2 100%+3" />
                <image backcolor="255 255 255" size="0%-2 0%-2 0%-1 100%+2" />
                <image backcolor="80 97 127"   size="0%-1 0%-1 0%+0 100%+1" />
                <!-- middle -->
                <image backcolor="220 223 228" size="0%+0 0%+0 100%+0 100%+0"/>
        </sprite>

	<!-- Note from Gee
		The size of the typing area of an input box, must be 0% 0% 100% 100%,
		so that the selection-rectangles hides properly. That means the 'border'
		should be placed outside... But not too far outside as it was here.
		Adjusting so the text fits nicely is done with buffer_zone

		Sorry for this, because the boxes has obviously become smaller, and
		some things doesn't look right anymore. But it's the way it has to
		be to look good in the end. Also the input-controls with attached
		increment and decrement buttons, I can make that a built in type, 
		so don't bother adjusting all those.
	-->

        <sprite name="atlas_input_box">
                <image backcolor="220 223 228" size="-2 -2 100%+2 100%+2" />
                <image backcolor="109 122 146" size="-2 -2 100%+1 100%+1" />
                <image backcolor="184 190 201" size="-1 -1 100%+1 100%+1" />
                <image backcolor="0 0 0"       size="-1 -1 100%   100%" />
                <!-- middle -->
                <image backcolor="220 223 228" size="0 0 100%   100%"/>
        </sprite>

        <sprite name="atlas_emboss">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="220 223 228" size="0 0 100% 1" />
                <!-- Right border -->
                <image backcolor="109 122 146" size="100%-1 1 100% 100%" />
                <!-- Bottom border -->
                <image backcolor="109 122 146" size="1 100%-1 100% 100%" />
                <!-- Left border -->
                <image backcolor="220 223 228" size="0 0 1 100%" />
                <!-- middle -->
                <image backcolor="184 190 201" size="1 1 100%-1 100%-1"/>
        </sprite>

        <sprite name="atlas_indent">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="109 122 146" size="0 0 100%-1 1" />
                <!-- Right border -->
                <image backcolor="220 223 228" size="100%-1 0 100% 100%" />
                <!-- Bottom border -->
                <image backcolor="220 223 228" size="0 100%-1 100% 100%" />
                <!-- Left border -->
                <image backcolor="109 122 146" size="0 0 1 100%-1" />
                <!-- middle -->
                <image backcolor="220 223 228" size="1 1 100%-1 100%-1"/>
        </sprite>

        <sprite name="atlas_hline">
                <image backcolor="109 122 146" size="0% 0 100% 1" />
                <image backcolor="220 223 228" size="0% 1 100% 2" />
        </sprite>

        <sprite name="atlas_vline">
                <image backcolor="109 122 146" size="0 0 1 100%" />
                <image backcolor="220 223 228" size="1 0 2 100%" />
        </sprite>

        <sprite name="atlas_toolbar_bkg">
                <image backcolor="184 190 201" size="0 0 100% 100%-3" />
                <image backcolor="109 122 146" size="0 100%-2 100% 100%-1" />
                <image backcolor="220 223 228" size="0 100% 100% 100%-1" />
                <image backcolor="147 152 161" size="0 100%-1 100% 100%" />
        </sprite>

        <sprite name="atlas_menubar_bkg">
                <image backcolor="184 190 201" size="0 0 100% 100%-1" />
                <image backcolor="0 0 0" size="0 100%-1 100% 100%" />
        </sprite>

        <sprite name="atlas_border">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="109 122 146" size="1 0 100%-1 1" />
                <image backcolor="220 223 228" size="1 1 100%-3 2" />
                <image backcolor="184 190 201" size="100%-1 1 100%-2 2" />
                <!-- Right border -->
                <image backcolor="220 223 228" size="100%-1 0 100% 100%" />
                <image backcolor="109 122 146" size="100%-1 0 100%-2 100%-1" />
                <!-- Bottom border -->
                <image backcolor="220 223 228" size="0% 100%-1 100% 100%" />
                <image backcolor="109 122 146" size="0% 100%-1 100% 100%-2" />
                <!-- Left border -->
                <image backcolor="109 122 146" size="0 1 1 100%-2" />
                <image backcolor="220 223 228" size="1 1 2 100%-2" />
        </sprite>

        <sprite name="atlas_button">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="184 190 201" size="0 0 100%-1 1" />
                <image backcolor="220 223 228" size="1 1 100%-2 2" />
                <!-- Right border -->
                <image backcolor="0 0 0" size="100%-1 0 100% 100%" />
                <image backcolor="109 122 146" size="100%-1 1 100%-2 100%-1" />
                <!-- Bottom border -->
                <image backcolor="0 0 0" size="0 100%-1 100% 100%" />
                <image backcolor="109 122 146" size="1 100%-1 100%-1 100%" />
                <!-- Left border -->
                <image backcolor="184 190 201" size="0 0 1 100%-1" />
                <image backcolor="220 223 228" size="1 1 2 100%-1" />
                <!-- middle -->
                <image backcolor="184 190 201" size="2 2 100%-2 100%-2"/>
        </sprite>

