<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="10" name="a1">
      <mesh>props/helmet/celt_helmet_a.pmd</mesh>
      <texture>props/helmet/celt_a1.dds</texture>
    </variant>
    <variant frequency="10" name="a2">
      <mesh>props/helmet/celt_helmet_a.pmd</mesh>
      <texture>props/helmet/celt_a2.dds</texture>
    </variant>
    <variant frequency="10" name="b1">
      <mesh>props/helmet/celt_helmet_b.pmd</mesh>
      <texture>props/helmet/celt_b1.dds</texture>
    </variant>
    <variant frequency="10" name="b1">
      <mesh>props/helmet/celt_helmet_b.pmd</mesh>
      <texture>props/helmet/celt_b1.dds</texture>
    </variant>
    <variant frequency="10" name="c1">
      <mesh>props/helmet/celt_helmet_c.pmd</mesh>
      <texture>props/helmet/celt_b1.dds</texture>
    </variant>
    <variant frequency="10" name="c2">
      <mesh>props/helmet/celt_helmet_c.pmd</mesh>
      <texture>props/helmet/celt_b2.dds</texture>
    </variant>
    <variant frequency="10" name="d1">
      <mesh>props/helmet/celt_helmet_d.pmd</mesh>
      <texture>props/helmet/celt_d1.dds</texture>
    </variant>
    <variant frequency="10" name="e1">
      <mesh>props/helmet/celt_helmet_e.pmd</mesh>
      <texture>props/helmet/celt_e1.dds</texture>
    </variant>
  </group>

</actor>
