<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
        <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
        <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
        <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation event="0.5" file="biped/inf_sword_shield_atk_a.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="biped/inf_sword_shield_atk_b.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="biped/inf_sword_shield_atk_c.psa" name="Attack" speed="100"/>
      </animations>
      <mesh>skeletal/m_tunic_b.pmd</mesh>
      <props>
        <prop actor="props/temp/kart_sign_infantry_swordsman_b.xml" attachpoint="head_extra"/>
        <prop actor="props/units/heads/placeholder_hele_kart.xml" attachpoint="head"/>
        <prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
        <prop actor="props/units/weapons/falcata.xml" attachpoint="r_hand"/>
        <prop actor="props/temp/l_sheath.xml" attachpoint="l_hip"/>
      </props>
      <texture>skeletal/plac_kart_b.dds</texture>
    </variant>
  </group>

</actor>