        <sprite name="atlas_button_Over">
                <effect add_color="42 42 42 0"/>
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="184 190 201" size="0 0 100%-1 1" />
                <image backcolor="220 223 228" size="1 1 100%-2 2" />
                <!-- Right border -->
                <image backcolor="0 0 0" size="100%-1 0 100% 100%" />
                <image backcolor="109 122 146" size="100%-1 1 100%-2 100%-1" />
                <!-- Bottom border -->
                <image backcolor="0 0 0" size="0 100%-1 100% 100%" />
                <image backcolor="109 122 146" size="1 100%-1 100%-1 100%" />
                <!-- Left border -->
                <image backcolor="184 190 201" size="0 0 1 100%-1" />
                <image backcolor="220 223 228" size="1 1 2 100%-1" />
                <!-- middle -->
                <image backcolor="184 190 201" size="2 2 100%-2 100%-2"/>
        </sprite>

        <sprite name="atlas_bkgcol">
                <image backcolor="184 190 201" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_tooltip_background">
                <image backcolor="255 255 255 95" size="0 0 100% 100%"/>
        </sprite>

        <!--
        ==========================================
        EDITOR GUI - TEXTURED SPRITES
        ==========================================
        -->

        <sprite name="atlas_mainborder_lt_corner">
                <image texture="atlas/atlas_mainborder_lt_corner.dds" texture_size="0 0 64 64" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_mainborder_rt_corner">
                <image texture="atlas/atlas_mainborder_rt_corner.dds" texture_size="0 0 256 64" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_lb_corner">
                <image texture="atlas/atlas_global_corner_lb.dds" texture_size="0 0 32 32" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_rb_corner_x2">
                <image texture="atlas/atlas_global_corner_rb_x2.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
                <image backcolor="184 190 201" size="0 100%-1 100% 100%"/>
                <image backcolor="184 190 201" size="100%-1 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_arrow_up">
                <image texture="atlas/atlas_global_arrow_up.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_arrow_dn">
                <image texture="atlas/atlas_global_arrow_dn.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_arrow_lt">
                <image texture="atlas/atlas_global_arrow_lt.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_arrow_rt">
                <image texture="atlas/atlas_global_arrow_rt.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_toolbar_button">
                <image texture="atlas/atlas_sheet_toolbar_button.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_dropdown_button">
                <image texture="atlas/atlas_global_sheet_dropdownbutton" cell_size="9 5" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_updown_button">
                <image texture="atlas/atlas_global_sheet_dropdownbutton_updown.dds" cell_size="9 5" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_button_up">
                <image texture="atlas/atlas_global_button_up.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_button_up_Over">
                <effect add_color="42 42 42 0"/>
                <image texture="atlas/atlas_global_button_up.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_button_dn">
                <image texture="atlas/atlas_global_button_dn.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_button_dn_Over">
                <effect add_color="42 42 42 0"/>
                <image texture="atlas/atlas_global_button_dn.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_slider_bar_h">
                <image texture="atlas/atlas_global_slider_bar_h.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_slider_marker_h">
                <image texture="atlas/atlas_global_slider_marker_h.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_slider_bar_v">
                <image texture="atlas/atlas_global_slider_bar_v.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_slider_marker_v">
                <image texture="atlas/atlas_global_slider_marker_v.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_tab">
                <image texture="atlas/atlas_global_tab.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_global_tab_Over">
                <image texture="atlas/atlas_global_tab_Over.dds" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_icon">
                <image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_icon_indent">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="109 122 146" size="0 0 100%-1 1" />
                <!-- Right border -->
                <image backcolor="220 223 228" size="100%-1 0 100% 100%" />
                <!-- Bottom border -->
                <image backcolor="220 223 228" size="0 100%-1 100% 100%" />
                <!-- Left border -->
                <image backcolor="109 122 146" size="0 0 1 100%-1" />
                <!-- middle -->
                <image backcolor="220 223 228" size="1 1 100%-1 100%-1"/>

                <image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_icon_emboss">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="220 223 228" size="0 0 100% 1" />
                <!-- Right border -->
                <image backcolor="109 122 146" size="100%-1 1 100% 100%" />
                <!-- Bottom border -->
                <image backcolor="109 122 146" size="1 100%-1 100% 100%" />
                <!-- Left border -->
                <image backcolor="220 223 228" size="0 0 1 100%" />
                <!-- middle -->
                <image backcolor="184 190 201" size="1 1 100%-1 100%-1"/>

                <image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <sprite name="atlas_sheet_icon_border">
                <!-- Starting with top left corner continuing in a clockwise manner -->
                <!-- Top border -->
                <image backcolor="0 255 0" size="0 0 100%-1 1" />
                <!-- Right border -->
                <image backcolor="0 255 0" size="100%-1 0 100% 100%" />
                <!-- Bottom border -->
                <image backcolor="0 255 0" size="0 100%-1 100% 100%" />
                <!-- Left border -->
                <image backcolor="0 255 0" size="0 0 1 100%-1" />

                <image texture="atlas/atlas_sheet_icon_15x15.dds" cell_size="15 15" texture_size="0 0 100% 100%" size="0 0 100% 100%"/>
        </sprite>

        <!--
        ==========================================
        TEMPORARY IMAGES
        ==========================================
        -->

        <!-- Some more temps /Gee -->
        <sprite name="test">
                <image size="0 0 100% 100%" backcolor="100 100 250" />
        </sprite>

        <sprite name="test2">
                <image size="0 0 100% 100%" backcolor="200 100 050" />
        </sprite>

        <sprite name="GeeTemp_selected">
                <image size="0 0 100% 100%" backcolor="50 50 50" />
        </sprite>
        
</sprites>
