<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="700"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="700"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
    </variant>
  </group>

  <group>
    <variant frequency="16" name="black">
      <texture>skeletal/horse_black_a.dds</texture>
    </variant>
    <variant frequency="17" name="brown">
      <texture>skeletal/horse_brown_a.dds</texture>
    </variant>
    <variant frequency="16" name="chestnut">
      <texture>skeletal/horse_chestnut_a.dds</texture>
    </variant>
    <variant frequency="17" name="dun">
      <texture>skeletal/horse_dun_a.dds</texture>
    </variant>
    <variant frequency="17" name="gray">
      <texture>skeletal/horse_gray_a.dds</texture>
    </variant>
    <variant frequency="17" name="tan">
      <texture>skeletal/horse_tan_a.dds</texture>
    </variant>
  </group>

</actor>
