<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <group>
    <variant name="Base">
      <animations>
        <animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
        <animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
        <animation file="quadraped/horse_walk.psa" name="Walk" speed="28"/>
        <animation event=".5" file="quadraped/horse_attack_a.psa" name="Melee" speed="20"/>
        <animation event=".5" file="quadraped/horse_attack_b.psa" name="Melee" speed="20"/>
      </animations>
      <mesh>skeletal/horse.pmd</mesh>
      <props>
        <prop actor="units/hellenes/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
      </props>
    </variant>
  </group>

  <group>
    <variant name="yellow">
      <colour>254 216 0</colour>
    </variant>
    <variant name="brown">
      <colour>136 119 0</colour>
    </variant>
    <variant name="rust">
      <colour>241 131 0</colour>
    </variant>
  </group>

  <group>
    <variant>
      <texture>skeletal/horse_hele_d.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/horse_hele_e.dds</texture>
    </variant>
    <variant>
      <texture>skeletal/horse_hele_f.dds</texture>
    </variant>
  </group>

  <material>objectcolor.xml</material>

</actor>
