<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/inf_idle_spear.psa" name="Idle" speed="200"/>
        <animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
        <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation event="0.5" file="biped/inf_2hspear_attack_a.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="biped/inf_2hspear_attack_b.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="biped/inf_2hspear_attack_c.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="biped/inf_2hspear_attack_d.psa" name="Attack" speed="100"/>
        <animation event="0.5" file="biped/inf_2hspear_attack_e.psa" name="Attack" speed="100"/>
        <animation file="biped/inf_sword_shield_run_b.psa" name="Run" speed="17"/>
      </animations>
      <mesh>skeletal/m_tunic_a.pmd</mesh>
      <props>
        <prop actor="props/units/heads/head_hele_a.xml" attachpoint="head"/>
        <prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
        <prop actor="props/units/weapons/spear_long.xml" attachpoint="l_hand"/>
      </props>
      <texture>skeletal/hele_demetrius.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
