<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
		<!-- Class Specific -->
	    <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
        <animation event="0.5" file="biped/inf_arch_atk_a.psa" load="0" name="Attack" speed="100"/>
        <animation file="biped/dudewalk.psa" name="Walk" speed="20"/>
		<!-- Stamina Specific -->
        <animation file="biped/inf_sword_shield_run_a.psa" name="Run" speed="5"/>
        <animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="10"/>
        <animation file="biped/inf_sword_shield_run_c.psa" name="Run" speed="10"/>
		<!-- Citzen Soldier Specific -->
        <animation file="biped/chop.psa" name="gather_wood" speed="100"/>
        <animation file="biped/hoe.psa" name="gather_grain" speed="150"/>
        <animation file="biped/forage.psa" name="gather_fruit" speed="35"/>
        <animation file="biped/mine.psa" name="gather_stone" speed="150"/>
        <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
		<!-- Shared  -->
        <animation file="biped/inf_death_a.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_b.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_c.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_d.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_e.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_f.psa" name="Death" speed="200"/>
        <animation file="biped/inf_death_g.psa" name="Death" speed="200"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
      </animations>	
      <mesh>skeletal/m_tunic_b.pmd</mesh>
      <props>
        <prop actor="props/units/heads/hele_cav_a.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/bow_short.xml" attachpoint="l_hand"/>
        <prop actor="props/temp/quiver.xml" attachpoint="back"/>
        <prop actor="props/units/weapons/arrow_back.xml" attachpoint="loaded-r_hand"/>
        <prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <texture>skeletal/hele_iar_e.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
