<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant frequency="100" name="Base">
      <animations>
        <animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
        <animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
        <animation file="biped/dudebuild.psa" name="Build" speed="150"/>
        <animation file="biped/dudechop.psa" name="Chop" speed="150"/>
        <animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
        <animation file="biped/dudedecay_sword.psa" name="Corpse" speed="100"/>
        <animation file="biped/dudeattack.psa" name="Attack" speed="100"/>
        <animation file="biped/dudeattack1.psa" name="Attack" speed="100"/>
      </animations>
      <mesh>skeletal/m_tunic_b.pmd</mesh>
      <props>
        <prop actor="props/temp/rome_sign_super_unit1.xml" attachpoint="head_extra"/>
        <prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
        <prop actor="props/units/heads/placeholder_head_rome.xml" attachpoint="head"/>
      </props>
      <texture>skeletal/plac_rome_e.dds</texture>
    </variant>
  </group>

</actor>
